Crusader Kings III
More Legends
Комментариев: 105
Squishyjellyfish 15 ч. назад 
does this still work with new expansion?
Lybraris  [создатель] 22 сен в 2:22 
@Copy I think so, but just to be safe, you could duplicate your save and check if anything breaks. :)
Copy 16 сен в 5:02 
Hey @Lybraris We can add Mid Game Save
Lybraris  [создатель] 10 сен в 0:35 
@gjose98 I’m not sure what you mean. I tested the mod on its own before updating and didn’t encounter any crashes. Since I’m not the developer of the Historical Figures mod, there’s only so much I can do to help. You might want to reach out to them directly. Sorry about that :(!
gjose98 7 сен в 7:40 
hey @Lybraris, about the crash on the legend page, I think it might be because of the mod Historical Figures, which crashes the game after starting promoting a legend! I'm not totally sure tho, since I experienced it and since disabled some other mods, but I saw it on that mod's page and people seemed to be discussing it. I don't know if you can do anything about it (or contact the other modder; but apparently that mod has some troubleshooting problems in itself), but maybe a pinned comment or an advise on this mods page might be sufficient. Thank you for your work!!! I've been enjoying it so much
Akatosharine 19 мая в 13:07 
Lybraris, could I message you please? I need your help with something ^^' do you have a discord?
Lybraris  [создатель] 29 апр в 7:39 
Updated to 1.16. Played for a few hours and haven’t found any bugs so far. If you spot any issues, feel free to leave a comment!
Ventria 10 апр в 18:14 
@Lybraris

Thanks for clearing that up, loving the mod and the additions I just wanted to make sure I hadn't unintentionally tanked my development. Thanks for your hard work!
Lybraris  [создатель] 8 апр в 7:13 
@Ventria You're right — once the owner of a completed legend kicks the bucket, the barony modifiers stop applying, even if the game doesn’t actually remove them. If the legend isn’t completed, the modifiers will stick around until you end it — and the owner dies. Hope that clears things up! :)
Ventria 7 апр в 18:50 
Quick question, I'm assuming that legends will eventually die out like normal for this mod. Its just that I started with the wealth one and didn't read it properly and basically traded my wealth for development and wanted to make sure this wasn't permanent as I think everyone is living in mud huts now my development is so low
Lybraris  [создатель] 12 мар в 15:16 
updated to 1.15, no changes needed
Lybraris  [создатель] 8 мар в 10:22 
After starting a new game with only this mod enabled, I was able to open the legends tab without crashing. Looks like this mod isn’t the culprit. :(
Lybraris  [создатель] 8 мар в 10:16 
I'll take a look! Could you let me know if you're using any other mods at the same time? Thanks for taking the time to comment! :)
smirkyshadow 7 мар в 11:15 
I think this is crashing my game, whenever I go into the legends tab it crashes :(
Lybraris  [создатель] 13 фев в 3:44 
@WinWolf, thank you for the localization! I've added it to the description. Apologies for the late reply!
WinWolf 8 фев в 3:50 
Akatosharine 28 дек. 2024 г. в 14:40 
@Lybraris that's Ok, thanks for listening. Yours is still the best mod for Legends out there btw :3
Lybraris  [создатель] 28 дек. 2024 г. в 12:30 
@Akatosarine, I don’t think that approach would work because any ruler can start a legend. For instance, what would happen if the starting ruler is a count, or if it's a king ends up as a count? Similarly, what if the current holder dies and their heir is a count? These scenarios create inconsistencies that I don’t have the spare time to address. Moreover, the intent behind the legend is to imitate holy legend vanilla behavior, where the focus is on influencing your realm as a whole rather than a single arbitrary section. Regardless, thank you for taking the time to propose something new—I appreciate your input! :)
Akatosharine 27 дек. 2024 г. в 14:06 
@Lybraris Well instead of making a random percentage of a realm into your culture, could you not tie it to Titles instead? so first tier, a duchy you choose becomes your culture, then Kingdom, then 2 Kingdoms maybe?
Lybraris  [создатель] 27 дек. 2024 г. в 13:22 
@Akatosharine, what’s your suggestion?
Akatosharine 27 дек. 2024 г. в 4:03 
Lybaris, can I suggest a new reward for completing a cultural Legend?
Lybraris  [создатель] 23 дек. 2024 г. в 11:57 
@owenza777 You might want to check the error log—it could provide some clues about which mod is causing the issue :).
owenza777 18 дек. 2024 г. в 19:51 
Not due to this mod, but every time I try to promote a legend from a seed, I get immediate CTD. Does anyone know a fix? I've looked around but nobody else seems to have this.
Lybraris  [создатель] 4 дек. 2024 г. в 14:45 
Also keep in mind that the benefits and maluses only last as long as the legend’s owner is alive and controls the holdings/realm the legend encompasses.
Lybraris  [создатель] 4 дек. 2024 г. в 14:43 
@Frenesires. I’ve updated the province benefits for Enriching Legends—give it a try! :)
Frenesires 1 дек. 2024 г. в 14:51 
Great mod! But I have a suggestion. Enriching Legend barony modifier is very rough on development, perhaps it could give a percentage reduction rather than flat? In my last game it long turn destroyed my realm's development
Lybraris  [создатель] 27 ноя. 2024 г. в 3:35 
@Lin Nacume, I’ve added localization for all currently supported languages. Though I have not used machine translation. Later on I will add localization for polish
Lin Nacume 25 ноя. 2024 г. в 17:29 
@Lybraris
It's not about translation.
Your mod has localization files for English.
Due to the specifics of the game engine, everyone who plays the game in other languages ​​will see lines of code from your mod instead of normal text.
If there are no localization files for the language in which the game is running, the engine cannot pull text from other languages.
I understand that it is difficult to manually make localization files for several languages.
With the help of the program I mentioned, you can make a placeholder with English text for other languages ​​in a couple of clicks. This is better than lines of code.
The program can also do machine translation. Sometimes it translates really well. Sometimes not so much.
It would be great if the mod supported the languages ​​that the game supports by default. Even without translation.
Lybraris  [создатель] 25 ноя. 2024 г. в 13:00 
@Lin Nacume, which languages would you like to see the mod translated into? I’m not sure if there’s much demand for additional translations, but I’d love to hear your thoughts! :).
Lin Nacume 20 ноя. 2024 г. в 18:51 
@Lybraris
Dear author, there is a program ModTranslationHelper on GitHub. With its help, you can automatically create localization files for your mod from your native language to other languages ​​supported by the game in a couple of clicks. Perhaps you will find this useful. The idea of ​​the mod is cool.
One Proud Brazilian 15 ноя. 2024 г. в 14:10 
Thanks bro! Here are some steam points!
Lybraris  [создатель] 14 ноя. 2024 г. в 7:23 
I've added your translation to the description, @牛奶大魔王. Thanks for highlighting the issues, @One Proud Brazilian—I’ve uploaded a patch. The Enriching Legends, which previously had a different behavior, have now been rebalanced: as rarity increases, the flat bonus increases while the modifier decreases to prevent overpowering players.
One Proud Brazilian 13 ноя. 2024 г. в 19:40 
There are some reports of sintax errors. Better to fix to avoid crashing :)

[00:21:44][E][jomini_trigger.cpp:413]: Expected "limit = {", but got "limit = ". file: common/scripted_triggers/more_legends_can_see_seeds_triggers.txt line: 36

Your mod is essential! Plz polish it a bit more for us nerds to be happy :)
augustus 13 ноя. 2024 г. в 16:17 
Thank you :)
prusbartek 12 ноя. 2024 г. в 13:37 
hell yeah!
One Proud Brazilian 11 ноя. 2024 г. в 17:43 
The Prosperous Leader legend is giving 50% to 10% and 25% to 5% Domain tax mult, etc. The values are inverted. :)
牛奶大魔王 10 ноя. 2024 г. в 8:48 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628
Lybraris  [создатель] 4 ноя. 2024 г. в 9:40 
Updated for version 1.14—no changes were necessary.
Lybraris  [создатель] 3 ноя. 2024 г. в 15:14 
@finallyciv I've updated the localization for the mod, so I won’t be able to use your files this time—sorry about that! If you’re still interested in working on it, feel free to check it out, and I’d be happy to add any updates you make.
Lybraris  [создатель] 3 ноя. 2024 г. в 15:13 
I'm really sorry for the delay in updating the mod. I underestimated the workload of balancing both work and studies. The mod has now been updated to version 1.13.x, and I don't expect too much work to release another update tomorrow. Thank you for your patience, and once again, I apologize for the wait.
Akatosharine 3 ноя. 2024 г. в 15:11 
Thanks so much xxx ^W^
Akatosharine 28 окт. 2024 г. в 0:40 
So is the update coming before next year or no?
Hamacelos 24 окт. 2024 г. в 8:04 
be cool to get a legend that gives a really cool artifact weapon or something
Akatosharine 18 окт. 2024 г. в 12:51 
Any news on an update being put out?
Akatosharine 10 окт. 2024 г. в 1:51 
Me too :steamthumbsup:
Tyrannosaurus Rekts 10 окт. 2024 г. в 1:08 
Any update on the planned 1.13x update? Excited to play with this again!
finallyciv 5 окт. 2024 г. в 4:45 
Thank you for your mod! It would be really nice if you could also add some flavor to the final Legends texts.
Schmeeda 4 окт. 2024 г. в 11:46 
Check the update history... question answered!
Akatosharine 2 окт. 2024 г. в 3:11 
So, did you update it yet?
Lybraris  [создатель] 27 сен. 2024 г. в 12:01 
Not for now, I will update the mod this weekend