Transport Fever 2

Transport Fever 2

Churches
28 kommentarer
Officer 25. aug. kl. 9:09 
Nice mod!
Any chance of getting an assets only version? I'd like to just place them manually without having the AI generate them in towns itself.
Mad Hatter  [ophavsmand] 6. apr. kl. 9:21 
Right I've reverted it to the last know good version that was here for the best part of a year and re-added the anglican church as just an asset. This should solve your crash issue if its this mod that's causing it.
Mad Hatter  [ophavsmand] 6. apr. kl. 9:07 
you are seeing the identical error to novaaa?
Rikev 6. apr. kl. 9:03 
Just a heads up. 6/4/2025 and it's still throwing the assertion error.
Mad Hatter  [ophavsmand] 2. apr. kl. 21:46 
Apologies for that. Tried to do something good and buggered everything up. Glad its fixed now.
Stephen Spry 2. apr. kl. 20:31 
Yes... fixed for me now after causing days of angst LOL Cheers mate!
Mad Hatter  [ophavsmand] 1. apr. kl. 11:17 
okay I have a suspicion why that happened - if I'm right should be fixed now.
Mad Hatter  [ophavsmand] 1. apr. kl. 9:10 
yuck - what is that I wonder
novaaa 31. mar. kl. 15:42 
Thank you for this lovely mod and all your other work. Unfortunately since this mod was last updated I now get an assertion failure error which crashes the game.

Here is the error line:

urban_games/train_fever/src/Game/procedural/BuildingTypeRep.cpp:114: class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i>,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i> > > __cdecl `anonymous-namespace'::GetCandidates(const class BuildingTypeRep &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,int &,int &): Assertion `width >=2 && depth >= 2' failed.
Stephen Spry 28. mar. kl. 18:33 
Nice addition mate! Just what I needed for St Johns @ Newcastle, NSW... Happy I could inspire you :) Cheers, Stephen Spry.
SteelRodent 28. aug. 2024 kl. 9:22 
The idea of the mod is great, but with the game making every 5-10th house a church, it doesn't really work as intended, and the bigger the cities get, the more ridiculous the amount of churches becomes. Since it's $100,000 to bulldoze each church, church purging can quickly become expensive. Perhaps add an option to disable the automatic placement?
JRG 24. juni 2024 kl. 0:04 
Love it, is it possible to implement a town hall too?
Franimus 23. maj 2024 kl. 20:44 
Six churches in one village is just a typical American town haha, especially if half of them are all on the same corner
gordon.pilcher1 23. maj 2024 kl. 1:47 
Awesome one asset I've been looking for
Mad Hatter  [ophavsmand] 9. apr. 2024 kl. 10:44 
I can't help the AI's choice - just delete them I'm sure the AI will replace them with something else.
Tommy Atkins 9. apr. 2024 kl. 1:19 
Nice idea but one village has 6 churches
Mad Hatter  [ophavsmand] 30. mar. 2024 kl. 10:25 
you can add it but depends what you are looking for it to do. The assets are available forever. The Ai however will stop placing Churches as soon as you hit era B.
rb58nl 30. mar. 2024 kl. 1:31 
Is this one of those mods you need start the game with or can you add it to your saved game?
Yrol Akiyama 29. mar. 2024 kl. 9:40 
Nice, i always wondered why such were not in the vanilla games.
Mad Hatter  [ophavsmand] 28. mar. 2024 kl. 6:50 
nope
Elje0ett 28. mar. 2024 kl. 4:56 
Does the mod include a toggle that makes these buildings asset exlusive so that the AI doesn't build them?
4mB3r197 27. mar. 2024 kl. 1:24 
Very nice! Also like the single placable windows and doors again. Thanks for another nice mod.
Mad Hatter  [ophavsmand] 25. mar. 2024 kl. 10:45 
the red side walks are vanilla no mods involved. The game changes the sidewalks according to which of the 3 game eras (a,b,c) you are in.
Thorn-Exile 25. mar. 2024 kl. 6:17 
Beautiful work ! But may I also know how you get those red sidewalks?.... is it a mod?
anthony 24. mar. 2024 kl. 10:47 
Fantastic. You have been very productive recently.
themeatballhero 24. mar. 2024 kl. 6:33 
awesome! definitely could use this
KGRAT 24. mar. 2024 kl. 6:09 
thank you keep up the great work :)
Reddragon792 24. mar. 2024 kl. 6:09 
Super 👍🏻