Barotrauma

Barotrauma

Riftpiercer X97
26 kommentarer
lufeeeee  [ophavsmand] 14. maj 2024 kl. 13:38 
@Wiggly try copy the mod and edit the sub by removing ID checks on all doors
Wiggly 14. maj 2024 kl. 13:12 
When using any modded classes, all doors become impossible to open, even with a crowbar they slam shut again instantly. Even using a mod to add ID cards doesn't seem to help
c❦ 2. apr. 2024 kl. 23:37 
how do i activate the bombs in the ballast tanks
lufeeeee  [ophavsmand] 1. apr. 2024 kl. 15:51 
@Островський hmm I have tried performance fix myself - should work ok... maybe you have a custom setting?
Островський 23. mar. 2024 kl. 13:35 
The solution was to turn off performance fix, guns work perfectly. Though having the fps go down from 170 to 100 is unfortunate.
Островський 22. mar. 2024 kl. 13:56 
I'm having issues with the auto cannons making sounds and not firing as if out of ammo, shutting off the PCPA. Yet I have both boxes loaded and can shoot just fine from a controlled gun.
lufeeeee  [ophavsmand] 1. mar. 2024 kl. 13:34 
@BRAVOBANANA I find it runs fine between 140 - 200 fps vanilla, but I suspect with Performance Fix mod, you will at least double your fps to 40-50.
Civil Servant 1. mar. 2024 kl. 11:21 
20 fps at most cool sub
lufeeeee  [ophavsmand] 29. feb. 2024 kl. 9:34 
@Syadiya I just tested out whether Circuit boxes would make sense to update. It seems Circuit boxes also suffer from some serious performance issue, where replacing just a few systems with circuit boxes added 40-100% more update latency. Reported as issue #13499, which is being investigated by one of the Devs now.
Syadiya 29. feb. 2024 kl. 8:50 
Waiting patiently for the circuit box version to save my eyes and system from the component pain
lufeeeee  [ophavsmand] 28. feb. 2024 kl. 3:32 
@Millenium Man while it would be neat and increase some readability, I'm not sure whether using circuit boxes are worth it, as it would make getting an overview of different boxes somewhat harder. But i'm not sure yet. I feel like they miss out on just a few key features. They should include some sort of easily accessible box-variables that could overwrite any internal component value, have copy/paste component/wire support, and a signal + cable labelling function. Then it would be super neat.
☠Millennium☠ 28. feb. 2024 kl. 2:02 
Well, i will wait for Circuit box version from "Riftpiercer X97 MK1" creators:steammocking:
lufeeeee  [ophavsmand] 27. feb. 2024 kl. 12:58 
Ksarper 27. feb. 2024 kl. 5:33 
Put even more guns, it's fun, right?
lufeeeee  [ophavsmand] 26. feb. 2024 kl. 16:11 
@Kanf glad to hear it! Hmm a global reset is currently not part of the logic - it could be added by using regex or something better. Alternatively you could setup a macro that outputs the information in the console. I could add it in, but I am not sure if it is worth the potential impact on performance for how often it will be used...
Kanf 26. feb. 2024 kl. 14:42 
After playing a bit, boat is great! Awesome job! If I may, one QoL request (unless it's already there and I'm blind) - button to reset all ballast tanks; bots get stuck on doors and I have to manually type commands or run around the ship to open and close them
PrinceDee206 26. feb. 2024 kl. 14:26 
Interesting, i wonder if i might be able to work around that, thank you
lufeeeee  [ophavsmand] 26. feb. 2024 kl. 12:45 
@PrinceDee206 - From my testing, some logic designs appear to work only in a single player, other times only for the host, or only when the host is close to the client, and sometimes the logic lags out; it can be really annoying. From my testing, and after the recent updates, the Riftpiercer logic appears to work as intended on servers both for hosts and players.
PrinceDee206 26. feb. 2024 kl. 12:04 
Did you not run into issues with the amount of components? anytime ive tried to do anthing advanced memory components or regex components mysteriously stop working despite working prior
lufeeeee  [ophavsmand] 26. feb. 2024 kl. 10:38 
@Kanf Switching between laser cannons is handled by pointing outside its controllable range (e.g. inside the ship in the direction of the cannon you want to control). There is a linked video where this is demonstrated. I'll add it to the FAQ.
@Opa Guck Thanks!
Kanf 26. feb. 2024 kl. 10:26 
How to switch between laser cannons?
Opa Guck 25. feb. 2024 kl. 5:33 
:praisesun: Amazing!
lufeeeee  [ophavsmand] 25. feb. 2024 kl. 4:18 
twitch.tv/Mattikush 25. feb. 2024 kl. 2:09 
jesus this looks amazing
lufeeeee  [ophavsmand] 24. feb. 2024 kl. 15:00 
@ТоварищЬ Иван (Ivan): One of the recent updates introduced Tiers - that restrict upgrade and biome availability. So each S model corresponds to a Tier, allowing you to access the sub anywhere in the campaign.
If you are beginning a new campaign, you can select S1 and upgrade according to the campaign's progression or select S3 if you do not want to bother with this new mechanic. :lunar2019piginablanket:
ТоварищЬ Иван (Ivan) 24. feb. 2024 kl. 14:28 
whats the difference between the s1, s2, and s3 models? I haven't noticed one.