Stellaris

Stellaris

Repeatable Mastery of Nature Decision
13 kommentarer
GnoSiS 26. maj kl. 10:02 
Will give it a try...
Cheesemongle  [ophavsmand] 10. maj kl. 23:50 
I'm not entirely sure, but nothing has really changed mechanically. Might bump the version later
victoriousdread07 (private) 10. maj kl. 10:31 
do you know if this mod works for 4.0?
Cheesemongle  [ophavsmand] 27. dec. 2024 kl. 17:17 
Or you could spend that influence on habitats instead.
Forever 27. dec. 2024 kl. 12:50 
Of course, like 30 usages for Big planets, 20 for Medium Planets and 10 for small planets
Forever 27. dec. 2024 kl. 12:48 
The mod is amazing! However, I personally think it could be more balanced by doubling the cost with each use and implementing a limit of 30 uses, with the final 10 being significantly more expensive. I'm not criticizing the mod itself, but I feel that the tradition is currently too accessible, allowing players to spam the feature making strong planets early on.
Lucius 29. okt. 2024 kl. 10:39 
it is always the simple mods who add the most. thanks man
Krusken 13. jan. 2024 kl. 7:47 
Awsome dude, thanks! =)
Cheesemongle  [ophavsmand] 13. jan. 2024 kl. 2:44 
There is no limit - the cost of mastery of nature just increases the more you use it
Krusken 13. jan. 2024 kl. 1:57 
How many times can you increse max number? the usal or have you increse it?
Cheesemongle  [ophavsmand] 12. jan. 2024 kl. 19:40 
The AI will use it, yes
I've played with it in zero-habitable galaxies, they tend to go up to 11 districts then stop
Pvt. Parts 12. jan. 2024 kl. 18:21 
Does the AI use this?
Krusken 28. dec. 2023 kl. 2:17 
nice