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I really enjoyed playing with this mod. :)
@MrEvan312
Sorry I think it is hard for me, I can't speak English.
about script, please see the guid.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=294620323&searchtext=AI
programmable block though not remote block,,,,which would make more sense
there is a mod aound here somewhere that had an AI block, maybe that could work? sry i forget the name of the MOD , it has been some time.... i will try to search it up
I think it cause small problem, but almost go work..:P
I presume it is a bug in your scriupt since it only happens when I use that script, and the exception contains this: Scripts.KSWH.Invaders.UpdateEnemies()
Please let me know if this is the problem.
You can't name your ship "-Invader", but "Invader" without "-" is available.
higher speed make hard to control, so they need fitted to higher speed.
and I guess turrets need to fitted to shoot under higher speed.
Maybe you need new Invaders have higher mobility enough for higher speed.
Any help, thoughts, suggestions and what I am doing incorrectly or what I may have forgotten to do would be appreciated.