Space Engineers

Space Engineers

Mergeless Conveyor Tubes
57 kommentarer
Austin5003 17. juni 2024 kl. 1:14 
(for small ships to large ships/stations)
But... you can't do that
Nouvi 25. jan. 2024 kl. 13:09 
Tested large ship to large station, and that still seems to work fine, allowing for relatively easy transfer of oxygen/hydrogen from a production station. Not tested anything involving small grids though.
(If done from a large grid station, remember to convert back to a ship AFTER unmerging from station)
rryrryfraz 18. dec. 2023 kl. 18:26 
does this still work?
KENIFLER 29. okt. 2021 kl. 21:00 
when i merge ship... it blow
SilentWulf 27. aug. 2021 kl. 8:59 
aluxesxd, making the comment; "This is a stupid mod." does nothing to help the situation and might make people think that you believe that your opinion is the only one that matters.

yes. you can get the some function using vanilla blocks.... that wasn't the point of the mod. This mod was to facilitate a functional aesthetic. To take the function of the two connectors and allow for something that looks aesthetically pleasing.

so instead of ragging on something you find dumb or don't like...just don't make a comment and move on. "verbalizing" something negative in the way you did doesn't help the situation...might make it worse. i.e, the modders saying "piss off" and quit modding SE.
anar4732 6. maj 2021 kl. 22:32 
Not working now
spacedout 2. sep. 2019 kl. 7:46 
This mod does still work, i just tested it. however there are still problems with the small tubes but that's because of a problem with the base game not this mod.
SilentWulf 10. okt. 2017 kl. 11:01 
Mount point on the small tube is broken.
SilentWulf 10. okt. 2017 kl. 10:58 
@Devil....whats causeing the dmg is the merging of the 2 parts, and unless Keen Fine-tunes their collision meshs....not much can be done
J0K3R6397 12. sep. 2017 kl. 23:50 
Since they actually do merge, why the hell are they called "Mergeless"?
BLACK۞EYE 6. apr. 2017 kl. 17:30 
Is anyone still updating this mod? Unfortunately now it is spontaneusly breaks block-to-block item transfer (even without using conveyor between).
SkyTempo 21. sep. 2016 kl. 10:41 
You can do this with connectors. When you use a connector and a merge block together, than you will get a connection, even though it is the same grid.
Krahazik 12. sep. 2016 kl. 13:43 
Connectors are usefull for vehicles docking to a larger ship or station to unload and what not. But this would be usefull for modular ships using merge blocks and such. Also in such situations, a connector add an extra item you have to turn on/off when docking/undocking with merge blocks.

Another potential use might be with a piston to creat a tube section that can be disconnected simply by retracting the piston and thus deactivating that line without dealing with turning a connector on/off as well.
Mr. Thomas 25. aug. 2016 kl. 5:47 
@cybes @zanven And it is also easier when a ship is for the most of the time docked to a larger ship as in an engine necel/thug boat
Zanven 20. aug. 2016 kl. 0:44 
@cybes well some people like me wish to use merge blocks to have swapable fronts to a ship, and for a small ship it would look ugly to have a big port on the front aswell when i simply want to hide a tiny tube underneith.

i.e welding and grinding ship being one ship with swapable fronts. or making a multi purpose frame.
Cybes 1. aug. 2016 kl. 15:17 
I'm not sure I understand... Isn't this exactly what connectors are for?
Clanner Jake 1. maj 2016 kl. 3:24 
i was going to use a grinder, welder and a projector. but this is much simpler...
Greisyn 21. nov. 2015 kl. 14:58 
Looks like someone is stealing your mod Darc

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=559888474
ImmortalTweety 6. okt. 2015 kl. 2:03 
Nice mod! Can you please make the "Mergeless Conveyor Tube" usable for small ships like it is possible with the vanilla "Conveyor Tube"?
Kurtchekov  [ophavsmand] 27. aug. 2015 kl. 14:48 
This mod uses the vanilla models provided by the game so, if the original merge block is DX11 ready, the same applies to this mod
Crazy 23. aug. 2015 kl. 4:17 
Is this DX11 ready?
. 2. aug. 2015 kl. 12:33 
Same problem , donno how to de-attach my ship now, this mod seems a solution, ty!
CaptainC11 30. juli 2015 kl. 20:40 
I have been trying to run a conveyor through a merge block, but these should still be useful.
Kurtchekov  [ophavsmand] 28. maj 2015 kl. 19:35 
Orientation/Mount Points fixed for the "Mergeless Conveyor Tube Small" block. Lemme know if there's any other block that still can't be mounted to your ship
DarcClan  [ophavsmand] 28. maj 2015 kl. 19:20 
Just updated the mod as per Kurtchekov's changes
҉ Dr Sausages ҉ 17. maj 2015 kl. 1:13 
small ships do work. i used this to create a modular ship that can be a grinder, drill, welder or attack ship. excellent mod here man.
zackd41pro 30. mar. 2015 kl. 15:03 
would love small ships to work
alex 22. mar. 2015 kl. 12:07 
This is great. I can confirm that you can use the large grid block to transfer oxygen between vents while docking. (Connectors can't do that yet).
Kham 8. mar. 2015 kl. 13:12 
Yeah orientation of the small versions seems to be borked.
Broron, The Moron 6. mar. 2015 kl. 11:54 
the small tube doesn't work anymore.
I doesn't align right
TheHammersamatom 19. feb. 2015 kl. 19:35 
Sadly, the tubes don't seem to want to work, I added them to one of my smaller modular ships, however, I couldn't place them on any other tubes, they had to be next to any solid piece of hull, and instead of completeing the connection with the other tubes, they repusled and ripped my ship in half.

Is this an operator error, or is this an actual problem? XD
Officer SkidMark 11. jan. 2015 kl. 19:06 
@Alenn that is currently not possible. i have tried for my conveyor pack but it doesnt work we modders need multi block functions
Alenn G'Kar 18. nov. 2014 kl. 16:51 
Just want to ask If you gonna make merge block with conveyor in the middle? Cuz its kinda strange just clip that tubes together and it works :D I use small merge blocks and conventor but sometimes I just forget to off them in order and it explodes, thx.
Delebre 5. nov. 2014 kl. 6:00 
Yeah, I saw that in the errors too. But figured you'd want to know. Also, just call me Bean :D
Thanks for the mod! We love it in our server :)
DarcClan  [ophavsmand] 5. nov. 2014 kl. 5:54 
Thanks for the heads up Space Engineer Bean, errors now fixed, seems I was just missing file ext's for the models and icons.
Delebre 30. okt. 2014 kl. 13:31 
Error after last patch:

http://pastebin.com/pChLTLKU
Dobakjang 21. okt. 2014 kl. 18:19 
small mergeless is too hard to navigate proper position, please fix this
Officer SkidMark 26. sep. 2014 kl. 20:55 
@Pez these provide another form to hook ships up. as well as ive had things blow up using connectors
Pez 26. sep. 2014 kl. 20:38 
You can always just use connector tubes and merge blocks in tandem with each other.
DarcClan  [ophavsmand] 26. sep. 2014 kl. 4:55 
NP Killer96, thanks for making the new model and textures for the block
Officer SkidMark 25. sep. 2014 kl. 14:28 
hey guys just wanted to let you know that the custom modeled "mergeless" or what i call them "NON-Mergeable" Conveyors are done and are up on my Conveyor Expansion [ModPack] i suggest checking them out, also darc thanks for the idea of using the 3x3x1 conveyor instead of the 3x3x3. a lot simplier. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=309057836
JCapt 25. sep. 2014 kl. 11:03 
Nice!
Jab 24. sep. 2014 kl. 21:32 
I got around this using merge blocks and connectors on the same block layers where merging occurs. When your ship merges, the connectors automagically fully connect.
Nik 21. sep. 2014 kl. 20:04 
@Darc Ah ok. Yeah I figured it was based on the mounting point. Cool.
DarcClan  [ophavsmand] 21. sep. 2014 kl. 19:52 
@Niko-lus Thats correct, and thats part of the workaround, the pipes only have one side that mounts to another block, but the sides that aren't mounted won't merge. On that logic I'm also pretty sure since I've not been able to get it to happen, that it really doesn't matter which way the tube is faceing for it to not merge (backwards or fowards since you can't tell them apart anyway), at least the good thing is you only need to use them at points where they will connect when merged
Nik 21. sep. 2014 kl. 19:40 
Just FYI, I'm having a hard time placing these (at least the small conveyor ones) onto other conveyor tubes, they always want to go on sideways.. You have to place them against another surface, next to the open space they go in. :/
Officer SkidMark 21. sep. 2014 kl. 18:58 
@Niko-lus tell me about. like darc said i am working on custom models for my conveyor expansion modpack. its funny that we both have been working on this idea sadly i was busy working on the small ship stuff so i diddnt get work on my stuff till recently. i already finished modeling them up and need to be textured and all that, you can see them on my forum page

the mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=309057836

my forum page: http://forums.keenswh.com/post/killer-corporation-modding-suggestions-bug-reports-and-news-7083804?pid=1284390065#post1284390065
Nik 21. sep. 2014 kl. 18:13 
Oh wow! just what I was looking for! Well sorta. heh
A few weeks back I tried making a swappable-tool ship, using merge blocks, and with small-ship connectors (mod) along a side to transfer inventories from the tools.. But sadly the game is kinda buggy right now, and so connectors and mergeblocks and landing gear all tend to explode when used together, even when you take every precaution to do things right..lol

So for now, this mod will be a great work-around. :D It could do with a slightly customized model, to help differentiate it from other tubes. OR Even better, just change the merge-block so that it has a conveyor inside it, with on the back and/or sides, and connect when merged/linked to other merge blocks. I wish.. :/ dono why the heck the game didn't do that to begin with..
Officer SkidMark 21. sep. 2014 kl. 10:09 
@killingcougar both now are possible with the mod API and i want to make them but that requires knowing C# coding which im trying to learn... but not the easiest.
killingcougar 21. sep. 2014 kl. 5:44 
I think we just need a merge block that acts as a conveyor, and perhapse special rotors that also function as a rotating conveyor tube to simplify crane designs.