Stellaris

Stellaris

Military Enhancements 2.0 [Invasion Events and More]
361 kommentarer
Big Eared Du 22. aug. kl. 1:27 
Cant see armaments
kudorek 20. aug. kl. 1:27 
Ok so please add a reason to exterminate the people planets instantly its wayyy more efficient to just use grid amalgation and make it a little slower while not giving the debuff and giving free energy. Mb just make it give a shit ton of unity when picking the option
asa 19. aug. kl. 3:26 
Please tell me how to get rid of the bug of empty windows that occur when installing this mod on 3.14
kudorek 18. aug. kl. 5:30 
Please add this to paradox site
I rly wanna play this with friends but they play on gog thuus i cant play with this
croot 16. aug. kl. 16:10 
I'm not seeing the armament resource
Nocturnal_lp 15. aug. kl. 14:13 
which while nice i want the war industry immersion that your armaments provide.
Nocturnal_lp 15. aug. kl. 14:12 
@BaconDoneRight: I made sure to turn off everything except the universal resource mod and i got the same issue. I made sure to try your event only mod instead and i can recruit the war slaves in that version.
BaconDoneRight  [ophavsmand] 15. aug. kl. 13:02 
It should be fine.
@Nocturnal_Ip do you have any other mods that you think could be influencing it?
@DocHolliday It changes based on your ethics
Inmortuae Regem -.-.. 14. aug. kl. 23:38 
Figured id ask: Is the patch with Giga now integrated/outdated or some variety of negative status and will 4.0 have any issue with the patch specifically.
Nocturnal_lp 14. aug. kl. 10:40 
There seems to be a bug (or maybe something i don't have toggled) but the war slave regiments doesn't seem to pop up even with the processing building. Any help would be appreciated id love to continue my Chaos dwarf galactic arms dealer empire.
DocHolliday 19. juli kl. 20:34 
I thought there was an option to re-roll names for the Gene Warrior program no? I only got 4 options and 3 of them were generic and weird like "warhammer" lol, I want them to be called space marines not warhammers... Amazing mod regardless.
asa 14. juli kl. 11:53 
Please older version for 3.14
Atomandall 9. juli kl. 22:06 
Is there a console command for adding the armanents strategic resource?
Red Skull 9. juli kl. 16:39 
Mod clashes with Imperial Legions while using - More Emperor & Custodian Resolutions, and Galactic Unification

Mod also heavily clashes with ACOT / although ACOT has a feature to disable armies and such so maybe still compatible
eaT_sAnd 6. juli kl. 17:35 
nvm i fixed my issue i can just hover my mouse over rare resources and it shows up
SgtPeppersSoul 6. juli kl. 17:31 
I think with the new systems, gene warriors need an adjustment.

At the moment, their stats are better than assault armies, but their number is capped extremely low, requiring a whole building for every two additional armies. When used, especially with mods that can cause the enemy to have a lot of powerful defence armies, they just aren't worth it and require you to reinforce them with a lot of regular armies (which is an issue because the ground combat system sometimes just tosses them into the reserves).

I'd suggest either raising the cap per building by a fair bit or keeping it as is, but making the armies significantly more powerful
eaT_sAnd 6. juli kl. 17:29 
for some reason i cant see my armaments stockpile but the resource still exists and functions
BaconDoneRight  [ophavsmand] 6. juli kl. 15:29 
@Welltonejoke Yeah, that's the issue. Did you download the Russian language pack by Tzverg in the mod dscription?
@Stepandia OOH shit thank you lol, forgot to do that. Will fix it as soon as my ISP restores my internet >:(
Welltonejoke 6. juli kl. 9:59 
@BaconDoneright Ru, Thats the problem?
Stepanida 5. juli kl. 6:09 
Dear mod author. Please copy the file "02_conquest_events_me" from this version of the mod to events only. It does not work in EO.
kudorek 5. juli kl. 3:25 
Creator absolutely cooked, he made ground battle work before ground battle rework
BaconDoneRight  [ophavsmand] 2. juli kl. 13:58 
@WElltonejoke What language is your game set in?
Welltonejoke 2. juli kl. 3:33 
The idea is so good. I installed the mod but have description problems with most of the techs and events and etc. Something like TECH_UNLOCK_OFFICER1 and nothing more to understand what does this technology do, with 95% descriptions missed. No mods besides this one. Tried to install another random mod and placed yours lower in mod menu,but it doesnt help.
Ever Universe 25. juni kl. 13:22 
I hope it isn't a vanilla hard coded bug...
Ever Universe 25. juni kl. 13:21 
Is anyone else experiencing a bug where planetary invasions no longer happen and the planet gets instantly occupied by hostile armies regardless of the defending garrison?
Vlad_1492 25. juni kl. 0:37 
Peak modding right here.
Nikal 23. juni kl. 13:44 
There's a small switch error here.
[21:36:08][trigger_impl.cpp:1193]: Script Error: Invalid context switch [leader] from PLANET [planet], file: events/01_ground_combat_events_me.txt line: 126, Scope:
type=planet
Sacred 5ausage 18. juni kl. 19:20 
WE ARE SO MOTHERFUCKING BACK!
CloudCoco 18. juni kl. 9:55 
@BaconDoneRight Many, many other mods installed. Could simply be that then.
Do keep us updated on any changes you've got planned for a rework though!
BaconDoneRight  [ophavsmand] 18. juni kl. 9:07 
Hmmm. I don’t think that’s an issue with mine, I can sell food fine in my test playthrough. Do you have any other mods installed? I’m thinking for a 3.0 release, I remove the armaments resource and rework things as it seems to cause too many compatibility problems.
CloudCoco 18. juni kl. 8:30 
I think I recall this being a bug in the last version too, but I can't sell food on the galactic market anymore. It's not an option in the tab, and pressing the food icon does nothing
TDK 17. juni kl. 20:02 
thanks for your work friend this mod is required for me ever since I found it. Starting a new empire right now
AltoidsMaximus 17. juni kl. 19:20 
Based, to say the least.
ranma100 17. juni kl. 17:10 
Good to see this back.
Red Skull 17. juni kl. 12:20 
Oooooooo i've found a new favourite!
Adsen 17. juni kl. 11:45 
ts so peak
Adsen 17. juni kl. 11:45 
W developer holy
Voltaire 17. juni kl. 11:14 
Praise!
BaconDoneRight  [ophavsmand] 17. juni kl. 11:04 
Okay, it's updated! Please let me know if there are any bugs, especially in AI behavior. With how dramatic the update to Stellaris's base systems were, any future major updates will likely be an entirely separate mod, a 3.0, with proper integration with the new DLCs (which admittedly I haven't played yet) and balancing to better fit Stellaris's new job system. Small good news: the new pop system now supports percentage-based pop removal, meaning more events that involve devastation to the local planet are now much easier to code, balance, and should be more stable.
BaconDoneRight  [ophavsmand] 17. juni kl. 10:37 
No, it'll be done in a few hours, probably less. Been stuck on a bug where events like "Storming the Research Labs" are triggering without labs. Probably something with the new update borked it
RedAurelian270 17. juni kl. 10:33 
Really gald to hear that you are updating the mod @BaconDoneRight. Take all the time you need the game still reciving updates and if it takes 1 more week so be it. the mod is great and it has make my games much more interesting in the past.
Take care
BaconDoneRight  [ophavsmand] 17. juni kl. 10:23 
Yeah, it's like almost done. Sorry for the delay, trying to patch the jobs from the mod into the new system is an absolute frigging nightmare :steamsad:
Abathur 16. juni kl. 15:57 
@BaconDoneRight are you still gonna update it?
Gemmenstein 15. juni kl. 17:29 
W dev. I haven't even touched 4.0 yet because I missed this mod too much
Voltaire 15. juni kl. 8:20 
Awesome! Thanks for the updates on the updates lol
lyric 14. juni kl. 15:45 
i keep getting this annoying event popup, any ideas?
CloudCoco 14. juni kl. 14:23 
Praise be to the author! was playing as a pirate empire and really missed sacking planets
BaconDoneRight  [ophavsmand] 14. juni kl. 14:16 
Hi yall! Should have an update tomorrow, sorry for long wai
JurisDocta 11. juni kl. 13:47 
Hope this updates. If nothing else, please make the GC events part of the mod. I love it more than anything else, really makes things feel dynamic in war.
czp0711 7. juni kl. 17:52 
any word on a update?