Sid Meier's Civilization VI

Sid Meier's Civilization VI

Chile: Salvador Allende (Modder Pass IV)
24 kommentarer
chrabaszcz6 21. sep. kl. 3:22 
Could you create a civilization of the Etruscans? Or maybe the Germans with Arminius? Or Illyrians or Dacians? Have you ever thought about something like that? I have several ideas written down for these civilizations, including leaders and unique units, and I'd be happy to share them.The civilizations I mentioned are not randomly chosen; no one has made them yet, and for example, they were playable in civ5 or other games.
UnJoogapop 17. maj 2024 kl. 10:05 
El Pueblo Unido Jamás Será Vencido!
Joseph Allen  [ophavsmand] 3. apr. 2024 kl. 23:24 
Apr 4, 2024: Since many have reported this bug, a major fix is added so that cultural bombs can only claim tiles within city limits.
The old behavior is inconsistent with other cultural bombs (Gaul, Poland, world congress, etc.) within the base game. Of course, it is hard to know what JFD's original intention was, and understandably not all you may welcome this tweak. If you think I am fixing a feature instead of a bug, you can always subscribe to the separate mod Salvador Allende: Allow Outer Ring Culture Bombing to cancel it.
Apologies for any inconvenience.
751232877 31. mar. 2024 kl. 18:26 
团结的人民不会被打败!
FabianL 31. mar. 2024 kl. 7:51 
El Pueblo Unido Jamás Será Vencido!
Mafty Navue Erin 30. mar. 2024 kl. 8:35 
团结的人民不会被打败!
Joseph Allen  [ophavsmand] 27. mar. 2024 kl. 21:09 
@CypRyan Feel free to do so :) Code is automatically open to anyone who subscribed, after all
爱丽丝•蒂梵诺 27. mar. 2024 kl. 9:28 
El Pueblo Unido Jamás Será Vencido!
奶气折耳猫 27. mar. 2024 kl. 8:47 
团结的人民永远不被击溃
CypRyan 27. mar. 2024 kl. 1:02 
Incredibly nice and unique idea! Love it!
Interested how you coded it. Might look into your code, if I may :)
peripractico 26. mar. 2024 kl. 8:57 
ahora queda hacer a pinochet y tendriamos un dlc en toda regla jaja
Joseph Allen  [ophavsmand] 25. mar. 2024 kl. 23:44 
Updated: A new method is employed to search for policies reachable within 2 civics. Should now solve the game-freezing problem when the number of total Civics is large (e.g. with JNR's Project 6T).
Joseph Allen  [ophavsmand] 25. mar. 2024 kl. 14:06 
@Petrus Aurelius Don't forget that he doesn't need to change government to employ policies unique to communism, so you might not have the casus belli you want :)
Petrus Aurelius 25. mar. 2024 kl. 10:13 
Excellent, I can nuke him when he switches his government to communism.
Joseph Allen  [ophavsmand] 24. mar. 2024 kl. 18:43 
@PedalPen friend request sent
PedalPen 24. mar. 2024 kl. 18:09 
someone removed my link how can i send u the log?
Joseph Allen  [ophavsmand] 24. mar. 2024 kl. 14:10 
@PedalPen Would you mind sending me your lua.log, database.log and modding.log? After the crash happens. They should be located in %localappdata%\Firaxis Games\Sid Meier's Civilization VI\Logs
PedalPen 24. mar. 2024 kl. 13:56 
It actually crashes whenever the first policy is unlocked not necessarily at turn 9. any help would be sick
Joseph Allen  [ophavsmand] 24. mar. 2024 kl. 12:33 
I have re-run the mod for 200 turns without any problems. Most often the crash is due to a conflict with another mod, so it is important to know the exact environment.
Joseph Allen  [ophavsmand] 24. mar. 2024 kl. 11:56 
@PedalPen Can you describe what happened during the crash?
PedalPen 24. mar. 2024 kl. 8:53 
this mode crashes at turn 9
RRJ 23. mar. 2024 kl. 20:52 
团结的人们永远不会被击溃
Chumbeque 23. mar. 2024 kl. 20:01 
Tengo fé en Chile y su destino.