Total War: ATTILA

Total War: ATTILA

1212AD_2xUnitSize_NoCap.pack
26 kommentarer
dervo 4. mar. kl. 18:22 
yo when i use factions like the cumans or golden horde's generals, each man is inside another, could this be fixed please?
Azraiyel 5. juli 2024 kl. 13:12 
Are there any issues with naval battles / naval landings with the transport ships? Does it work or glitching? Thank you!
Kurt 19. juni 2024 kl. 11:26 
malesef donuyor
Mana-100 17. juni 2024 kl. 19:29 
It freezes on the title screne
乌沙比特 3. maj 2024 kl. 4:56 
plz update as you could see
Arawwn 21. apr. 2024 kl. 12:31 
Hello! I'm new owner of your mod, but this seems don't work, in custom battles atleast, I've put this mod above the MK1212 Scripts
Proconsul 8. apr. 2024 kl. 3:13 
Could you make a version with double arty amount too if possible?
jsuin1020 6. apr. 2024 kl. 5:16 
Firstly, great work for the updated version. It will be really helpful. But I'm same as RockSmasher, working in custom battle, but not in grand campaign. Thank you for your hard work bro :)

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Just checked again, and it works perfectly in grand campaign. The initial unit size is original, but if you recruit again, it will be recruited with double size and no capped as well.

Thank you for mod and hard work! thanks~
Godfrey Baguma 2. apr. 2024 kl. 15:17 
I thought it was this mod, but i just can't load 1212 for some reason, sorry. :steamsad:
Chicken with a tophat  [ophavsmand] 2. apr. 2024 kl. 12:52 
the update i released yesterday for this submod?
Godfrey Baguma 2. apr. 2024 kl. 10:54 
it worked before the update, now total war attila just buffers infinitely.
Chicken with a tophat  [ophavsmand] 2. apr. 2024 kl. 9:41 
ill try fixing it later today, it worked for me in the grand campaign im not sure why it's not working for you guys
Erica Hartmann 2. apr. 2024 kl. 3:16 
For me It works in custom battles but not in grand campaign.
Erica Hartmann 2. apr. 2024 kl. 3:13 
No other submods I think
2x units
1212 Scripts
Customcities
Base pack
Modelpack1-9
1212 Musics
emerald10005 1. apr. 2024 kl. 23:46 
After extensive testing this mod definitely does not work... I am using only 1212AD. I tried resubbing to both 1212AD's modules and this mod. After this mod failed I tried using both the standalone versions together and neither of them work either, even alone
emerald10005 1. apr. 2024 kl. 21:12 
Infinitely loads for me.... no other submods
RockSmasher 1. apr. 2024 kl. 12:19 
It dose work, thanks! is their any way you could make a mod that ignores the population requirements, the old one dosent work anymore
Chicken with a tophat  [ophavsmand] 1. apr. 2024 kl. 12:03 
it works, i just checked it. can you tell me more about your submods?
Erica Hartmann 1. apr. 2024 kl. 11:10 
Great mod ! but I wonder why there's no effect in Campaign
Chicken with a tophat  [ophavsmand] 30. mar. 2024 kl. 17:49 
Depends, what type of unit submods are you talking about specifically. Do they add new units? Change unit stats?
Numb 30. mar. 2024 kl. 15:01 
work with unit submods?
Chicken with a tophat  [ophavsmand] 30. mar. 2024 kl. 4:49 
Bruce, I would but there's already a submod made by someone that does that. It's just outdated.
Bruce U 30. mar. 2024 kl. 4:34 
Hello, can you do version with only "no capped units" without double size of units? Great submod
Janissary 29. mar. 2024 kl. 4:09 
Amazing works very well, thank you for your effort
Chicken with a tophat  [ophavsmand] 27. mar. 2024 kl. 16:55 
i cannot run battles this large on my laptop with the graphics i want it to be lol
Chinglechong 27. mar. 2024 kl. 14:41 
Thank you! Back to my large scale battles.