The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Darkwater Crossing - Bigger and Bolder
33 kommentarer
denstat 28. maj 2023 kl. 12:13 
@Dagda That’s funny, I have the Morthal B&B installed, and it’s great and has no conflicts with Morthal General Store & Tower, as well as a More merchants mod that adds a blacksmith, and various traveler mods. Never had a CTD. Everyone’s different.
The Dagda (pronounce The Doy-da) 22. maj 2023 kl. 22:21 
for the bigger bolder cities and towns Vortex says all the mods from bigger bolder mods are meant for Oblivion and won't work in the game and game crashes to desk top. Should be look at more on the reason way though. It was a good until stuff started happening.
denstat 22. maj 2023 kl. 12:17 
Nice look, disappointing however that as noted below, no sale menu pops up for Fazir.
-[FF]-Johnny FiveAces 27. maj 2016 kl. 18:21 
@ChaoZer0 @Calamack There is also a New Intro mod that makes it where Helgen isn't destroyed and you raid the Caravan bringing the Stormcloaks to Helgen (There is chance of them fighting like the Storyline Civial War has started though)
jhelin0436 20. mar. 2015 kl. 7:56 
@ChaoZer0 you should try the mod called return to helgen, its a really good mod for helgen which is rebuoldt, but gets built a little at a time. Its here but the better version is on nexus and in my mods its called "TEG return to helgen"
Kardel 16. jan. 2015 kl. 15:20 
I can't seem to find Fazir the merchant? Maybe he clipped through but I was able to see him before.
Meep 2. jan. 2015 kl. 14:34 
@ChaoZer0 I really hope he does that
Saskers 27. dec. 2014 kl. 9:53 
I love your mods! You should make a bigger and bolder for Ravenrock.
KANG 1. dec. 2014 kl. 16:39 
Whenever I talk to fazir, no menus pop up, and therefore I can't sell or buy goods from him. Any help?
ChaoZer0 2. okt. 2014 kl. 13:25 
Are you working on a bigger and bolder Helgen, because i really would like to go see helgen repaired and go there with out being attacked
Llurendt 22. sep. 2014 kl. 20:18 
Oh, ok, that might very well be it! Thanks for the reply, haha. I'll double check that... if I don't reply again, the timing is probably the issue. :D
gordonvl 21. sep. 2014 kl. 0:09 
Very nicely done, the merchant is very much needed here.
Spirit 19. sep. 2014 kl. 16:06 
Well done.
[PD]Green Wairunsornor 19. sep. 2014 kl. 10:10 
nice
djspeakes1990  [ophavsmand] 18. sep. 2014 kl. 20:49 
They're set up to only sell from 8:00 in the morning to 8:00 in the evening, so that might be what the problem is. They're supposed to just be sandboxing while they're not working, but sometimes they can get stuck behind the counter.
Llurendt 18. sep. 2014 kl. 20:35 
It seems that the merchants added to the bigger and bolder villages don't actually trade... I've run into this in darkwater crossing and the village at the base of the greybeards' mountain.

The merchants are standing behind the counter, but only have generic speech, no actual interaction.
JK 17. sep. 2014 kl. 11:24 
amazing
Rogue 17. sep. 2014 kl. 10:43 
it sounds cool
Paulbach 17. sep. 2014 kl. 7:54 
wow this is very nice
MikeOxabigun 17. sep. 2014 kl. 7:36 
Thank you for appropriatly catagorizing your mod rather than just clicking every single catagory like a kid in an elevator pushing all the buttons :)

+1
Cyn Stein-Turner 17. sep. 2014 kl. 7:20 
nice and one question ..does it work with Mod organizer?
Mikk720h 17. sep. 2014 kl. 2:16 
good
MumSlayer 17. sep. 2014 kl. 0:43 
djspeakes1990, loving the bigger and bolder series, have installed/uninstalled many times (load times are what i crave) during play and will eventually make these all a permanent addition. keep up the awesome work and ignore the haters
djspeakes1990  [ophavsmand] 16. sep. 2014 kl. 21:00 
@StrongChad Yeah, I've only posted these here on Steam, not on the Nexus. @PurSpyk!! If Signs of Skyrim modifies the texture of all the vanilla general store signs, then yes, it should be compatible.
StrongChad 16. sep. 2014 kl. 19:08 
Looks good. Wish I could try it, but is it only on the Steam Workshop?
PurSpyk!! 16. sep. 2014 kl. 14:01 
Nice mods, would it be possible to use the signs of skyrim mod to update the generic shop signs you have used?
Disgusting Weeaboo Trash 16. sep. 2014 kl. 13:46 
@OC-121-The_DragonSun If you don't like it, don't bother posting hate comments. Grow up.
OC-121-The_DragonSun 16. sep. 2014 kl. 0:13 
Lame>..
Daglez 15. sep. 2014 kl. 2:58 
@djspeakes1990 maybe player home?
yrmama 13. sep. 2014 kl. 21:40 
First mod that loaded trouble-free!
Changes fit into existing town seamlesly. Not a big deal, but a nice update. Also, the shopkeepers aren't gabby.
yrmama 13. sep. 2014 kl. 13:38 
Going to try out two of your towns & get back to you. Better not lose my boyfriend!
Buzzerker 12. sep. 2014 kl. 14:56 
So no tweaking with the Creatoin Kit necessary then? Ok, I am gonna try it out. Hope it doesn't crash my Skyrim, my wonderful modded Skyrim playground.....I'm trusting you now> I have like 10 virtual girlfriends who are waiting for me.....haha
VinchenzoTheJackal & Shoon 11. sep. 2014 kl. 16:31 
This is a decent mod... a good addition which improves this town.