Project Zomboid

Project Zomboid

Ghillie Suits Work!
35 kommenttia
vikmar4 25.8. klo 7.07 
@Serellan Thanks for work! Please 42 soon.:steamthumbsup:
Serellan  [tekijä] 29.1. klo 12.13 
@darius - It will be once B42 stabilizes a bit more with the backend.
zitvd 16.1. klo 14.20 
b42
Serellan  [tekijä] 12.10.2024 klo 23.01 
Leshi49 - I don't understand what you mean. Maybe post in the discussion with more detail and I can try and figure out what you are describing...
leshi49 12.10.2024 klo 1.04 
I have an invisible line. I remove the line after debbug. I put on a suit, an invisible line appears and does not disappear when I take off the suit.
Serellan  [tekijä] 26.6.2024 klo 14.19 
@pwnd do you mean Dynamic Traits?
pwnd 21.6.2024 klo 2.47 
this is a great idea, gonna keep an eye on it until some of the trait incompatibilities get worked out
Serellan  [tekijä] 17.5.2024 klo 16.05 
@M01 yes, Dynamic Traits is currently unsupported. I am looking into to possibly supporting it, but because of the way Dynamic Traits works it would have to be a submod, since DT changes how Vanilla Traits work (for example the DT systems kicking in and changing your Consipicous traits while wearing the Ghillie).
Mobius 17.5.2024 klo 4.04 
@Serellan

sorry for the reply but it seems dynamic traits is the one that is causing the conflicts
Serellan  [tekijä] 2.5.2024 klo 10.36 
@M01 can you post the details here and I can take a look:

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3172189769/4297068274228949510/
Mobius 2.5.2024 klo 0.24 
hmm... seems to have conflict with the Brita Rebalance Sub mod
BreadTeleportingFiend 12.4.2024 klo 6.43 
conspicuous is free points anyway
Serellan  [tekijä] 11.4.2024 klo 11.37 
@blightmoon - so take Conspicuous for the points, and use the Ghillie Suit to negate the debuff. If you want. I was looking to add functionality within the structure of the vanilla systems, not fundamentally change vanilla systems (there are stealth mods for that).
blightmoon 17.3.2024 klo 11.02 
As there are too many ticks per second, you're essentially spotted almost immediately anyway.
Enorats 9.3.2024 klo 11.25 
Inconspicuous does do something. It doesn't decrease the range a zombie can spot you at, but it reduces the chances of a zombie spotting you with each tick. Basically, there is a percent chance that you'll be spotted with each moment that passes while you're in spotting range. Inconspicuous (and I assume levels in sneak) reduces that chance by a bit. Conspicuous raises that chance.

What that means is that sometimes you'll still be spotted immediately, but other times you'll manage to go unnoticed when you otherwise would have been seen.
BreadTeleportingFiend 9.3.2024 klo 10.29 
pity inconspicuous does FUCKING NOTHING
Serellan  [tekijä] 9.3.2024 klo 0.41 
@leshi49 Correct, I currently don't affect the stealth skill as a temporary modifer, mainly because I don't currently have a good way to "remove" stealth skill when the suit is removed.

I could look at improving stealth XP gain when wearing the ghillie suit, this could just be an XP gain modifier on vanilla Stealth XP (much like an occupation boost).

I would probably want to add that as a mod option, so people could disable it if they wanted, as I could see some people not wanting it to affect the Vanillia skill progression.
leshi49 8.3.2024 klo 23.44 
Stealth skill native? Or can it be improved somehow?
Serellan  [tekijä] 8.3.2024 klo 23.44 
@darlak97 fixed! Community made the recommendation, I just added it in. :)
thecarvalhogamer 8.3.2024 klo 17.42 
nice
darlak97 8.3.2024 klo 14.37 
Only in my name is the R after the L, it was my mistake. But this inspires me to improve my ghillie.
λambda 8.3.2024 klo 2.39 
:cherrypie: :spiffo:
Serellan  [tekijä] 8.3.2024 klo 1.41 
@darlak97 just let me know and I'll change it to what name you want! ;)
darlak97 7.3.2024 klo 19.52 
I just realized I spelled my mod name wrong LOL
Maybe it's not a bad idea for me to update my mod.
Serellan  [tekijä] 5.3.2024 klo 15.54 
@MadSilvio I would need to look into how Dynamic Traits works under the hood, I would suspect there may be a conflict with how the traits are added and/or removed, as I only currently check on assigned traits when the character is created.
MadSilvio 4.3.2024 klo 23.39 
Does this work with dynamic traits?
Serellan  [tekijä] 4.3.2024 klo 10.39 
@Dante271 :steamthumbsup:
Dante271 4.3.2024 klo 6.43 
excellent and very fast, thank you very much
Serellan  [tekijä] 4.3.2024 klo 1.50 
@dante271 @chernobyl - I went ahead and added support for Brita's and dalrak's ghillie suits. Check the description for notes.
Dante271 3.3.2024 klo 19.14 
This function could also be added to the mod; dalrak's Full Ghillie Sniper Operator ?
Zozer 3.3.2024 klo 16.06 
this should be good for my romero's legacy game :D! Great Job!
Serellan  [tekijä] 3.3.2024 klo 11.41 
@chernobyl No, the guillie suit is in the vanilla game.
Serellan  [tekijä] 3.3.2024 klo 11.39 
@LordZarmack Thanks for the suggestion!
chornobyl 3.3.2024 klo 2.40 
the ghili suite is from brita?
LordZarmack 3.3.2024 klo 1.11 
Not sure a guilli suit makes you "inconspicuous" - it actually does the opposite, but what it does do is make you blend into the environment as a bush/tree and zombies don't attack trees or bushes so maybe ask permission to use the walking dead camouflage mod script and apply it to the suit rather than just add a trait?

That'd be my suggestion mate.