Ravenfield

Ravenfield

Weapon Tweaker [COMMISSION]
40 kommentarer
f 24. mar. kl. 20:39 
Ok
RadioactiveJellyfish  [ophavsmand] 24. mar. kl. 20:34 
Depends on what you want. Contact me on Discord and we can discuss further.
f 24. mar. kl. 20:33 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [ophavsmand] 17. mar. kl. 18:02 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard 17. mar. kl. 7:44 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [ophavsmand] 16. mar. kl. 18:54 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [ophavsmand] 16. mar. kl. 18:53 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard 16. mar. kl. 11:43 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman 28. nov. 2024 kl. 11:01 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker 26. nov. 2024 kl. 20:36 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?
MaxSu0908 15. aug. 2024 kl. 18:46 
Is it possible to add more slots?
RadioactiveJellyfish  [ophavsmand] 7. aug. 2024 kl. 2:36 
It's definitely possible, but as this is a commission I generally don't update them unless the original commissioner wants to.
snippyasitgoes1930 7. aug. 2024 kl. 2:35 
Just imagine the entire WW2 Collection or Any Weapons Pack Categories having to deal 100 damage to the enemy...
RadioactiveJellyfish  [ophavsmand] 7. aug. 2024 kl. 2:30 
No, there's no option for categories
snippyasitgoes1930 7. aug. 2024 kl. 2:12 
Does this affect weapon categories???
Diamondback 27. mar. 2024 kl. 7:18 
I am going to do a full review of this at length later on, I cannot express enough right now how much I love this mod.
NaiChanNuadKheo 14. mar. 2024 kl. 1:47 
Does this work with vehicles weapons? for example I wanted to balance the damage of a tank cannon
RadioactiveJellyfish  [ophavsmand] 5. mar. 2024 kl. 1:47 
Nope. Firerate is possible but also introduces sound bugs, hence why I never pursued it beyond a few tests. If you're fine with sound issues you can contact me via Discord for commissions.
Yoki "Omnipresent" Ono 4. mar. 2024 kl. 10:06 
Are you in the works of a Firerate Mutator? If not are comms opened currently?
RadioactiveJellyfish  [ophavsmand] 3. mar. 2024 kl. 5:32 
Balance is what determines when you get knocked down. It's a separate value from health. If Balance gets reduced to 0, you get ragdolled. Each weapon has a separate balance damage value separate from health damage. Values can only be multipliers, if you put a value like 30 then the damage will get multiplied by 30.
Atexpredator 3. mar. 2024 kl. 1:26 
I do not fully understand how this works : what is balance damage multiplier for and what makes it differ from the damage multiplier itself? If we merely set a number for each, how does it work then? Otherwise very creative, I must say.
SCP-▮▮▮▮ 2. mar. 2024 kl. 1:50 
It's clear) but I have one idea how to do this not in RS - probably there are some triggers in the map editor that allow certain missions to appear at a certain point. If suddenly this is the case and you make an assembly of standard maps, but without this mission, I think many who play in this mode will be happy, because the mission with ammunition is the most broken in Spec-Ops)
RadioactiveJellyfish  [ophavsmand] 1. mar. 2024 kl. 19:56 
Not that I know of no. Probably via BepInEx it's possible. Definitely not in RS.
SCP-▮▮▮▮ 1. mar. 2024 kl. 15:59 
Is it possible to make a script that removes the task from "destroy ammunition" from Spec-Ops mode? Or, in principle, a script in which you could remove tasks from Spec-Ops?
RadioactiveJellyfish  [ophavsmand] 2. feb. 2024 kl. 16:56 
This was not made with RavenM in mind and will not be so unless the client wishes it to be.
ツIdiotjakeyツ 2. feb. 2024 kl. 12:44 
I don't know if this is intentional or it is a bug but it doesn't seem to work with RavenM. When enabled, only the lobby host can join the game, while other players just stuck at the menu.
stinker 28. jan. 2024 kl. 5:23 
tweaking so hard rn
RadioactiveJellyfish  [ophavsmand] 26. jan. 2024 kl. 18:31 
There's a mod for that already. And again this is a commission, the features here were decided by them.
Totally Not Ed 26. jan. 2024 kl. 18:16 
why not ammo capacity?
Gonfuzion 23. jan. 2024 kl. 6:32 
peak gun engineering
NaiChanNuadKheo 22. jan. 2024 kl. 3:33 
If this works with vehicles then It would be awesome. I love using LETMS vehicles but they are far too op for normal gameplay.
RadioactiveJellyfish  [ophavsmand] 21. jan. 2024 kl. 0:55 
Same with the previous comment, depends on the commissioner.
Sasquatch 20. jan. 2024 kl. 22:22 
At last. So many guns in this game are great...but I cant use them because the author had a (ahem..) unique vision of characteristics. This open up possibilities. Fantastic

Now normally I hate the "could you do this next!" post, but, ummm...bullet velocity and drop?
RadioactiveJellyfish  [ophavsmand] 18. jan. 2024 kl. 8:54 
Possible, but it'd depend on if the commissioner wants it or not
HazardRail 18. jan. 2024 kl. 8:47 
Amazing. I love this mutator alot. I can make pistols do some average damage in my ww2 configs now. Btw, is there a way to make it so a weapon, when fired, can damage vehicles? For example: [weaponname] originally can't damage vehicles but you can enable it with 1 and disable it with 0. Basically, the projectile editor mutator.
Titanus 18. jan. 2024 kl. 7:07 
Noice
KRAN 17. jan. 2024 kl. 19:02 
please make a new stop time mutator in the game (except for the player)
AoiYuui 17. jan. 2024 kl. 19:01 
coole
Yoki "Omnipresent" Ono 17. jan. 2024 kl. 17:46 
This is legendary, now I dont get one shot by a Signal 50 and without hurting other weapons
f 17. jan. 2024 kl. 17:24 
THANK YOU AND THE COMMISSIONER, now I can finally balance weapons 🙏🙏🙏