RimWorld
[KV] Call Trade Ships [1.6 Patched]
81 件のコメント
QuantumNova777 8月18日 23時02分 
seems thats its creating some errors in the debug console when installed mainly duplicate instances of an object
Voltaire 7月27日 16時06分 
Congrats on making it into mods made vanilla
RRR666 (R6) 7月18日 5時56分 
A small issue, Trade ships are no longer associated with the Trade Guild when using this mod. (This is new in 1.6 In case you weren't aware)
永远的赵日天 7月14日 7時40分 
sometimes can use. sometimes no use, alreadyhave enough silver,dont know why.
IrishBuckett 7月13日 13時38分 
It should be noted that with VFE, I think that is expected behavior since you need all resources within a trade beacons range
IrishBuckett 7月13日 13時35分 
@Cavenaugh @Commander Amaro
Having the same issue as Commander Amaro, but I know why mine wasn't working.

If your silver gets stored in something from 'Vanilla Furniture Expanded - Production' (possibly other VFE storage) such as the 'Fabrication Cabinet', then the silver or other resources are not recognized for trade.

I don't think this is an issue with this mod, rather an issue with VFE - Production.
Cavenaugh  [作成者] 7月12日 10時06分 
I just checked it with over 350+ mods and it still works. Mind sending your error message if you have one? Make sure its within range of the orbital trade beacon btw
Commander Amaro 7月12日 9時00分 
it's doesn't seem to recognize I have way more then 500 silver in my stash to call a trading ship in 1.6
UltraEmailMan 7月1日 19時18分 
Yeah, the 1.5 version is still there. It's just the package (which is version independent) was changed. The explanation was more for the people coming here trying to find out what happened.
Cavenaugh  [作成者] 7月1日 18時14分 
and 1.5 was never removed.
Cavenaugh  [作成者] 7月1日 18時13分 
I was asked to due to that for the people using 1.4
UltraEmailMan 7月1日 18時08分 
Right so what happened is you changed the package ID. That's what the game's modlist uses to figure out which mods to load and which to ignore. The game is looking for calltradeships.kv.rw, but now it's called calltradeships.cavenaugh.rw. The mod is still the same, and it still works fine on 1.5. The only difference is you've basically just given it a fake mustache.

FOR PEOPLE WHO WERE RUNNING THIS MOD BEFORE THE UPDATE: You just need to add the mod back to their modlist. It's that simple.

FOR PEOPLE WHO ARE ADDING THIS AFTER THE UPDATE: Just install it normally.
NuniKid 7月1日 17時34分 
@TheHat I believe what happened was that the mod name had changed and somehow the game though the 1.5 version was removed. This version still works fine for me.
Cavenaugh  [作成者] 7月1日 17時07分 
Yeah, I just checked it on both and it's still working. What error are you getting and what mods?
Cavenaugh  [作成者] 7月1日 17時00分 
I didn't change anything in the 1.5 version
The Hat 7月1日 16時17分 
Why did you remove the 1.5 version? Now my colonists refuse to interact with the comms console!!
Cavenaugh  [作成者] 7月1日 11時16分 
@FlareFluffsune, it should be fixed now! Ty for letting me know!
Cavenaugh  [作成者] 7月1日 11時01分 
@dmitrii88, I updated it to 1.6
Cavenaugh  [作成者] 7月1日 11時00分 
I finally updated it to 1.6 !!
Sols 6月30日 10時39分 
If its still bugging, you probably have a broken mod, check the red lines on your logs. Mine was Medieval Coastal Outfits generating a null thingclass. Once i removed it, i've had zero issues.
Espiovvv 6月28日 10時30分 
I have the same problem as Sols but not the same mod -_-
No clue what's conflicting with it.
dmitrii88 6月21日 21時05分 
Update 1.6 please
Sols 6月18日 13時14分 
If anyone gets no silver/loot for bulk traders: It seems to be a conflict with (not this mod) Vanilla weapons frontier/laser and some other unknown mod. Removing frontier/laser was enough to fix my issue.
tsboyorz 5月5日 20時54分 
核心功能:

允许玩家主动消耗银币或资源,直接召唤特定派系的贸易商船(包括原版和 Mod 派系),无需被动等待随机商船事件。

解决原版贸易依赖运气的问题,尤其适合急需买卖物资的紧急情况。

主要特点:

精准召唤:可选择召唤的派系类型(如部落、帝国、科技海盗等)。

动态成本:召唤费用根据殖民地财富、派系关系浮动(关系越好越便宜)。

快速响应:商船会在 1-2 天内抵达(原版可能需数十天)。

1.5 适配:修复了原版 Mod 在 1.5 版本中的兼容性问题。

使用场景:

粮食短缺时紧急召唤农业商船购买食物。

武器不足时主动联系武器商队。

快速出售大量囤积物品(如艺术品、药物)。
FlareFluffsune 4月20日 8時18分 
hi, can you please either change the package id or advise users to unsub from the other one (i'm still waiting for an update from the og so i changed the package id instead) otherwise the game will load the outdated version instead of your patched version as both use the same id.
Saya 2月27日 6時10分 
For me the steam version of performance fish and its dependencies prevented this one from working, theyre probably outdated. Just thought i'd leave it here if other people have issues too.
kurikinton 2月23日 4時12分 
I'm encountering a conflict with another mod, but sadly I have no idea which one.

The bug is that any time I call a trader, they arrive with zero silver so I can't sell them anything. This doesn't happen with randomly spawning traders.
Peers 1月18日 7時05分 
Can you request certain traders or is it just a random choice of trader?
{H.B.M.N} FrEsH Dumbledore 1月18日 2時13分 
At first i was like *meh, dont work*.
Then i did moved it at the start of the mod-loading-list and it works even without drafting a character, Hallelujah. Thanks for the mod :P
󰀢1144605009 1月14日 4時34分 
awesome
Cavenaugh  [作成者] 1月6日 0時15分 
You’re welcome!
Lucius 1月5日 22時43分 
fixed, ty
Cavenaugh  [作成者] 1月4日 8時30分 
It should be fixed now. You no longer need to draft your pawn in order for it to work.
Lucius 1月2日 3時40分 
Lucius 1月2日 3時37分 
new issue as of the latest update rendering this mod unusable. Even drafting pawns will just make them do 'standing' and not call the trade ships. pls fix, i got organs to sell
Cavenaugh  [作成者] 1月1日 0時05分 
To everyone saying that there are issues with the mod, all I did was update it to the new version of the game. These issues were present in previous versions and I just got used to it by finding an in-game work around.For instance, you need to manually draft a pawn in order for the pawn to call a trade ship, otherwise the pawn will go up to the console and not even do it. It's annoying but after using it for more than a year that way, I got used to it. I may update this mod at some point to fix any bugs the creator left behind but no promises.
Vherkin 2024年12月31日 15時53分 
working for me and i have a lot of mod
13bea51b 2024年12月22日 11時01分 
WORKING!!
heyyusf 2024年11月30日 8時47分 
not working
crack addict 2024年11月22日 15時20分 
for some reason i cant call in the trade ships even if i draft them to go to the console or if i command them to go to the console, they wont go to the console and call in the trader. how can i fix this
Devilish 2024年9月29日 12時51分 
im having an issue where when I tell the pawn to call a trade ship they will not do it and the task just disappears
Espiovvv 2024年9月20日 3時51分 
I have the same minor inconvenience as @Epic BRUH moment, I have to draft a pawn so he'll actually interact with the trader, otherwise the order to do so is queued and not done immediately.
Nova 2024年9月16日 5時11分 
nice!
that squirrel guy 2024年8月14日 13時00分 
if you try to call a trader then you'll get the log in debug
Cavenaugh  [作成者] 2024年8月14日 11時58分 
Can you guys send me the logs? I'll see what I can do to fix it. Even before I updated the mod myself, I had similar issues to what you guys are referring to.
TheReallyRealPlayer 2024年8月13日 4時47分 
I do not know why, but I am having the same issue as @Tiny. I can spawn traders from the console, but it points to the center of the map, and contacting that trader will show they have 0 silver and no inventory. Eventually, they leave, like normal, but the random event ones aren't missing inventories.

If you know how to troubleshoot it, I can offer a log.
Cassie 2024年7月30日 12時46分 
I can call only a few traders. Some modded ones my pawns just ignore and never call.
Mercaholic75 2024年7月27日 13時24分 
No options show up, mod doesnt work.
Mistfall 2024年7月21日 4時25分 
Can merchant ships bring more money and more goods
Starman 2024年7月5日 12時49分 
@Tiny With other same mods same problem. I think this problem in base game.