Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unique District: Levittown (America)
23 kommentarer
Nightmare576 27. aug. kl. 4:55 
Americans should get a unique arena instead called a "rodeo" and it provides bonus culture and tourism, and unlocks a new city project
IconaDeFun 30. okt. 2024 kl. 21:02 
The gas station being the Transit Station is SUCH a good touch. As someone who lives in the hell known as American suburbs, I know that corner well!
Java 25. okt. 2024 kl. 14:47 
Yes, it works.

"Fully compatible with the District Expansions"
claudemac24hrs 30. mar. 2024 kl. 17:55 
Does it work in District Expansion: Suburbs Mod?
Petrus Aurelius 28. mar. 2024 kl. 21:33 
Very cool idea. Also makes sense since the suburbs is emblematic of American culture as much as theater and hoplites are of Greek culture.
Randomdude 20. mar. 2024 kl. 22:35 
Fantastic new addition as always!! Just wondering, do you take commissions for mod ideas? I've got a new secret society all worked out but wouldn't have a clue how to actually mod it, just wondering if you would be interested in making it??
Baby Aina (っ^‿^)っ 12. mar. 2024 kl. 13:25 
top addition btw
Baby Aina (っ^‿^)っ 12. mar. 2024 kl. 13:25 
hey will you do a unique district for russia too? it would be cool a kremlin fortress defensive district replacing the encampment
CypRyan 12. mar. 2024 kl. 10:00 
What a cool idea!
NuDDen 10. mar. 2024 kl. 3:54 
CivExpanded is compatible?
MimiWimi 8. mar. 2024 kl. 21:48 
After a grueling week of extensive testing and integration, the only way I could add this and all your other mods is without Leugi's green collection. I am at 250+ mods atm and everything works well without it. I can integrate yours and Leugi's but only with UC+CB. Adding 6T distabilizes the green collection. Thanks for letting me know what mods work with you!
Legoworf 8. mar. 2024 kl. 12:07 
I assume this works with suburbs?
MimiWimi 8. mar. 2024 kl. 4:33 
No, just this week for the purpose of integrating your mods. i have around 230+ mods on my normal setup and they work fine together as well. At the moment, i have just UC+6T+Climate Balance then adding sukritact's wonders crashes on the loading screen. Ill try redownloading all the mods since you mentioned that it works for you, might have some corrupted mods like the ones with missing sql lines.
JNR  [ophavsmand] 8. mar. 2024 kl. 2:41 
Have you made other changes to mods before? I can use all the mods you mentioned just fine together.
MimiWimi 8. mar. 2024 kl. 1:53 
yeah seems some sql lines are missing. i added them anyways. got some mods working one by one with UC+6T setup by altering the load orders higher than their current value. i am currently stuck at natural wonders mods like sukritact's. do you have them working with UC+6T? their loadorder seems like should be lower but it doesnt work with UC+6T with values lower than 500
JNR  [ophavsmand] 7. mar. 2024 kl. 8:07 
Ah, seems to be a text error in the Suburbs Expansion mod. Nothing that causes crashes though.
MimiWimi 7. mar. 2024 kl. 6:31 
hmmm doesnt seem to be the asset limit. i have 4.3k/8.9k assets, engine is at 2.3GB memory. I managed to make others run but i still have the error below. Would you know where is the issue below? im assuming its yours cause it is named with JNR

ERROR: Missing named argument or text key LOC_BUILDING_JNR_SCRAPYARD_NAME. (Specialist [ICON_Production] Production from {LOC_BUILDING_JNR_SCRAPYARD_NAME})
JNR  [ophavsmand] 6. mar. 2024 kl. 6:01 
Oh, that error. That's probably the asset limit bug that appears when all mods together add too many 3d models.
MimiWimi 6. mar. 2024 kl. 5:58 
I have it, along with all the dlcs. But would you happen to have an idea which in your mods or in Gathering Storm might cause the error below? The error is always the same regardless which mods conflicts with yours so might be a centralized/core thing

EXCEPTION_ACCESS_VIOLATION
Error writing address 0x20
JNR  [ophavsmand] 6. mar. 2024 kl. 5:19 
Most of my mods require Gathering Storm, could that be it?
MimiWimi 6. mar. 2024 kl. 3:06 
Hey, I really love your works but for some reason, none of your mods work with my setup. Even the Fresh Water Infrastructure, which i think is the least invasive among your mods, dont work. The More Maritime Sectors and Garden districts for example, work for me without bumping to the same error i get from your mods. So I am thinking maybe there is a common thing/resource that you are using/updating that affects the others which i could tweak? One simple example that I am using is Removable Districts. It is lightweight and does what it does when included in my setup but it doesnt work when included on any of your mods
jermapilled 5. mar. 2024 kl. 23:41 
i love this
Master Imhotep 5. mar. 2024 kl. 22:51 
Nice work!