Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cutha's Bridges More Better (CliffsNoProb)
11 kommentarer
Ascythian 11. jan. kl. 9:34 
You should mention that this need Gathering Storm.
Nandybear 3. sep. 2024 kl. 15:49 
Ah poop, I shoulda put REPLACE instead of IGNORE in buildingmodifiers. Don't copy and paste while drunk kids!
Nandybear 3. sep. 2024 kl. 15:40 
-- bridges have RAILROADS roads

INSERT OR REPLACE INTO Modifiers
(ModifierId, ModifierType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'MODIFIER_GRANT_ROUTE_IN_RADIUS');

INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'Radius', 3),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'RouteType', 'ROUTE_RAILROAD');

INSERT OR IGNORE INTO BuildingModifiers
(ModifierId, BuildingType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_OLD_LONDON_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_LIME_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_TOWER_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_GOLDEN_GATE_BRIDGE' );

https://pastebin.com/vTRBtgUf

Change radius to 1 if you prefer it just to be on the bridge itself
Nandybear 3. sep. 2024 kl. 15:36 
ello mate i've added railroads to the bridges, not sure on your thoughts, if they're too OP or not but I found it a valuable addition (I found a lot of time even with the AOE, if you had railroads, they'd go really far around to avoid especially lime bridge which has no road whatsoever)

Wondering if you thought worth adding (or anyone reading this), you can change it to modern or industrial roads if you think too OP, also drop the radius. I made this quick and dirty because I'm late game and already deep into railroads anyway. Golden gate comes with modern, london bridge comes with industrial, so ya, if anyone wants railroads instead, it's just a bit of a nuisance-remover for late game, and the benefits from getting a few pieces of railroad early aren't game breaking, imo 1/2
Nandybear 12. aug. 2024 kl. 18:33 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3158120712 is another bridge wonder, I've only just found it so dunno if it needs your treatment or not but thought I'd let you know. Your mod has been immensely helpful!
Nandybear 11. juni 2024 kl. 15:48 
This is a great idea for a fix, well done. I tried to include the GOLDENGATE_REMOVE_CLIFFS modid but it doesn't even work so that was a bust.
Fummy 19. maj 2024 kl. 4:56 
I just noticed this today playing with the Port Lime Bridge mod that most of my bridges didnt work because of cliffs. Thanks for fixing it!
Cutha  [ophavsmand] 2. maj 2024 kl. 14:16 
I never noticed that there was an extra movement cost to use a bridge, I thought it was just the same as a regular road, no?
Johnnie Worker 27. apr. 2024 kl. 10:56 
Would it be possible to lower the movement cost??

I'd be more than grateful if you'd tell me which line to change. Thanks in Advance.
Johnnie Worker 15. apr. 2024 kl. 7:38 
I cannot thank you enough for your work!!
You are my savior!
Puddings 24. feb. 2024 kl. 6:13 
Thank you for the great pics & mod <3