Portal 2

Portal 2

Defiance (Part 2)
67 kommentarer
Silvershadow63 11. feb. 2023 kl. 16:46 
Very Nice. Thanks for the challenge Skyferret. Much Fun!
Skyferret  [ophavsmand] 28. aug. 2022 kl. 11:13 
:)
lumpus2000 28. aug. 2022 kl. 2:43 
One of the best Maps i ever played !!!!
THX !!!!!!! :-) :-)
vallibus 26. dec. 2021 kl. 12:39 
Very nice follow up to part 1.
Der Bejijing 21. dec. 2021 kl. 11:40 
What an amazing adventure.. I especially liked the first puzzle. The lightning however was weird sometimes. Some props were changing their brightness depending on my angle of view, which was a bit annoying but otherwise great work :steamthumbsup:
s36e175 30. juli 2021 kl. 1:13 
Yeah I enjoyed that one, much better than Part 1 which was too much trial-and-error and consequently not much fun..
hub 11. juni 2020 kl. 1:40 
:maglike:
Skyferret  [ophavsmand] 12. maj 2020 kl. 1:57 
Thanks.
StabGami 11. maj 2020 kl. 20:55 
Seriously, some of your maps are better than the original game, and this is one of them. Brilliant design and a super challenging unique way of thinking to get out. Just amazing. Great work.
Skyferret  [ophavsmand] 28. apr. 2020 kl. 3:13 
:)
Calwin 28. apr. 2020 kl. 3:10 
I enjoyed this one quite a bit. I was thinking this is why I still play this game, this is what it's about!
hfmanson 2. okt. 2019 kl. 11:05 
Nice map!
Winnie Wheatley 27. jan. 2019 kl. 21:20 
:qr: Really awesome map! As always to favorites. Thanks:))) :steamhappy:
Skyferret  [ophavsmand] 1. mar. 2018 kl. 6:02 
Thank you.
Expat 1. mar. 2018 kl. 2:44 
Phew, that was a trek. Beautiful and challenging.
Thomas 10. juni 2017 kl. 16:29 
Ahh, these maps make me feel like Wheatley when I solve them
kot16ru 22. feb. 2017 kl. 12:23 
best job. gg. thanks.
lfairban 25. nov. 2016 kl. 21:49 
I liked the last move. Sort of like jam on toast.
bullfrog 4. okt. 2016 kl. 22:04 
Brilliant, really enjoyed this, difficult enough to make you think hard, but doable/not ridiculous, thank you. I tried Defiance (Part 1) before this; it seems to load OK, but stood in lift at the start and nothing happened i.e. I could shoot gun, move, jump etc but lift doesn't move (see public screenshot under my profile)... any idea?
Petutski 22. aug. 2016 kl. 6:57 
Great fun! Thanks!
Skyferret  [ophavsmand] 5. juli 2016 kl. 13:32 
thanks
zazaza 5. juli 2016 kl. 6:16 
Awesome map :)
Skyferret  [ophavsmand] 31. maj 2016 kl. 4:19 
@DeathWish808.........Thanks for the video. I've been actually thinking about adding some more flingin's into the next chapter of the series I'm working on.

Cheers.
DeathWish808 30. maj 2016 kl. 15:46 
Even though I typicall like the fling puzzles more, this was my favorite. Very nicely done and the puzzles were very though out and slightly more diffilcult than normal.

https://youtu.be/HhWladRQ5w0
Skyferret  [ophavsmand] 21. jan. 2016 kl. 12:33 
:)
Trensposys 21. jan. 2016 kl. 11:00 
This one was amazing again. Just the perfect amount of puzzle and clues.. Thanks for building it.
Skyferret  [ophavsmand] 18. jan. 2016 kl. 2:04 
@ tu7650x .......Thanks. Glad you like it.
tu7650x 17. jan. 2016 kl. 16:59 
Very nice suite of maps. Both challenging and great looking. I particularly like the huge rooms and their massive architecture. They are large and very detailed in regard to construction and lighting. These large areas immediately convey a feeling of dread due to their sheer size and bottomless pits.

Also, both parts feature many surprises and well thought out obstacles that force the player to be resourceful (and sometimes quick) in order to overcome the multiple obstacles. Very satisfying to play. Beautiful work Skyferret!
Skyferret  [ophavsmand] 25. nov. 2015 kl. 2:32 
WK2Trailhawk.......In the play-thru video in the comments, what you saw was the actual solution. Perhaps you might have found a different way.
Thanks for playing.
WK2Trailhawk 24. nov. 2015 kl. 14:25 
Wow, that was fun and clever. Had me going around in circles a few times there. After completion I was curious about how others were handling the last chamber so I watched another commenters walk through and noticed a different approach on how to manage the final gap. I was on the upper light bridge with gel and jumped up on the ceiling tile above me. From there I was able to simply jump the gap. The other player spanned the gap with gel on the light birdge and made a single jump across. I'm guessing that this was actually the intended method. Just curious.
dcook 20. nov. 2015 kl. 8:30 
you are an evil person..... Great map!!!! :steamhappy:
Rx 8. sep. 2015 kl. 11:43 
Superb
PsyMan 23. juli 2015 kl. 11:01 
Enjoyed both although I had to abandon part 1 due to some door issues and ending up lost but looks great, enjoyed part 2
Instantiation 11. juli 2015 kl. 10:33 
Constantly makes you feel like a genius. Even better than the first one.
Spaceminnow 16. juni 2015 kl. 16:23 
I am drawing closer to your newer maps :D
Skyferret  [ophavsmand] 16. juni 2015 kl. 4:01 
I suppose part one was a bit of "explore and look" compared to what you're used to. You might find my design methodology in my Hammer maps has evolved a bit towards more logic as you get closer to the newest ones. Hammer was a learning curve at first.

But thanks for playing.
Spaceminnow 15. juni 2015 kl. 22:03 
For me part 2 is much more enjoyable. The puzzle idea are fun and clever :)
Malfaction 17. mar. 2015 kl. 12:16 
Very nice! Need more defiance!! Thumbs up!
ken.roberts 12. jan. 2015 kl. 22:56 
Just great. A deliscious adventure. The Blue Gel climbs at the latter portion were fun fun fun.
glenncook 21. dec. 2014 kl. 22:47 
Great map. Part 1 was wicked too.
quat 3. dec. 2014 kl. 14:27 
More fun stuff - it's possible to grab the laser box through the laser field and bring it all the way to the end !

Possible to skip the first bridge puzzle by transporting the gel outside and jumping through the ceiling. It's arguably much, much harder to do than just doing it like a normal person, but I found it fun :)
Chelliste 3. dec. 2014 kl. 8:59 
Excellent. No bug-traps this time, though there is one place where you have to look very carefully for the way to proceed.
big red foot 2. dec. 2014 kl. 8:05 
I just loved it
racknae 23. okt. 2014 kl. 14:43 
I meant more from a narrative standpoint. Intentionally having a vacuum tube launching stuff into an office room doesn't seem like something Aperture would logically do.
Skyferret  [ophavsmand] 23. okt. 2014 kl. 3:38 
@Sir Spook. The vac tube depositing you into the industrial control room is continuation from where part 1 left off. But thanks for playing. Oh, and I didn't have stuff breaking through the walls because it's reconstruction style. Didn't want to make it look too dilapidated. I suppose some vac tubes busting out of the floor could have sufficed.
racknae 22. okt. 2014 kl. 22:06 
Pretty nice. The tube at the beginning depositing me where it does though makes no sense, though. Make it broken up or something. It would also help make the surrounding room less empty and bland if there was some fallen tubing breaking through the walls.

Second test was good. Interesting method of dispersing the bounce gel onto the bridges. Good work.

Care to try one of mine?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=325612573
kimist108 27. sep. 2014 kl. 14:48 
Enjoyed this one as much as part 1. Makes you think while having fun.
Skyferret  [ophavsmand] 25. sep. 2014 kl. 21:56 
Might be a glitch on your end. I usually put a trigger_once in the departure elevator shaft to trigger point_clientcommand as well as global_pti_ents. I've got a new one that's not finished but it's there to play-test for now (industrial underground style). It's "friends only" published but the doors open if you wish to invite.
The Sojourner 25. sep. 2014 kl. 21:36 
@Skyferret, yeah I recently discovered that the instance was a requirement as well. The odd part is that I can't tell whether there was an output to the @relay_pti_level_end or not, or if it's just my computer being weird with me....
Skyferret  [ophavsmand] 22. sep. 2014 kl. 13:17 
@Mr. Crowley: I actually did play your map a while ago. Excellent work.