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Rapporter et oversættelsesproblem
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576835384
This original version of the mod obfuscates Deeps and Unusual Locations (it hasn't been updated since those came out). My version of the mod lets them be visible while still providing most of the same benefits as the original. I am not skilled at UI so mine is not as pretty as the original and I had to reduce Vampire Coast Coves to 2 slots to make them work properly (still more than the 1 provided by vanilla).
If you think Coves are still too weak, I have a mod that improves the buildings that you could consider: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404811798
I've spent the last couple of hours debating with myself if I should bother releasing it in its lesser state . . . I suppose I could have asked here :P
Secondly what I am doing to minimize the problem (besides not playing as the dwarfs) is that I very carefully check corruption and public order for when I get a hidden location alert and then if I don't see any negatives then I just leave it be and hope for the best. the 5k removal one iss the dark elf ship which when removed gives tons of XP to all characters in the region.
can we get an update please for the deep mechanic? it's incompatible with that mod currently.
I've wanted more Pirate Cove slots for so long, for so so long, and finally they're here, AND SO ARE MORE BLACK TOWER SLOTS! AND UNDER CITY! AND CULT SLOTS!
Oh and Oxyotl's Sanctums too I guess. THANK YOU!
I tried to remove 3 rows and his fix, but still not getting 6 buildings with Changeling's cults, how to fix that x_x ?
Say we want to change it for wh2_dlc09_tmb_settlement_major. In the mod table it has 6 rows, for the different settlement levels, but in the vanilla table I only see 2 rows.
Maybe I shouldn't ask specific modding questions here though :)