Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
"Storage Breeding Domes (filled) is full, so Pink lizard 1 was ejected"
Pink Lizard is from the RainWorld mod.
So if it gets stuck at 100%, it doesn't auto-eject them. That's the problem I was trying to describe.
Also, as much as I like the option for auto-slaughter, if you're breeding animals that take a while to gestate, it's not such a great idea. Thank you for the suggestion though.
Also, I wish there was a button for the breeding chambers to eject animals one by one, like the Battery Farms have (the white arrow in the Production tab). Instead, my only options are Eject Animals (all animals are forced out) or Release Animals (all animals leave the chamber)
Apologies if it's a mod conflict I'm not aware of.
I wanted to have use a factory to make components and other similar items but when I checked the list of bills I couldn't find components or advanced components on it at all. I do have a bunch of other mods installed that are adding a lot of other items so I'm not sure if it's that or if the factory restricts what items can be made.
I counted the number of bills that are shown in my factory right now and it has 409 possible bills.
I don't know enough to do on my end to tweak it. If it was possible to, I'd like to push one or both over or find another workaround.
Nothing is technically broken. I can still send people home into their doors/hatches, etc. but the scheduling was very helpful.
I ended up removing all mods and left just this one, but now the kibble disappears immediately after my pawn loads to hoppers and they're still starving lol.
ANd your update did work for me. I only got the battery farm right now.
It seems to act as a Nutrient paste storage? Dont know if this is the fix or it was like that before. But thanks either way for saving space on my ship.And fixing the crash
Anything you need from me that could be helpful to sussing this out?
Reminds me of the time in Minecraft where I connected two attuned tesseracts with a superconducting cable and it ran the whole server out of ram with recursive calls.
Try keeping your farms unconnected from anything and see if that helps as a workaround. Just a hunch.