Garry's Mod
Tda Kuro Miku Append (v2)
196 comentarii
BeanMChocolate 17 sept. 2024 la 19:57 
The game crashes with every single TDA model from you. I believe an update sorta screwed you over.
nathan 3 iun. 2024 la 3:34 
this mod not working for anybody else ?
JayPix1992 22 mai 2023 la 14:21 
Isn't Kuro Miku just another name and/or version Zatsune Miku?
CaptainBigButt  [autor] 28 apr. 2020 la 14:01 
There should be a lot more than that. I'm not sure it'll fit in a steam comment.
Restion 28 apr. 2020 la 12:46 
Executable: D:\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
*Not in Lua call OR Lua has panicked*

Server
*Not in Lua call OR Lua has panicked*

MenuSystem
*Not in Lua call OR Lua has panicked*
CaptainBigButt  [autor] 28 apr. 2020 la 12:40 
Any way works, you can upload it via something like mega or open it as text paste the contents onto pastebin.
Restion 28 apr. 2020 la 11:36 
ok how would you like me to send it?
CaptainBigButt  [autor] 27 apr. 2020 la 22:59 
They crash the game? Would you mind sending me one of the crash dump files in your gmod directory from an npc crash? They appear in the first gmod folder as an MDMP file
Restion 27 apr. 2020 la 11:55 
Alll your npcs crash the game, can you fix it?
CaptainBigButt  [autor] 7 febr. 2020 la 11:47 
I've read all comments (when steam actually notifies me) since 2014 and accepted friend requests as well in case people needed help with mods or learning to model, even if it's only temporary since I can't add infinite amounts of people, though it's slowed down significantly which is nice
nerdy 7 febr. 2020 la 8:59 
your models are CLASSIC of the gmod workshop , I love your work , I didn't expect you to answer me =D.
I used your models a lot in 2014 there were videos of me animating, but I removed them it's been a long time
CaptainBigButt  [autor] 7 febr. 2020 la 8:41 
It was uploaded right at the beginning of 2014 on January 1, which made it an easy date for me to remember. I still have the older v1 models uploaded, just marked as hidden, though I'm not really sure why I never bothered to remove them.
https://i.imgur.com/i9XEZLY.png
The current page is after overhauling the materials though and archive.org doesn't have one from prior to the last updates it received. They were quite fun to work on for a while but I ran out of things to do, new things to try.
nerdy 6 febr. 2020 la 19:45 
until today I remember the day you uploaded these characters in the workshop, I freaked out at the time ,
I don't remember the year, maybe 2013-2014 when you upload the first version
CaptainBigButt  [autor] 6 febr. 2020 la 19:17 
I suppose that would help for procrastination, though it would probably just help you procrastinate longer instead
nerdy 6 febr. 2020 la 17:17 
lets go back , back in time
Nekomite 29 nov. 2019 la 13:31 
I have no idea what anime this is from but i love the red and black hair on her :D
Ṧℎίᶉó 10 ian. 2019 la 6:01 
the my best model
3 29 nov. 2018 la 17:57 
Alright i'm gonna give it a try again see if i can do something about it thanks for the big help and advice youRock
CaptainBigButt  [autor] 29 nov. 2018 la 17:48 
it should just be the alpha mask the overlay uses
3 29 nov. 2018 la 16:28 
I'm making them for gmod and unreal engine but just the the eyes when texturing are problem as i said
CaptainBigButt  [autor] 29 nov. 2018 la 16:27 
you're making these for mmd then, not for gmod?
3 29 nov. 2018 la 16:26 
To create i use pmx editor and blender to work with editing and texturing
CaptainBigButt  [autor] 29 nov. 2018 la 16:24 
what program do you actually use for working with the model?
3 29 nov. 2018 la 16:02 
i use the same thing the pmx editor and a plugin in blender to import and export it but i am just confused how everyone gets it right and texture never gets loaded properly on blender once i do it
CaptainBigButt  [autor] 29 nov. 2018 la 15:35 
you're welcome to add me and I'll see what I can do but I typically use a different program, I've only used blender for importing / exporting certain file types (with pmd / pmx being one of them) so I probably can't help you through any actual work in it though
3 29 nov. 2018 la 14:18 
Alright Thanks for the advice because i bin trying extracting to fbx and obj and all i get is random textures and stuff thanks a lot for the advice!
CaptainBigButt  [autor] 29 nov. 2018 la 14:01 
that looks normal, what you're seeing is probably the append overlay for the eye which in-game is transparent but without transparency enabled may show the default texture with the back being fully white, black, or preferrably the color of surrounding areas
CaptainBigButt  [autor] 29 nov. 2018 la 13:13 
do you have a screenshot?
3 29 nov. 2018 la 13:13 
i apologize because this is off-topic but i bin trying figuring it out 2 days and i'm trying to create cuz of movie that i am making and yea
3 29 nov. 2018 la 13:06 
I got the face texture with the eyes and when i put them it looks only glitch the first part works fine but when i put into face 0_1 which is second fact then it all glitches up so i am confused how you did it
CaptainBigButt  [autor] 29 nov. 2018 la 11:46 
unless you're having issues with your import or export the only alternative i can think of is you're assigning the wrong texture
3 29 nov. 2018 la 11:16 
okay i hope i don't mind asking this question but with what software have you created this and how do you make that eyes stays the way on the model are because i used other softwar that people use to make mmd characters so i made one and extracted it in blender and sense there are textures on internet i was using random once and everytime i tryed using eye textures they never gets correct specially when extracting for example to obj of fbx texture doesn't do the right so i am confused how did you do that with eyes did you script it or else?
Buildinblox 21 nov. 2018 la 13:16 
Restarting Gmod seemed to have fixed it. Must've just been a weird bug
Buildinblox 21 nov. 2018 la 13:08 
For me it's all of your TDA models. Most of the faceposing sliders have started doing nothing at all, and they were working before today. Could other MMD models from other users be causing a problem? I've recently downloaded a couple but that was long enough ago to know that the faceposing on your models still worked
CaptainBigButt  [autor] 21 nov. 2018 la 12:57 
Nothing has changed and in fact the last update applied is listed on this page as being in 2014. How is faceposing broken? Is it only this model or any other models?
Buildinblox 21 nov. 2018 la 12:49 
What happened to the faceposing? Most of it doesn't work anymore
EĿÎ₸Ę_ҎΉ₳ŅTǾM 14 iul. 2018 la 15:11 
Hello, is it possible to add this skin shoes? how to configure additional,
CaptainBigButt  [autor] 23 iun. 2017 la 12:22 
It's a reskin from the original Miku Append mod but the model is standalone.
DemoCrack 23 iun. 2017 la 2:07 
is this a caracter skin
DERO 5 dec. 2016 la 13:11 
Hello, I have featured this player model on my top 25 garry's mod player models video. Check it out.
https://www.youtube.com/watch?v=X7feZtcu5Do
Froob 10 oct. 2016 la 20:07 
i love that character playermodel ^^
Nikk 4 iul. 2016 la 1:32 
Appearing as an error sign for me when I try to spawn it in, please help. Thank you.
Melody 26 iun. 2016 la 19:54 
WATS WRITTEN IN ER EYE1
CaptainBigButt  [autor] 25 febr. 2016 la 20:51 
The DarkRP script doesn't happen to use NPC animations, does it? Send me a friend request and I'll work with you in real-time. I'm happy to accept friend requests when people need help -- unless you'd prefer to leave comments over and over.
KeasKa 25 febr. 2016 la 20:35 
currently this one
models/captainbigbutt/vocaloid/kuro_miku_append.mdl
CaptainBigButt  [autor] 25 febr. 2016 la 20:19 
Which one is the one in use?
KeasKa 25 febr. 2016 la 19:28 
im with Mikasa (im hosting) and these are the only paths i could find:

models/captainbigbutt/vocaloid/kuro_miku_append.mdl
models/captainbigbutt/vocaloid/c_arms/kuro_miku_append.mdl
models/captainbigbutt/vocaloid/npc/kuro_miku_append.mdl
CaptainBigButt  [autor] 25 febr. 2016 la 12:25 
This model uses standard player animations. As long as the playermodel is set and your gamemode uses player animations, it should work fine. What is the path you're using for the model? Could you paste it here?
Micholøbnut 25 febr. 2016 la 10:07 
Yo, I try importing the playermodel into my darkRP server and its stuck in T-pose, got any ideas? ty :)