Crusader Kings III

Crusader Kings III

AI Culture Conversion
100 kommentarer
9 8. sep. kl. 5:25 
I guess it is not compatible with [Kei] Culture and Faith Granularity.
否定之否定 18. aug. kl. 6:21 
规则设定伯爵及以上,但我是伯爵不能转变文化
Mozary 5. juni kl. 0:12 
Hello, thank you for fixing hybrid problem. I would like to make a suggestion to improve the hybrid fix. The 97 cultural acceptance requirement between parent & child culture for the boost to ai_target_score is nice, but i think its still too small of a timeframe for the AI. A couple of war and monthly event between parent & child culture could easly decrease cultural acceptance between the two by 1 ~ 5 in a year.

Therefore, i would suggest using culture_age instead of using cultural acceptance. You could tweak how long the score boost will last without external factor affecting it. The code would look something like this:

if = { #New Hybrid Fix
limit = {
scope:councillor_liege.culture = {
culture_age < 25
any_parent_culture = { this = scope:county.culture }
}
}
add = 120
}
Emanon 30. apr. kl. 4:28 
Does it work with the new DLC?
Cyber Witch ~ 23. mar. kl. 15:06 
Will this work on modded games too?
James Blazer 21. mar. kl. 5:49 
Will try this out. Any load order info?
Ed Balls  [ophavsmand] 17. mar. kl. 9:43 
However, I am not sure this mod was ever compatible with EK2, it has its own Culture System
Ed Balls  [ophavsmand] 17. mar. kl. 9:41 
@Vin @Hotdog Seven
Hello, you can find old versions of the mod on skymod https://catalogue.smods.ru/archives/236471
Wizard 16. mar. kl. 20:35 
Also looking for a 1.12.5 version, for EK2.
Marcus the Worm 10. mar. kl. 21:26 
Do you have a version of this mod for 1.12.5 CK3? It would be really helpful since im trying to run Elder Kings 2 and it isnt compatible with the current version of this mod

(The AI literally NEVER converts culture)
Mozary 2. feb. kl. 17:22 
But that would still leave the problem of the AI not prioritizing spreading hybrid culture on counties of its parent cultures, and instead more likely to go convert other culture, if there are any in the realm. Besides, i think the culture spread in Realistic setting is already perfect in my opinion.

I made a slight change in ai_target_score to negate the score subtraction from high acceptance between new hybrid/divergent culture and its parent culture. The new hybrid/divergent culture now spread more quickly and is to my liking, thank you.

if = { #Hybrid Fix
limit = {
scope:councillor_liege.culture = {
OR = {
is_hybrid_culture = yes
is_divergent_culture = yes
}
any_parent_culture = {
this = scope:county.culture
}
}
}
Ed Balls  [ophavsmand] 1. feb. kl. 16:09 
@Mozary This mod allows AI to culture convert at 100 acceptance (normal is 50), although they are less likely to because the acceptance is so high, if you'd like to make it more regular you can make the AI more likely to culture convert in the game rules, it's definitely a hump to get over at the Realistic setting
Mozary 1. feb. kl. 15:54 
It seems the AI wont spread new hybrid culture because new hybrid cultures has 100 acceptance with both parent cultures
Duke of Bosnia 25. jan. kl. 6:21 
Does this mod work if added mid game?
Lord Castellan Majorian 3. jan. kl. 10:29 
Is this compatible with TFE?
Armadal 22. dec. 2024 kl. 9:39 
does it work with hybrid cultures? because I don't see AI spreading hybrid culture
Iwen 2. dec. 2024 kl. 14:32 
@macintosh1257 Apparently not, I have run saves with both of them on, but I believe it negates the effects of AI Culture Conversion due to them both editing the behaviors of the AI. I did suggest a compatch on the Granularity page, though the dev said it'd be hard to do due to all the code changes needed.
macintosh1257 2. dec. 2024 kl. 7:37 
@Iwen Those 2 mods don't work together?
The_Original(HUN) 23. nov. 2024 kl. 6:52 
are there any cultures exempt from the border only restrictions? like norse for example
Ed Balls  [ophavsmand] 6. nov. 2024 kl. 16:39 
@Iwen It's not compatible, it would need a patch
Iwen 6. nov. 2024 kl. 7:48 
Does this work with Faith and Culture granularity? Do I need to set a better load order?
cuomo860 3. nov. 2024 kl. 20:38 
@Gameshark Super Compatch combines this mod and others.
Gameshark 3. nov. 2024 kl. 13:44 
Gameshark 3. nov. 2024 kl. 13:42 
Hi there! Is there perhaps a compatibility mod out there that combines this mod and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140679021 , or otherwise automatically restarts the convert culture councillor task?
Akatosharine 21. okt. 2024 kl. 15:24 
Ok. :T
Ed Balls  [ophavsmand] 21. okt. 2024 kl. 15:00 
@Akatosharine Apologies, this suggestion is very good, but adding mechanical additions like this is outside of the scope of this mod, which sticks to changing AI behavior within the steward council task
Akatosharine 21. okt. 2024 kl. 8:45 
@Neonmeatdream would this be an acceptable suggestion?
Ishchyaboi 20. okt. 2024 kl. 19:30 
Nice!
Ed Balls  [ophavsmand] 20. okt. 2024 kl. 13:32 
@Ischyaboi Cultural acceptance raises as it does normally from the more open-minded characters as in vanilla, and many characters (depending on their personality) prefer to promote cultural acceptance over converting
shy/cynical characters caring less about converting culture is implemented
Ishchyaboi 20. okt. 2024 kl. 13:07 
What is the existing logic for raising cultural acceptance? Because I think raising cultural acceptance would be a good alternative for "nice" and intellectual characters that aren't also zealous. And then maybe shy or cynical characters just don't care about culture at all?
Akatosharine 20. okt. 2024 kl. 3:32 
Thanks! So. I was thinking that maybe you could include a cultural conversion legend that insta-converts titles to your culture? with mythical tier being Kingdom, going down from there.
Ed Balls  [ophavsmand] 20. okt. 2024 kl. 3:13 
@Akatosharine Suggestions are welcome
Akatosharine 20. okt. 2024 kl. 2:29 
Can I suggest an addition to the mod?
Ed Balls  [ophavsmand] 19. okt. 2024 kl. 10:02 
@巫毒山梨 感谢您报告此错误,mod已更新
PhazezGova 19. okt. 2024 kl. 9:57 
Thank you for the update
巫毒山梨 19. okt. 2024 kl. 9:34 
不知道是不是和这次更有关,但是更新以后经常玩着玩着出现一个失去领地给我的领主无限尝试给这块已经属于我的领地传教。
error里出现了大量这个文本的循环,大概每秒数十个或许能够上百。
[00:29:27][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'county'
Script location: file: common/council_tasks/tasks.txt line: 1540 (task_promote_culture:ai_will_do)
Trowell200 18. okt. 2024 kl. 19:44 
Thanks! Looking forward to seeing the culture map look a bit more interesting
Ed Balls  [ophavsmand] 18. okt. 2024 kl. 17:28 
Major Update:
Improved county conversion logic
Roads to Power compatibility
Tribal/nomadic structure affects culture conversion
Culture in Iberia is now more competitive between AI during the Iberian Struggle
Phil Scott 3. okt. 2024 kl. 23:13 
thx!
Ed Balls  [ophavsmand] 3. okt. 2024 kl. 22:45 
@Italian the Hun yep still works
Italian the Hun 3. okt. 2024 kl. 17:00 
Hate to be *that person* but does this work with the new update?
Ed Balls  [ophavsmand] 23. juli 2024 kl. 11:45 
@Newtsy I included a gamerule that only allows Independent (non-vassal) AI to convert culture that you might wish to enable, it is disabled by default
Newtsy 23. juli 2024 kl. 11:26 
Not in a good place right now. No way to notify you if your vassals convert tiles back. Also have your own personal counties being converted back despite spending a lot of time already converting them. Wastes way too much time and effort for not a great trade off. It doesn't add immersion, just makes it annoying. Gonna lose a really fun playthrough because keeping this mod isn't worth it.

Need to find a way to keep your own counties from being converted away from your culture. Makes no sense the ai can influence tiles they don't own when they aren't the top liege.
Greysuki 26. juni 2024 kl. 23:59 
Definitely not compatible with "Culture and Faith Granularity."
Creating a compatibility patch is also difficult unless someone wants to rewrite all the content of this mod.
Ayatullah 3. juni 2024 kl. 0:18 
Can you make it compatible with MB+, that'd be awesome! Thanks for the great mod.
☧ Imperator ☨ 25. maj 2024 kl. 3:50 
would be nice if your vassals didnt convert cultures contrary to yours
白罗斯 23. maj 2024 kl. 0:53 
终于不用看着一地图的混合文化了
fangmuan 21. maj 2024 kl. 19:02 
好!:steamhappy::steamthumbsup:
Ayatullah 20. maj 2024 kl. 23:15 
This mod did not work with More Bookmarks+. I mean, it doesnt converted any provinces whatsoever but didnt cause any crashes.
Gregor Samsa 5. apr. 2024 kl. 16:13 
This doesn't seem to work properly with Culture and Faith Granularity (it increases the culture in the region by +50% instead of +5%).
Will you be making a compatch?
Thank you in advance ^^