Space Engineers

Space Engineers

Tank Tracks Builder
51 kommentarer
Apologies 27. aug. kl. 16:59 
I have a very odd visual bug that makes a set of my tracks appear to go backwards, PM me and ill send a BP please, ty!
Noble117 7. juli kl. 19:08 
I tried using this without the Improvised Experimentation mod and its fully functional. I'll go see if i can find a way to rebind that mod.
Noble117 7. juli kl. 18:44 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891367014&searchtext=improvised
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
Digi  [ophavsmand] 7. juli kl. 17:37 
This uses the controls for use, reload and primary tool action, so whatever those are bound to, but they're only read when the tool is equipped so if another mod's keybinds are more global than that, then that mod should be the one offering changeable binds :P

What is the other mod and what keys does it conflict with exactly?
Noble117 7. juli kl. 13:34 
Hi, the mod works great, but i'm having a keybind conflict with another mod. Does anyone know how to change the keybinds for this mod?
Rodrigues 3. maj kl. 17:52 
Hi! Could you include localization support in your mod with English strings in a separate file? I’d like to translate it to Brazilian Portuguese. Thanks!
STUV 13. mar. kl. 15:42 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Battle Bunny Verdy 11. mar. kl. 11:12 
@Filzar Getnep i had the same problem. removing an extended piston that was attaching it to the floor fixed the problem. maybe something abt sub grids???
Filzar Geynep 17. feb. kl. 12:25 
I've got an issue where the tool says "Cannot build tracks on neutral or enemy vehicles" while the grid is owned by me, shared with my faction and we were able to build tracks on it before
Player2884 28. dec. 2024 kl. 7:05 
is mod, very good you see tank, or apc use track:selike:
KiwiBear 5. nov. 2024 kl. 16:27 
thanx Digi, DS behaving again :)
KiwiBear 5. nov. 2024 kl. 13:16 
Thanx :)
Digi  [ophavsmand] 5. nov. 2024 kl. 13:13 
Oh, ops =) it'll be fixed soon.
Rayanth 5. nov. 2024 kl. 12:42 
Same issue as KiwiBear on a Torch server
KiwiBear 5. nov. 2024 kl. 10:28 
hi Digi, just to let you know, my DS is spitting out an error every second after your resent update:

[INFO] Keen: ERROR Digi.TankTracksPlacement.TankTracksPlacementMod: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.TankTracksPlacement.TankTracksPlacementMod.UpdateAfterSimulation()
Metadeth901 21. okt. 2024 kl. 14:46 
How do you pivot with just tracks on wheels?
Thedarkpickle 15. okt. 2024 kl. 22:53 
will this break if I make the tank tracks too long? I made a P-1000 Ratte but I am worried the tank tracks won't spawn, it's 85 blocks long.
Digi  [ophavsmand] 12. okt. 2024 kl. 4:21 
@XXAWESOMEENGINEER88XX can you post a blueprint for me to replicate with along with which wheels you're selecting and with what track design.

@RyuKyu567 It's mentioned in the bolded note in the description :P
RyuKyu567 12. okt. 2024 kl. 2:50 
This could be something really stupid on my end or something that wasn't enable to make the mod function. I receive an error stating "Does not have any track designs linked to it". I get the green box, then press F, however nothing occurs after that. I have the API and the tracks builder but I am uncertain if there is something else that is required or a setting that may be preventing it? Unsure of what the issue is.
XXAWESOMEENGINEER88XX 30. sep. 2024 kl. 18:34 
im having an issue, when i try to do a tank track build with 2x2 and 1x1 wheels it says, failed to create rollers are not straight enough
Terrance Hood 24. sep. 2024 kl. 5:34 
Ah. Sorry for wasting your time then.

Thanks for the help anyways.
Digi  [ophavsmand] 23. sep. 2024 kl. 14:23 
That's from when you published the world, it has no errors in it (elastic stuff don't count, it's analytics which many players have errors on them).
Digi  [ophavsmand] 23. sep. 2024 kl. 8:30 
Yes very likely something caused an error either during loading or during unloading, and that resulted in at least one mod not knowing world unloaded and therefore it didn't unhook events and file handles... for example, all my mods hold a write lock on their own log file which will prevent future world loads if that's not cleared, and frankly this is good because it prevents an ungodly amount of new bugs that would happen if that state was allowed, I realy can't understand why keen doesn't crash the game for these errors, it makes life so much harder for modders, their QA and themselves. </rant>

Anyway, you should still find what caused the first error, it's somewhere in your logs (which btw get deleted after 3 days), I can help you find the cause if you'll share'em :P
Terrance Hood 23. sep. 2024 kl. 4:06 
Ok I don't know why or how, but when I published that world, it did not work whatsoever, I had the same issue.

but just now when I loaded it to send a fresh crash log, it worked fine.

huh.
Digi  [ophavsmand] 22. sep. 2024 kl. 22:32 
The world is completely empty and loads just fine, which means whatever issue you had were tied to that session.
When you get errors that don't crash the game, the game doesn't properly handle unloading certain things so it can cascade into erroring every other world because of it, always restart game when you're kicked to main menu from errors.

Now to find the what caused it in the first place, can you find the log where it had the issue and send it (either here or on discord), and if you can't find which then just zip'em all =) they're in %appdata%/SpaceEngineers (a real path you can paste in folder explorer's address bar) - the files prefixed with SpaceEngineers_ and of .log type.
Terrance Hood 22. sep. 2024 kl. 13:20 
Sure thing. I only found out it was the tank tracks causing issues because I was trying to use a blueprint (of which the tracks were a dependency) because I had gotten another map working. (in hindsight, it was because I hadn't installed the tracks)

Anyway, after like 30 minutes of BS, I decided to add the mods sequentially to see what the troublemaker was. The rest obvious.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3336073718
Digi  [ophavsmand] 22. sep. 2024 kl. 11:48 
Can you send the world, publish it on steam and link it here (or privately on discord if you wish, @m_digi )
Terrance Hood 22. sep. 2024 kl. 7:35 
I'm having trouble. Every time I try and load this mod, the game boots me back to the menu and tells me to check the logs, which to me (not fluent in techno-jargon) is an unreadable mess.

I had no idea this mod was causing it and had put the game down for a month because I thought it was simply FUBARed after verifying the game files.

I have no idea why, but when this mod (and it's dependencies) are installed on a save, that save will not start.

any thoughts?
Nemesis 9. sep. 2024 kl. 19:01 
love this mod its everything i have been looking for in a track mod (if you get all the other support mods) very easy to use tier 1
Digi  [ophavsmand] 27. juli 2024 kl. 17:05 
Sounds like there's no mod that adds tracks, you probably only added this mod right? See the link in description for a list of mods that add tracks, they will automatically bring these 2 mods with them.
Jonnyhawkeye 27. juli 2024 kl. 7:06 
how do i get this to work!
Jonnyhawkeye 27. juli 2024 kl. 6:59 
it keeps saying that there are no track designs linked to me wheels? What does that mean!!
Thedarkpickle 25. juli 2024 kl. 20:48 
I was building it in space, worked as soon as I got it on the ground, Thanks for offering though, 10/10 devoloper
Digi  [ophavsmand] 24. juli 2024 kl. 2:36 
Can you send the blueprint, I'll check it out when I get to work on this.
Thedarkpickle 23. juli 2024 kl. 12:21 
tank wheels are operating just fine until I add tracks and then they won't budge
Digi  [ophavsmand] 12. juli 2024 kl. 0:09 
Mouse scroll, but only if you have multiple to choose from to begin with (indicated by the icons at the bottom during and after placement).
Slyrae 11. juli 2024 kl. 17:50 
Can somebody please mention what button(s) to use to switch between tread types? I see it demonstrated in a video but there appears to be no mention anywhere of how to do it
Digi  [ophavsmand] 10. juli 2024 kl. 0:06 
The cockpit is the issue as it is used to determine vehicle forward, move it to be facing as a tank would or remove it entirely (and add a battery or something else ownable).

I also hope you don't expect those 3 short suspensions to work, because those are indeed too far off axis :P
Digi  [ophavsmand] 9. juli 2024 kl. 0:42 
Can you link me a blueprint with this issue, I'll see what's going on.
Silver-Games 9. juli 2024 kl. 0:35 
offroad suspension lg 3x3 mainly, with supporting 2x2 above
Silver-Games 9. juli 2024 kl. 0:31 
no matter what I do, I get the message "rollers are not straight enough" and fails to place tracks
bigfootv 16. maj 2024 kl. 12:58 
Digi, Nevermind below postings. User error, working as intended. It would help if I powered the grid!
Again, user error, 404, brain not found. LOL :steamfacepalm:
bigfootv 16. maj 2024 kl. 8:35 
BTW, I've got the other required mods for use.
bigfootv 16. maj 2024 kl. 8:33 
Hey Digi, Tried to use this mod and got a warning saying that "Can't place track on enemy grid."

Well, I owned the grid. Any idea on why that would show up?

Thanks
AlfaOmega 29. apr. 2024 kl. 9:17 
Very super nice mod bro....big thx
gefestilya 26. apr. 2024 kl. 7:52 
не работает, рамка горит зелёным, нажимаю F всё серое и колёса тоже, в чём проблема?
sharg 24. apr. 2024 kl. 1:16 
thank you
Digi  [ophavsmand] 18. apr. 2024 kl. 19:42 
This can only attach tracks to blocks that are specifically defined to have them, mainly because they need fine tweaks to fit nicely.

You can make a mod that adds tracks to those modded suspensions if you wish and it doesn't need a reupload of that mod, your mod can just have the ini file and a model.
See Tank Tracks Framework's description for how to.