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Besides the high-poly models, the RNG animations are unnecessary to add. It's pretty useless when online...
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion