Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
From personal testing and playing with them, they don't only decrease the loss of knowledge but also increase knowledge gain by quite a lot if you get to the max possible buff (200%, or 400 workers of raw work without modifiers, each worker gives 0.5%)
Unless you focus on libraries and paper early it feels to me like that would be a late game problem anyway (Libraries cost almost 10,000 Knowledge to get to). I'm still making early game mods, hopefully soon I will release an "Advanced" set of mods for the players that can reach 1000-2000 population reliably.
It does make libraries, well, worth far far less
Definitely way harder than i thought to be honest. I have some free time so i thought why not learn something new
Love Jake's vision of the game and its progression of development, but mods like this are a gem.
Keep up the good work Sir Groundwalker!