Arma 3
DCO Soldier FSM (Dev version)
73 kommentarer
JustAndrew 26. aug. kl. 4:05 
@tally please do not worry and take your time in resolving actual real life problems.Hope that you understand my concern too although now i feel better knowing that you guys are still there.
Tally  [ophavsmand] 25. aug. kl. 18:11 
The mod is not dead dead, thing is we had only one programmer and he had to do life stuff, then we got a neew guy who is working on it, but he is new to programming so things take time
Hinde 25. aug. kl. 15:59 
A small team are frequently discussing this mod, and working out future features and pipeline for said features. Would definitely recommend getting in the Discord and checking in periodically.
JustAndrew 25. aug. kl. 2:46 
@Parker9044 that is true sadly
Parker9044 24. aug. kl. 16:23 
@JustAndrew devs will probably have a reason. 99/100 times ARMA 3 AI mods die due to engine limitations and frustration. Its not their fault. Just be grateful for what we have so far!
JustAndrew 22. aug. kl. 15:07 
what happened with this mod?did it die?
SlumDoc 8. aug. kl. 15:08 
Running into same issue as Thomas, AI will leave player group and join a different group at random, usually in combat. AI from outside of my group will also randomly join my group as well.
Dr_EC 31. maj kl. 8:29 
What about AI shoot while moving in close battle with debuff in accuracy. AI can dodge by moving left and right, but whenever they fired, they just stood there motionless. That's werird.
HawkSixx 10. maj kl. 13:51 
How do you run the execution animation when the enemy AI surrenders?
Soyuz. 29. apr. kl. 19:43 
Hi, I'm having trouble figuring out what the conditions for AI to surrender is. I've tried having five squads overrun one squad, but they seem to either only flee or fight to the death. Is there a certain threshold or am I missing something?
Hitman 18. mar. kl. 5:26 
Hello great creator of cool mods) can you create a mod for equipment where bots use tanks, helicopters,drones, planes and artillery against infantry in a more advanced way and use different shells for this, for example, with a 10% chance that all the power will be used and not just machine guns?
LEE O C 12. mar. kl. 13:16 
cool, i wanted to try sutin else other than lambs for a change
Tally  [ophavsmand] 12. mar. kl. 12:49 
Just got back on land, and I am hoping to get an overview of the issues that has occured in my abscence
LEE O C 19. feb. kl. 12:16 
is all DCO stuff just a mess atm?
Thomas 26. jan. kl. 13:00 
Hi,
I'm running an antistasi ultimate campaign on a dedicated server and I'm using this mod which I think is the best ai mod available today. Thank you for the amazing job!

I'm just having some trouble with the ai under my control, sometimes they just get out of my group and go reinforce a location nearby.
Is there a way to disable this behaviour or fix it on my end?

Thx
Tally  [ophavsmand] 17. jan. kl. 18:10 
@CalicoJack In editor you can sync a behaviour module with your squad and set it to excluded.
Another option that will reduce inteference with player-squads is to disable dodging for player groups.
That option is found in the Movement section called "Dodge, player groups"
CalicoJack 14. jan. kl. 14:43 
Hello there. Is there a way to make this mod compatible with SOG_AI?
Using the non-dev DCO Soldier FSM mod, i can not find an option to disable functions for the players squad only.
thx
Parker9044 8. dec. 2024 kl. 22:43 
@WatchmenWakeUpOnYT Ohh its the guy that spams Ready Or Not Lobbies. What a small world to see a weirdo like you here. Please go away. Thanks.
WatchmenWakeUpOnYT 8. dec. 2024 kl. 22:28 
Christmas traditions have pagan roots so doing it is a sin:

December 25th: Celebrated as the birthday of various pagan sun gods.
Gift-giving: Encourages materialism, violating the 10th commandment against covetousness
Christmas trees: Idolatrous symbols forbidden by the 2nd commandment (Jeremiah 10:1-5, Deuteronomy 16:21-22).
Santa Claus: A false idol replacing God, breaking the 1st commandment.

The Bible also condemns eating unclean meats like pork and shrimp, and warns against those who disregard the Sabbath:

Isaiah 66:17: Those who eat unclean meats will face God's judgment.
Mark 1: Yeshua's disciples prioritized following him over working on the Sabbath.
Hebrews 3 & 4: Emphasize the importance of Sabbath-keeping by quoting Psalm 95.
Isaiah 56 & Acts 8: Connect Sabbath observance with salvation.
Isaiah 66:23-24: Links disregarding the Sabbath with eternal punishment.
Tally  [ophavsmand] 6. dec. 2024 kl. 23:29 
@Jerry_Lee Not impossible.
Tally  [ophavsmand] 6. dec. 2024 kl. 23:28 
@j0schitadamori God bless you for your good manners!
I wishe veryone was as polite as you.
Jerry_Lee 5. dec. 2024 kl. 17:31 
any chance you will be adding a assault charge or rush module to this or dco squad?
j0schitadamori 29. nov. 2024 kl. 21:09 
Good afternoon, thank you very much for your reply. I found out that the reason was not in your mod, but because of the compatibility problem of the mods Project injury reactions and Improved Melee System. I'm sorry to bother you with this, and thanks again for the prompt response. Your mod is a great one of my favorites. Thank you so much for your hard work, I will continue to follow the updates. Thank you.
Tally  [ophavsmand] 28. nov. 2024 kl. 11:34 
@j0schitadamori hop on the discord and send us a report
j0schitadamori 28. nov. 2024 kl. 10:09 
Hello, thank you and everyone who helped you during the process of working on the mod for your work. This is one of my favorite mods that gives the feeling that the characters really strive to survive on the battlefield by reacting quickly. Unfortunately, I noticed that the mod somehow affects Project injury reaction (RIP) which I also use for arcade), as I like, I will be grateful if you can fix this. In any case, thank you for finding the opportunity to take the time and give the community a new mod.
Tally  [ophavsmand] 26. nov. 2024 kl. 21:53 
@BimJeam8 use the stable version....
BimJeam8 25. nov. 2024 kl. 22:52 
Also, where is the documentation? I see nothing
BimJeam8 25. nov. 2024 kl. 22:51 
What needs to be done to install this mod if using DCO Extras? I thought AI were supposed to hear gunfire. Literally have two squads 50 yards from others engaged in a firefight standing around doing nothing. Do I have it installed incorrectly? What am I missing?
Tally  [ophavsmand] 22. nov. 2024 kl. 0:00 
@Medic4523 Look inside the addon-options
Medic4523 17. nov. 2024 kl. 11:43 
How to disable quick revival for AI? The AI used to take a long time to provide medical assistance, but now there is a scripted animation and in the ace menu the AI doesn't even do anything.
v0t0ms 15. okt. 2024 kl. 13:57 
Can you make this mod compatible with Unit Voiceover?
galaxy 27. sep. 2024 kl. 0:49 
an option that is desperately needed is to allow your team's ai to deal with captives or not. Since they automatically walk up to every captive they end up dying after a few encounters if you have the chance for suicide bombing enabled. Makes a lot more sense for the player to control whether the squad takes that risk of walking up to the captive or not. I can disable ai becoming captives altogether, but then that also defeats the point of the whole system.
Hitman 14. aug. 2024 kl. 12:54 
Get in any empty vehicle)
Tally  [ophavsmand] 7. aug. 2024 kl. 3:49 
@Hitman, the "sprint glitch" is an issue with vanilla Arma itself, there is an option called "Prevent sprint-rubberbanding" in the addon options, switch it on to stop the glitch.
The downside is that the unit will freeze for a little after finishing a sprint.
With regards to the deployment of static vehicles I absolutely agree, and it is not unlikely that I do that either for this mod or for Squad FSM.
Laying mines may require a module or a waypoint of some sorts.
What do you mean by Landin any empty vehicle?
Hitman 6. aug. 2024 kl. 23:15 
You have a very cool mod and I have one request for you. For the mod to become ideal, the only thing missing is for the bots to:
1. be able to lay mines
2. land in any empty vehicle
3. deploy all static and drones uav ugv
Hitman 31. juli 2024 kl. 0:44 
or this function overrun?
Hitman 30. juli 2024 kl. 23:28 
could this be fipo's teleport function?
Hitman 30. juli 2024 kl. 4:47 
Hi, help me solve two problems in your mod. the first is when the bot runs sprint forward it teleports back for some reason. and the second is also when it runs sprint forward it sometimes dies and its body is thrown back a little. how to fix this tell me in which mod files should I delete this?)
Srantika 23. juli 2024 kl. 7:02 
how to use this mod only blufor faction?
spale69 22. juli 2024 kl. 18:18 
People, before complaining about missing functions, make sure that you have inspected everything that the mod offers. There is a module "Soldier Traits" which can be synched to the player and selected to affect units in that group. This module has many settings, one of them is to completely exclude selected units from Soldier FSM.
Lelik 16. juni 2024 kl. 8:54 
Or you can make it even simpler: a user with the nickname VBK0 below suggested the idea of ​​​​disabling the mod for the player’s group, which in my opinion is an even cooler idea
Lelik 16. juni 2024 kl. 8:53 
I played with both versions of the mod, and here is my verdict: the mod is not bad, but it has a lot of disadvantages (both the DEV version and the stable one). The main disadvantage, as for me, is managing a squad instead of a player. That is, I am a squad leader, and my character himself gives orders like “Cease fire”, “Attack”, “Move” and so on. The player cannot influence this, so the problem needs to be solved urgently, otherwise with this mod it will not be possible to play normally as a squad leader
Lelik 16. juni 2024 kl. 8:22 
Is it possible to have a separate mod for the module for the fighting position? I want to use it with another AI mod (disabling the DCO mod does not help, otherwise the module stops working)
[TD]Netjajev 12. juni 2024 kl. 8:57 
This is awesome! But I'll wait until you can disable it for own squad before I'll start using it for real.
Synorexia 7. maj 2024 kl. 22:27 
Units in 3cb factions are switching to pistols. (Besides this, your ai mod is amazing!)
VBK0 29. apr. 2024 kl. 6:49 
Add a parameter to disable the AI on you squad and this will be perfect
andreipetrea32 20. apr. 2024 kl. 1:35 
does it works with GM, SOG and Speahead DLCs?
Parker9044 4. apr. 2024 kl. 16:48 
@Tally thanks man. I look forward to any updates. I appreciate you guys putting in the work.
Tally  [ophavsmand] 27. mar. 2024 kl. 9:34 
@Jamaal: Let me get back to you, it is in the list I just can't remember the name now.
@Taireke: We are working on Squad FSM now which will do exactly that
Jamaal 27. mar. 2024 kl. 4:39 
@Tally i did .
Is it " Disable SFSM" ?
Because it disable the mod even for ennemies AIs in my case