Left 4 Dead 2

Left 4 Dead 2

[V-Script] L4D2 SI Locational Flinches
15 kommentarer
Ajiliffe 26. aug. kl. 7:09 
The ragdolls are broken for some reason, they just "ragdoll" in their reference pose, i have no special infected models installed.
Drag0n 6. aug. 2024 kl. 23:25 
Also, Jockey animations don't seem to be working.
Drag0n 6. aug. 2024 kl. 15:04 
Ok. Just was wondering if there was over-laping.
Despair  [ophavsmand] 6. aug. 2024 kl. 13:39 
Alongside. But you don't necessarily need his mod to use this one, but I can't imagine anybody wanting to use this one and not his one as well.
Drag0n 6. aug. 2024 kl. 13:23 
Is this meant to be used along side Cuba's SI Locational Flinch Restoration, or instead of?
MRcedaguy 5. mar. 2024 kl. 21:11 
I wish this is compatible with xdr
Despair  [ophavsmand] 29. feb. 2024 kl. 10:32 
Nah, it's just the same as Cuba's script so it doesn't include them as of now.
Pyromaniax 29. feb. 2024 kl. 8:59 
does this include back flinches?
Despair  [ophavsmand] 27. feb. 2024 kl. 22:53 
He would have to put them on my skeleton, the only way flinches work is because I can iklock the feet and hands, without iklock-ing the feet and hands the flinches will cause the feet to clip through the ground, and the hands will drift from their intended position.
RICH 27. feb. 2024 kl. 15:01 
Is/ will there be compatibility with Brain Dead's L4D1 style SI?
Despair  [ophavsmand] 27. feb. 2024 kl. 6:42 
Nah, they will see nothing... except for the Charger, because his default animations have some janky flinches as is, but hopefully that wouldn't be too noticeable.
Typical 27. feb. 2024 kl. 5:49 
If someone else on the server doesn't have the Fixed L4D2 SI Anims will they see broken animations?
Despair  [ophavsmand] 27. feb. 2024 kl. 4:05 
My bad, I uploaded an old version of the mod, it is supposed to be a plugin for the required item, not a standalone item.
The Jockey model has also been updated.
Raizen 27. feb. 2024 kl. 3:51 
Quick suggestion, I don't think anyone needs the required items in here since its the same animation files as the Fixed L4D2 SI anims. It could cause confusion for others if they have the same files, maybe change the requirement to the unified models instead.
Raizen 27. feb. 2024 kl. 3:44 
Very useful