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Rapporter et oversættelsesproblem
Just to confirm does slaughterhouse follow the same logic when attempting to track enemies?
Is there a setting in the config to change the behavior of having to wait 2 turns technically in the same spot if you have moved the turn prior?
What about Slaughterhouse not appearing at all some times?
@Wolf Renegade To be clear, as is stated in the ability info, the condition requires no movement on the *prior* turn as well as the current turn. So if a unit moves then tracks, the next turn, they still will not be able to use tracking shot.
Slaughterhouse suffers from a similar issue: the ability fails to appear on the ability bar about 90% of the time. When it does appear and is used, it often suffers the same problem as Tracking Shot. Additionally, I've noticed that it sometimes only marks the first target it hits, rather than affecting all intended targets.
Error! Pistol_MercPlasma has no AbilityDescName!
something is off with Slaugherhouse, the skill shows ups on tactical map inconsistently, sometimes its available, then for many turns it doesnt even show up in the abilitybar
sadly thats why it doesnt work with my class, which should only have squadsight if used an ability(braced)
In non-timed mission, Fusilier is so good with the spotter. Really love how unique the Fusilier is. Thanks for another class.