Oxygen Not Included

Oxygen Not Included

Conveyor Tile
69 kommentarer
Sgt_Imalas  [ophavsmand] 2. okt. kl. 3:56 
I updated the image link.
the current one is hosted on my github, that allows me to update it without changing the link (e.g. when a new dlc releases)
MiserableGamer 2. okt. kl. 0:23 
No, they are showing up now.....weirdness!
Sgt_Imalas  [ophavsmand] 1. okt. kl. 11:33 
is imgur blocked for whatever reason?
they needed updating anyway
MiserableGamer 30. sep. kl. 10:42 
Any idea why the above images in the description say 'Content not viewable in your region'??
Sgt_Imalas  [ophavsmand] 13. juni kl. 16:12 
this is probably also the case for the lumb and the rhex, these critters are 2x2
Jean-Luc Picard 13. juni kl. 15:51 
The Bammini (and even their adult form Bammoth) from the Frost DLC are not falling from the conveyer title. I tried to move the Bammini's through another room i've made using the conveyor title basically by dropping them from it but... they don't drop. From what i can tell, they are the only ones that can't fall from the title, they just get stuck on the last/first conveyor title.

I also tried using the max speed of the conveyor title and still nothing, they still don't fall from it...

Can you fix this please ?
Sgt_Imalas  [ophavsmand] 26. apr. kl. 9:29 
they are ui locked left because you can flip them
demalion 26. apr. kl. 7:02 
Ashotep's comment I think relates to what I think is an implementation oversight: I think the tiles should by DEFAULT depend on automation to determine direction, and then you can SPECIFY locking a certain direction in the UI. This is so when you build an automation it actually all will work as built.

Currently, they default as UI locked left (bit 2 ignored) which might have been overlooked as until you start automating it behaves the same as the off signal automation.
戏言 15. mar. kl. 13:24 
It's a fun mod that brings something interesting,
Ze Viper 24. jan. kl. 11:29 
oh, awesome!
Sgt_Imalas  [ophavsmand] 23. jan. kl. 17:25 
It is
I just havent updated the description yet
Ze Viper 23. jan. kl. 17:13 
I love this one! cant wait till it becomes bionic update compatible!
BoNes 28. dec. 2024 kl. 0:29 
Firstly, love the utility of this mod. It's great.

I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.

The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.
Ashotep 14. dec. 2024 kl. 10:03 
Does anybody else have any problem getting the tiles to respond to automation settings? Maybe I am just doing it wrong.
Sgt.Peanut 8. dec. 2024 kl. 5:41 
i love the unsuspecting sleeping meep on the conveyor
Sgt_Imalas  [ophavsmand] 21. nov. 2024 kl. 12:33 
1.1.6:
- fixed for november qol update
김또비 3. sep. 2024 kl. 8:13 
this mod very exciting :)
3GuB  [ophavsmand] 27. aug. 2024 kl. 9:50 
Exactly!
Kaedys 27. aug. 2024 kl. 9:37 
This is one of those mods where I windmill slam the subscribe button even without having a distinct use-case in mind. Conveyors are love, conveyors are life.
Robbie 24. juli 2024 kl. 13:32 
I don't know why but I absolutely need this.
3GuB  [ophavsmand] 5. juli 2024 kl. 12:20 
<3
4n0nym0us 5. juli 2024 kl. 12:19 
Ultra mega epic mod
ducky04 27. juni 2024 kl. 16:41 
good
LittleKatGC 27. juni 2024 kl. 3:49 
thank you so much for this mod :)
Sgt_Imalas  [ophavsmand] 14. juni 2024 kl. 16:53 
zero patience
Darth Nihilus 14. juni 2024 kl. 13:48 
nevermind i added it myself.thanks for the mod.
Sgt_Imalas  [ophavsmand] 10. juni 2024 kl. 1:16 
but where's the fun with that (yes.)
Darth Nihilus 9. juni 2024 kl. 4:23 
can we have also critter immunity as well, by chance?
Andocromn 7. juni 2024 kl. 10:48 
any lets plays with this used? looks interesting but idk
wrld 25. maj 2024 kl. 11:00 
güzel
shaduras 14. maj 2024 kl. 22:23 
Conveyer 2: Vertical Boogaloo is our next milestone in Meep Transportation.
一般般的般般 14. maj 2024 kl. 1:15 
GOOD
doughboy 13. maj 2024 kl. 9:53 
Good mod
Sgt_Imalas  [ophavsmand] 30. apr. 2024 kl. 6:49 
maybe
Harbonah 30. apr. 2024 kl. 3:41 
Thanks for this great mod!
Feature for vertical movement?
Zandolit 19. apr. 2024 kl. 7:00 
Thats funny :meepwow:
睡个好觉 14. apr. 2024 kl. 19:05 
good
Sgt_Imalas  [ophavsmand] 28. mar. 2024 kl. 14:36 
v1.1:
- tile now gets properly destroyed on meteor impacts
- tile now has a ribbon input: bit 1 disables it, bit 2 can be used for changing the direction (if the checkmark for it is set) and bit 3 and 4 allow increasing the speed at higher power costs
- the gear now gets tinted based on its speed (and factorio belt types), this can be disabled in the config
Sgt_Imalas  [ophavsmand] 27. mar. 2024 kl. 5:43 
only debris will be moved, the light behaviour is like mesh tiles (regular light is blocked, sunlight passes through)
Nuke Jukem 27. mar. 2024 kl. 4:09 
Really nice to add into big ranches, if you do plastic ranching you can force them to be drawn to the edge so they climb a lot more and spend more time in the ceiling
ironboy32 27. mar. 2024 kl. 3:07 
ayo can this move regolith?

And does it let light pass through
mr.fate 27. mar. 2024 kl. 1:15 
The GIF made me laugh :steamthumbsup:
Андончик 26. mar. 2024 kl. 11:10 
hi
Sgt_Imalas  [ophavsmand] 26. mar. 2024 kl. 9:11 
or falling sand/regolith has embedded itself in the tile
Sgt_Imalas  [ophavsmand] 26. mar. 2024 kl. 9:06 
looks like you got a natural tile formed inside from hot material cooling.
its the same bug regular mesh tiles can get
FLügeL Λrp:ΣggyØ 26. mar. 2024 kl. 8:44 
the robo-miner constantly tries to "mine" the tile for some reason :meepyikes:

https://youtube.com/shorts/X4Bxv7SKReI?feature=share
Sgt_Imalas  [ophavsmand] 26. mar. 2024 kl. 8:19 
no.
nipodemos 26. mar. 2024 kl. 5:45 
Hey, very beautiful mod indeed!
Could you make so it becomes a background tile?
My idea is to use all the water in the water planet to grow bristle blossoms, just like youtubers had done in the past, and this conveyor would make that i basically need amost no sweepers, i could just conveyor the bristle berry to a central point and save so much time and metals.
could make that config please?
Sgt_Imalas  [ophavsmand] 25. mar. 2024 kl. 15:05 
was a case of not properly clearing some caching, leading to lingering components
=jF= 25. mar. 2024 kl. 14:53 
Ah perfect, thanks!