Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I was thinking, the script issue preventing bodyguard units from being deployed. The only mod I know of which impliments something similar, or identical really, is the 'Fierce War' mod.
for (n = 1; n <= 8; n++)
{
if((object_type_selected(n, "Namer IFV")))
{
a = find_selected_id(n);
if(has_cast_order(n, a))
{
set_timer("Deploy_Mechanized_Infantry",1);
}
if(timer_expired("Deploy_Mechanized_Infantry"))
{
create_unit_in_group(n,object_position_x(n,a),object_position_y(n,a),"IDF Rifle Infantry", 3);
print_game_msg("Mechanized Infantry Deployed");
}
}
}
Could the 'Namer IFV' simply be replaced with the corresponding unit-name for the applicable units, the government leaders if I recall? I've never modded the game before, or done scripting, so apologies if the answer is obviously no, and I don't really know where to find the name of the applicable units to test it out myself.
Thanks.
So colour set to red, the first player and Large City.
@Fall3N AiRBoRnE - yep it should be possible, I've done it once and it seemed to work fine
@Aesculus - As I've said above, progress has largely stopped though a few things are getting done here and there.