Garry's Mod

Garry's Mod

ctf-lavagiant
11 kommentarer
GiGaBiTe  [ophavsmand] 28. aug. 2022 kl. 4:05 
There are two ways of porting UT99 maps. The first is to make careful measurements in UnrealEd and replicate them in Hammer. The second much faster and less miserable method is to dump the UT99 map skeleton to a model and import it into Hammer. You can then trace it with brushes and make the map that way. I used the first method to port dm-deck16][, it took a LONG time.

I don't have the tool that TheMostUpset used when he dumped the map skeletons to a model, so I can't port any additional maps.

As for the textures and sounds, you have to use UnrealEd to export them to a usable format and use some sort of texture converter to make it into Valve's texture format (VTF), It's somewhat easy to port the textures, it's not so easy to make the textures have the proper material properties and other details. Takes a lot of time.
Stefano (BackToGetCommissions) 6. jan. 2022 kl. 13:52 
How do you port maps like this in source engine? If I may ask
GiGaBiTe  [ophavsmand] 18. maj 2019 kl. 20:21 
As I've said in my other map comment sections, if you can dump the world geometry from the UT99 map to a 1:1 scale model that I can work with, I can port it to the Source engine.

The person that was doing it for three of the other maps stopped, so I'm unable to do more. I have a bugged model of ctf-high, so that may be a possibility in the future. I wanted to do the special edition of facing worlds, but that one is bugged as well.
Hydro 15. feb. 2018 kl. 6:07 
I hope you come back. And attempt to port some popular maps. Cause your work brought us the childhood memories. You're a good map maker/porter/watever
chrysalis 22. maj 2017 kl. 19:16 
im so happy right now thank you so much for nostalgia
SpartanWar118 16. aug. 2016 kl. 3:30 
well hopefully then my nextbots wont walk right into the lava..hah..i should actually test that..
GiGaBiTe  [ophavsmand] 13. aug. 2016 kl. 3:01 
The map has AI nodes and an engine generated navmesh. It hasn't been hand optimized so NPCs may have issues with certain parts of the map.
SpartanWar118 9. aug. 2016 kl. 22:51 
does it have Nav mesh?
DemonhunterCXV 11. okt. 2014 kl. 21:10 
Oh the memories...
Moon. 9. okt. 2014 kl. 13:07 
Keep up the awesome work man. I will follow in fp.
GiGaBiTe  [ophavsmand] 2. okt. 2014 kl. 4:41 
Had to reupload to fix a weird bug where players were being removed from the world due to bad flags on some trigger_multiples.