Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Super Wireless Power
58 kommentarer
π Charred 27. aug. kl. 18:05 
update?
Kemzy  [ophavsmand] 23. aug. kl. 17:53 
@Cursed Do not densely arrange wireless, The fewer the quantity within the coverage area,I3 cpu can also run smoothly.
Cursed 23. aug. kl. 13:41 
the mod is great and i would love it if it wasnt lagging alot
crew is just better at distributing energy without lagging the game
you can just have 300 crew with large ship and it lags less than having 30 wireless things distributing energy.

only reason i subscribed to this mod was in hope to gain more fps and easier energy distribution unfortunately im not reccomending this mod unless you have very beefy cpu. i have Ryzen 5 3600 and its terrible with this mod
Kemzy  [ophavsmand] 21. aug. kl. 7:48 
能用
264155249 19. aug. kl. 23:41 
新版能用吗
Kemzy  [ophavsmand] 6. mar. kl. 4:29 
@264155249 可以开关的
264155249 4. mar. kl. 20:09 
可以有需要供电 而不是一直供电吗
Kemzy  [ophavsmand] 15. feb. kl. 2:51 
@无限 可以是可以但是没有必要
无限 15. feb. kl. 1:58 
那可以弄个一字型的出来吗
Kemzy  [ophavsmand] 13. feb. kl. 6:22 
@无限 十字电极已经很长了
Kemzy  [ophavsmand] 13. feb. kl. 6:21 
@芙芙 Cosmoteer官方QQ群和两个玩家QQ群,可以在B站和贴吧找到。
无限 13. feb. kl. 2:55 
能不能弄个 距离长的一字型的出来
12. feb. kl. 21:53 
什么群啊?(主要是不关注这些)
Kemzy  [ophavsmand] 10. feb. kl. 4:19 
@芙芙 刚测试过并没有这种bug,方便的话可以加cosmoteer群给我看看gif
9. feb. kl. 6:47 
大型护盾似乎也会像推进器一样吞电
依据:在只有5个大型护盾和一个中型反应堆的情况下,一个中型反应堆的发电量是4.5/s,而5个大型护盾的总耗电量为1/s。实际测试过程中哪怕是3个中型反应堆也会闪红,小型反应堆也会有相同的情况
Kemzy  [ophavsmand] 30. jan. kl. 20:37 
@starenka 如果觉得太超模可以订阅平衡版
Kemzy  [ophavsmand] 30. jan. kl. 20:36 
@starenka 100个500%移速船员就是这个效果
starenka 30. jan. kl. 19:58 
这个输电量不对数啊,只要有反应堆就很难破盾
Kemzy  [ophavsmand] 24. okt. 2024 kl. 7:44 
@Eriri EX 原版的传感器阵列是没有吞电的
Eriri EX 24. okt. 2024 kl. 6:36 
为啥感觉不止驱动器吞电,用超级无线供电连接后,仅仅一个传感器阵列也能让我4个大反应堆供不上
Bremlo 8. sep. 2024 kl. 19:30 
Huh. Weird. I get this error: The given key "wireless_light" was not present in the dictionary.


Tried reinstalling the mod and the game. I guess its some conflcit, but I haven't had any trouble before
Kemzy  [ophavsmand] 8. sep. 2024 kl. 18:54 
New update only changes the texture mapping.
Bremlo 8. sep. 2024 kl. 15:43 
Crashes on use with new update.
shephjr15 10. aug. 2024 kl. 17:20 
this and the regular wireless power mod both have a critical issue that prevents them from properly distributing power.

Looking at the code, the node is arranged to "draw from source with highest percent of it's capacity" and "distribute to source with lowest percent of its capacity"

The issue is twofold, and largely due to the fact that the electrode includes 0,0 as a potential target, meaning it considers itself a candidate for draw and distribution.

For small, low-capacity items, it basically considers the fact that 1 power would put them at 50% or 100% and its not at 50% itself, so it won't send them power. It also means that it won't draw power from reactors once they reach a percent of storage less than the node itself has.

And due to the ticks during which the "fill" takes place, the node will never be full, as it will constantly be cycling power to itself, causing a power "leak."
HoloShaii 5. juni 2024 kl. 10:55 
Damn, this mod runs like ass, using this compared to 4000 crew drops my FPS from 120 down to 19...
Cosette 25. maj 2024 kl. 14:41 
is it just me or does this not power the cockpit?
Kemzy  [ophavsmand] 7. maj 2024 kl. 18:59 
@Slimez Each super wireless electrode capacity is roughly equivalent to 100 500% shift crews...
Slimez 7. maj 2024 kl. 17:35 
Just to clarify, how does the performance compare between 2 ships of the same design, 1 with crew powering things and 1 with electrodes?
绫音 28. apr. 2024 kl. 0:12 
CPU100%!!!
Sanity Unknown 21. apr. 2024 kl. 9:44 
Can't seem to figure out why it won't send power. I have a charger down with reactor and objects that need power in range.
THEKGBTACO 9. apr. 2024 kl. 15:52 
the latest update seems to have slowed the speed at which the power is delivered it still works but delivers slower also it does not deliver power to some modules it was working before with vanilla and modded modules however it no longer delivers power to some ( it could also be my 60 other mods but im lost at this point). amazing mod btw this changed the way i can play the game thank you.
Kemzy  [ophavsmand] 8. apr. 2024 kl. 8:11 
@Paladin Catgirl Now I'm adding the ability to supply power to the capacitor. You'll see if you try it.
Kemzy  [ophavsmand] 8. apr. 2024 kl. 8:01 
@Paladin Catgirl This is because supplying power to the capacitor causes the battery to flash.
Coochie Tickler 28. mar. 2024 kl. 22:37 
I seem to have an issue with the Wireless connectors not adding power to the capacitors? theyll take from them just fine, but wont add any cells into them. i was hoping that would be a better way to transfer power rather than chaining wireless connectors together but alas.
HazeyInDaHead 19. mar. 2024 kl. 11:40 
What hyperdrive patch?
Kemzy  [ophavsmand] 19. mar. 2024 kl. 4:18 
Okay, that's a mistake , I would temporarily delete the hyperdrive patch until the correct patch is done.
HazeyInDaHead 18. mar. 2024 kl. 16:39 
Im not seeing the AI problem but I can confirm no hyperjump button
wombatz2501 18. mar. 2024 kl. 14:30 
Your latest update seems to have messed up something with hyperjump. Hyperjump button disappeared from the UI and relays are non-reacting like an asteroid.
Also npc ships freeze until you attack them.
PetaMyBoy 18. mar. 2024 kl. 9:10 
game crashes when deconstructing the tile
Kemzy  [ophavsmand] 18. mar. 2024 kl. 9:03 
超级无线充电已内置修复驱动器吞电bug补丁
Kemzy  [ophavsmand] 15. mar. 2024 kl. 22:43 
驱动器无限耗电问题属于原版bug,直接关掉驱动器就可以
APC000 15. mar. 2024 kl. 6:41 
爱莉希雅⭐
你解决这个问题了吗?
伊蕾娜 9. mar. 2024 kl. 9:00 
弄了半天,是中型超空间驱动器导致的,这个东西无限耗电,放十个巨型反应堆都会被抽干,导致其他东西一点电都没有
伊蕾娜 9. mar. 2024 kl. 7:57 
这个版本把反应堆的电池全部抽干了,但还是到处缺电,用普通版本不会缺电,是有bug吗?抽取的电池直接消失了
BattleMaster 20. feb. 2024 kl. 14:09 
you are a hero, can't believe i just found this mod been needing it a while back, thanks
Brainpain 6. feb. 2024 kl. 16:53 
I did. I did some more messing around and found that for some reason both this mod and your 50% efficiency wireless power mod do not work together (atleast for me) and that only one should be active in mod list. I had both of them active and even if I only used one or the other at any given time, they did not seem to function at all.
However, I got it to work by disabling one, so it does work now.
Kemzy  [ophavsmand] 6. feb. 2024 kl. 16:33 
@Bucket I've tested compatibility with Star Wars and there's no inability to power up, did you not put the reactor in range as well?
Brainpain 4. feb. 2024 kl. 11:15 
Ive been using this mod with Star Wars: A Cosmos Divided and it's not powering surrounding modules/equipment. The crew take priority and begin delivering cells instead because its not powering anything. (Yes, I've been placing the electrodes within the display range of each other)
Kemzy  [ophavsmand] 30. jan. 2024 kl. 2:41 
@F3NIX Yes.
F3NIX 29. jan. 2024 kl. 10:43 
Does this mod work with mods like Star wars: a cosmos divided?