Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3461639663&searchtext=Zombilion
[VJ Base] lua/vj_base/funcs.lua:872: attempt to call method 'GetEnemy' (a nil value)
1. CalculateProjectile - lua/vj_base/funcs.lua:872
2. unknown - lua/entities/obj_vj_zombigauntball.lua:97
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998424650
That already happens if the attack is performed in a dark environment, though it's unnoticeable in lit rooms, which I could try to change.
@Lord dennis
I don't really like the idea of making a "named character" zombie. It may also be difficult to make the clothes look nicely on something that is no longer moving as originally intended, though I'll see what I can do. Maybe I'll create a variant of the vortigaunt scientist that doesn't have a name tag so that you can say it could be any vortigaunt.
t
i
s
p
l
a
n
n
e
d
Anyways great mod
to: bad at names man