Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Thanks for sharing maps :D I enjoyed your workshop, please keep uplaoding well designed maps :)
Don't hesitate to check mine as well
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=394571031
This next screenshot could be a potential exploit but no idea. Probably worth noting:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=394570828
Also that funnel going through all three fizzlers , I think it needs a better visual cue because that stumped me for the longest time.
Vid: http://youtu.be/FdCllI0tHKU
Best part about this one: no clever angles are needed; all moves are aligned to the grid (except the laser, but that behaves much like we would expect it to). Very elegant, both rooms
The first time I played I didn't use the funnel to put it on the button like I first thought I needed to... just the lightbridge. The addition of the extra laser grids and such made it much more clear what had to be done.
Anyway, for big red... http://youtu.be/QymPVAGCGNI
Anyway, I have understood your solution ;
I did not know this trick with the light bridge, good job!