安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
surface never vault forever
Given how Hospitality guests work as I understand, I figure it would be annoying or involve creating one or more new offworld factions, but I am nonetheless compelled to ask if it's possible to convert some or all of these visitors to guests for compatibility (in case it's a different mod conflicting) since you're maintaining both of the mods involved and just patched their integration. so uhhhhhh is it?
Did a little GIMPn' for my vault-tec play through.
Are there any plans to support roofs from Simply More Roofs?
It's a simple roof mod that allows shuttles to pass through, so I think it would go well with Rimsential - Spaceports for space life.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536657775
It would be great if we could use the Rimsential - Spaceports feature to play as an inn or hospital in space.
Trying to start an already ended ship job.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.ShipJob:TryStart ()
RimWorld.ShipJob_Unload:TryStart ()
RimWorld.TransportShip:TryGetNextJob ()
RimWorld.TransportShip:Tick ()
RimWorld.TransportShipManager:ShipObjectsTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.Game/<>c:<LoadGame>b__81_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
I have a lot of mods but I'm not quite sure if its a conflict.
is there no way to hard cap the number of occupants that can be generated with any merchant ?
Having medieval people show up with a ship is kinda dumb xD
The syntax for the issue probably leads to the confusion, since it implies that the pads are blocked by something when they're actually shut down due to a hostile on the map.
I am experiencing the same issue as you and the user 2962342497. "X HAS NO READING COMPONENT" spams the error log every millisecond.
Also, to clarify, since I have neither DBH nor Rimefeller, the connections between the fusion fuel processor, the tanks, and the dispensers are via the power network, correct?