Arma 3
Spearhead 1944 Vehicle AnimateSource Things
10 kommentarer
IDFMI CaRdO 7. aug. 2024 kl. 16:48 
It works locally but on a server unfortunately the codes were broken
Moloti  [ophavsmand] 7. aug. 2024 kl. 16:42 
On a server, I don't really have a good way to test that. Seems to work fine on my end.
IDFMI CaRdO 7. aug. 2024 kl. 3:39 
Unfortunately I think the DLC update messed up some of the scripts when used on a server. I hope for a solution.
DickLouden 3. apr. 2024 kl. 11:48 
That's about what I figured. It would be nice to be able to use this kind of commands vs trying to hide bits with textures, much simpler.... oh well
Moloti  [ophavsmand] 3. apr. 2024 kl. 11:00 
It is mostly a matter of how the vehicle is made. I know vanilla APCs, Iron Front (some), and Spearhead vehicles work with this sort of scripting better than other things.
DickLouden 3. apr. 2024 kl. 9:55 
I have tried using similar commands on some other mod vehicles without success. Is it just a matter of how the model is set up by it's maker or is there a place to find appropriate commands?
Moloti  [ophavsmand] 31. mar. 2024 kl. 10:15 
It is found under "Custom Compositions" in your Compositions (F2) Tab. It can be dropped in Zeus (in theory) even though I'd argue that this particular composition really isn't made with Zeus in mind and is therefore of debatable usefulness in that context.
Archervong 31. mar. 2024 kl. 9:40 
is can work with zeus??
Archervong 31. mar. 2024 kl. 9:39 
how it work??
DickLouden 31. mar. 2024 kl. 2:25 
excellent! thanks