The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Shor's Stone - Bigger and Bolder
20 comentarios
Woodhouse 13 AGO 2015 a las 8:39 
So is this mod abandoned?
Woodhouse 10 ENE 2015 a las 10:43 
@djspeakes1990 any plans to upload these to the nexus a single massive mod? I Can guarantee it would be well received over there, and these mods are taking up a massive amount of my load order (subbed to all of them lol) and it would be very helpful to a lot of people if you uploaded it to the nexus.
moonst0ne 30 SEP 2014 a las 14:28 
id contains 6969 ( ͡° ͜ʖ ͡°)
Lonewolf 29 SEP 2014 a las 18:53 
Any reasons that this is mod three stars?
Denizen 27 SEP 2014 a las 8:16 
@CT 5843 are you twelve or something?
Edgar Family Games 23 SEP 2014 a las 14:29 
Big fan of of your bigger and bolder mods, djspeakes. I was curious as to what alot of those unmarked mods you have up on the workshop were. (was looking at your shared files for more bigger and bolder mods) Whatever they are, I along with the upwords of 3,000 people subscribed to this mod are grateful for your work
Snake 17 SEP 2014 a las 22:10 
TES5edit can probably help clean these files. You can also use it to track down navmesh issues and fix them.
djspeakes1990  [autor] 17 SEP 2014 a las 22:06 
No sir. All I know is the Creation Kit basics. I can't even script.
Snake 17 SEP 2014 a las 22:04 
All I know is TES5edit, but im pretty sure you know of that already.
djspeakes1990  [autor] 17 SEP 2014 a las 21:34 
Well, that can happen because of Navmesh issues, which I'm not too familiar working with. I'll likely be coming back to update all the Bigger and Bolder mods as I learn new tricks of the trade, to make them work better, and also possibly to add even more content like additional clutter and foliage wherever it may be appropriate.
Snake 17 SEP 2014 a las 21:11 
Yeah it was odd, he also once clipped through his patio.
djspeakes1990  [autor] 17 SEP 2014 a las 20:42 
I couldn't begin to understand what is causing this. I checked and double checked that all my custom NPCs' AI packages were set up correctly, but the problem is, they don't always seem to follow them very closely. Maybe the game is becoming self-aware... O.O
Snake 17 SEP 2014 a las 14:42 
Just so ya know, Zandil tends to vanish. I waited two whole days inside and outside his house. Waiting hour by hour but he vanished. I couldn't teleport to him either. So I made another copy and placed him next to me, he also seemed to vanish. Don't know where he goes, but he went somewhere. Also, I don't know if this is because I have the Hunters Guild mod, but when Zandil talks, he has no voice.
Woodhouse 14 SEP 2014 a las 6:49 
I dont suppose you would still consider shrinking your mods to help load order lol.
Woodhouse 14 SEP 2014 a las 6:30 
good point m8.
djspeakes1990  [autor] 13 SEP 2014 a las 22:18 
Also @Mike Shadow I'm not certain what more I could do with Sky Haven Temple, I see nowhere it really could use improvement. I realize it's not as nice or well kept as Cloud Ruler Temple, but that's because it hasn't been entered for thousands of years before the Dragonborn rediscovers it. However, the Blades do add a few things to make it seem more like home once they've been there a while, like bookshelves and stuff. But you can't expect them to try and fix the place completely up and redo all the stonework with the war against Alduin going on. I hate to disappoint, but I'm thinking in terms of lore-friendliness and common sense.
djspeakes1990  [autor] 13 SEP 2014 a las 22:11 
Unfortunately every time I try to load Dawnguard or Dragonborn in the Creation Kit, the program crashes. I have no idea why or how to fix it, but it means no Raven Rock or Skaal Village - Bigger and Bolder. Sorry.
[-]4ndrew 86[-] 13 SEP 2014 a las 19:26 
you should add Raven Rock to the series and maybe skaal village
Woodhouse 13 SEP 2014 a las 17:18 
Do...
ugh...
Can you do...
hrm.
Maybe Skyhaven Temple?
Preferably the outside training area?
Make it more akaviri.
Just stuff. It just looks so barren and dead.
You brought the blades back to there.
It makes sense they would spruce up the place a bit.
Woodhouse 13 SEP 2014 a las 17:16 
Could you possibly improve the mine at all lol