Total War: WARHAMMER III

Total War: WARHAMMER III

Tomb Kings Desert Corruption
114 Comments
[G-T-F] Gnombert  [author] 29 Oct @ 7:52pm 
for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open it and at the top left "open packfile"
3. finde the unit mod in steam\steamapps\workshop\content\1142710
4. open the unit mod and finde the db/main_units_tables
5. copy the unit names from the "Unit" line
6. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
7. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^

or use wemod
神闛 29 Oct @ 7:32pm 
A very good mod that allows my territory to expand infinitely. But the spreading deserts cause attrition to the soldiers from other races in my army as well as the mod's troops... What should I do about this?
Banshiyamata 9 Sep @ 12:20am 
I must say very W mod honestly, I enjoy spreading my Domain, The Infinite Desert everywhere, watching as the ai become hopeless to stop my unending legions marching onto their freshly corrupted lands, slowly over taking everything~!
[G-T-F] Gnombert  [author] 3 Sep @ 4:28am 
next week will come a new game update 2 weeks after that comes another one and maybe then a mod update is possible...you can thank the devs for pushing 3 hotfixes instead of 1 update
[G-T-F] Gnombert  [author] 3 Sep @ 4:26am 
there was an game update ...so naturaly the mod is currently outdated
-> if the mod dosnt work in the first place changing some values wont change that ^^
ah the meaning of the values its try and see ^^

final tipp wait for the update then tell me if it solved the issue (no time frame on that tho)
TM31 2 Sep @ 3:10pm 
I tryed different values, but there is no change. Iam also uncertain if i use RPFM right. Any more tipps pls.
TM31 2 Sep @ 1:04pm 
Thank you for your reply. Could you pls explain to me, what the values mean?
[G-T-F] Gnombert  [author] 2 Sep @ 10:06am 
there was an game update today...so naturaly the mod is currently outdated

for those using non vanilla unit mods. If you want your new units to be compatible <- look there

would an graphic only thing work? no since the tomb kings dont have a corruption

you could also just use wemod and get rid of any attrition

Is it possible to make it softer at the edges? or maybe the corruption doesnt spread all the way to the edges?
yeah
open the mod with rpfm go to

materials/environment/campaign/campaign_combi_corruption.xml.material
<name>breakup_smoothness</name>
<type>float</type>
<value>0.5</value>
</param>
<param>
<name>breakup_tiling</name>
<type>float</type>
<value>0.1</value>
</param>
<param>
<name>corruption_breakup_tiling</name>
<type>float</type>
<value>0.75</value>

change those values between 0 and 1 (maybe up to 2)
TM31 2 Sep @ 8:23am 
i dont think i get it the way you present this "corruption". My edges are squary and it does not look good or anywhere near your screenshots. Is it possible to make it softer at the edges? or maybe the corruption doesnt spread all the way to the edges? I also get attrition for the units added trough grimhammer. is it possible to have it just as a graphical thing?. Thank you very much.
[G-T-F] Gnombert  [author] 1 Sep @ 6:54am 
what have you tried to solve the issue?
Why can't I have the same visuals as in the screenshoots ? the plants doesn't change, even with your forest mod. Help Please :)
[G-T-F] Gnombert  [author] 23 Aug @ 7:36am 
you can finde unit mod in steam\steamapps\workshop\content\1142710
[G-T-F] Gnombert  [author] 23 Aug @ 7:35am 
in rpfm top left -> open pack file -> look for unit mod, then follow step by step guide
Giando4197 23 Aug @ 7:14am 
I had already read it and downloaded the programme, but I didn't understand what I was supposed to do with it.
[G-T-F] Gnombert  [author] 23 Aug @ 6:32am 
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^
Giando4197 23 Aug @ 4:59am 
TUTORIAL for add unit ??
[G-T-F] Gnombert  [author] 24 Jul @ 2:39pm 
it works with the mod even if you dont add them
burned lands looks allready pretty fire with chaos dwarfes
but since i dont own the dlc i cant make a dedicated mod for them
Fear 24 Jul @ 2:20pm 
also i saw on your workshop a lot other corruptions mods, do you plan to make one for chaos dwarf ?
Fear 24 Jul @ 2:14pm 
so this mod should work with sfo if we're adding the sfo units with "attrition" as you have explained ?
[G-T-F] Gnombert  [author] 1 Jul @ 6:56pm 
update 6.2.1
[G-T-F] Gnombert  [author] 22 Jun @ 6:03pm 
no
Sleepy 22 Jun @ 5:54pm 
Can you make a version that is purely visual.
Rend 18 Jun @ 4:07pm 
The explication to make it work with “tomb king expended” is kinda vague!
Would love a quick YouTube video about it
[G-T-F] Gnombert  [author] 29 May @ 2:34am 
@ZeButcher888 a true sholar right here. gj fine sir :steamthumbsup:
ZeButcher888 28 May @ 11:55am 
@kiro72727

1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^
kiro72727 27 May @ 7:40am 
Will this mod work if you play with the Legions of Nagash mod?
[G-T-F] Gnombert  [author] 20 May @ 10:26am 
updated to 6.1.4
[G-T-F] Gnombert  [author] 15 May @ 3:15am 
hmm... "weather effects can be incorporated into the visual affects of corruption" -> corruption appears in 2 ways. on the campaign map. and on the battle map.

there are mods that changes both weather on the campaign and weather on the battlemaps, the campaign changes seems not to be compatiblewith the corruption mods.

for weather effects you should ask Mazisky

the vanilla corruptions dont have dedicated weather effects that are tied toghether between campaign map and battle map

with one execption
Snow.
snow can be incoporated on both maps, like with my chaos snow mods. but only because they added a special snow table that allows you to edit precicly that
Aku 14 May @ 8:32am 
Hey thanks for replying! If it's any consolation, I wouldn't blame your mods for the crash, recruit defeated legendary lords seems to interact poorly with a lot of mods. But since I have your ear I've always wanted to ask someone who might know if you think weather affects like snow falling can be incorporated into the visual affects of corruption?
[G-T-F] Gnombert  [author] 14 May @ 3:46am 
but seeing that so many ppl still like the mods and are wating for updates......i think an update will come very soon
[G-T-F] Gnombert  [author] 14 May @ 3:45am 
the reason is simple, the mods are outdated ^^, they worked perfectly fine together and will in the future if updated again
Aku 13 May @ 6:24pm 
Hello! Your corruption mods are some of my favorite because of how insanely different the map can end up looking! But I am getting end turn crashes and script logs are saying

"Faction 'wh2_dlc09_tmb_dune_kingdoms' was found to be valid in multiple preferred corruption sets: {FavouredCorruptionNone, FavouredCorruptiontombkng, }. A faction should only ever be contained within one of these sets. Cannot apply post-battle corruption swing."

It seems to happen to wood elves, tomb kings and kislev factions (I use all your stuff!), and my theory is it's a bad interaction with the recruit defeated legendary lords mod resurrecting ai factions.

Still testing to see if that's the case but wanted to ask if you think this theory makes any sense/you've had any experiences with these mods interacting. Thanks again for your mods!
[G-T-F] Gnombert  [author] 30 Apr @ 12:52pm 
check last update date
jammerd 30 Apr @ 12:30pm 
Its all blue cyan for me? Not sand atall. Looks like the Vampirate blue?
[PG] TheUltimateSayian 28 Mar @ 6:28pm 
Posting this from another comment section:

@YinYangTW Apparently it has something to do with the name of the mod using uppercase, if the mod's name in the files is in all lowercase it should fix it I assume

To fix the mod's incompatibility, just make the mod's name lowercase in the mod files, I guess.
[G-T-F] Gnombert  [author] 23 Mar @ 1:22am 
vanilla units are imune to that, if you are using modded units there are several ways to negate corruption damage
Absolute Madman✨ 22 Mar @ 3:27pm 
Bumping comments related to chaos corruption.

Gaining sufficient corruption means that Tomb Kings armies take attrition in desert territory made by this mod. Oops!
{OSP} AtcMD 8 Mar @ 6:07pm 
I went to add some non-van units into the immunities list, but noticed most if not all are already there. For example, Trajan's Sentinels and TK exted. But in the campaign, the Sentinel lords and TK exted heroes take attrition damage. Anyone got some pointers?
zigurat 21 Feb @ 12:48am 
Would this work well with Dynamic World?
[G-T-F] Gnombert  [author] 17 Jan @ 9:40am 
how would that look?
1569239595 17 Jan @ 6:06am 
great mod!
can there be a greenskin corruption?
Sin 10 Jan @ 9:44pm 
i wish this was more compatible :( such a cool concept and mod
Guvenoren 11 Nov, 2024 @ 11:37pm 
An ambiguous answer. Sure I'll take it
[G-T-F] Gnombert  [author] 11 Nov, 2024 @ 1:17pm 
if you follow what is given to you than no, if you create something out of what is given to you than yes
Guvenoren 11 Nov, 2024 @ 10:40am 
A weird, none-necessary question to justify a mod, but is it lorefriendly?
[G-T-F] Gnombert  [author] 20 Oct, 2024 @ 1:40pm 
and what is your point now? stating the obvious?
TwilitLloyd 20 Oct, 2024 @ 1:39pm 
This corruption is counted as Chaos Corruption in game and causes attrition
[G-T-F] Gnombert  [author] 17 Oct, 2024 @ 11:52am 
they are basicly the same if you managed that part ^^ gj man
keep trying you prob can make it
DissocialPersonality 17 Oct, 2024 @ 11:49am 
your kislev ice mod i got working just not this one
[G-T-F] Gnombert  [author] 17 Oct, 2024 @ 11:40am 
well the mod is outdated for one
and if its to much of a hassle...just use wemod ^^