Stellaris

Stellaris

Overpowered Civics Updated
97 kommentarer
Marcus  [ophavsmand] 5. juli kl. 15:38 
-_-
horse 5. juli kl. 11:02 
Funny interaction, pre-FTL civilizations becoming FTL can get these traits.
barackollama 26. maj kl. 12:13 
noticing that with abhorrent ascendancy no pops can take the noble jobs when im using a materialist/auth empire. the jobs simply dont fill up and stay at zero despite unemployed elites.
Marcus  [ophavsmand] 16. maj kl. 12:34 
I am reworking the civic
AverageArceus 16. maj kl. 12:33 
I'm pretty sure it's this mod, but I was wondering what happened to the GODMODE civic that combined most of the other overpowered civics together into one? I just kinda noticed that it was missing and I cant find it anywhere.
Marcus  [ophavsmand] 15. maj kl. 15:06 
Im working on the next update but the way they changed trade is annoying and I am trying to get galactic conglomerate to function.
Marcus  [ophavsmand] 12. maj kl. 12:54 
because they decided to add a word to it now lol bonus_pop_growth_mult
Ch0mpD13 12. maj kl. 12:50 
Then how do Traits and techs still work?
Marcus  [ophavsmand] 12. maj kl. 12:49 
Thats because they removed pop_growth_mult
Ch0mpD13 12. maj kl. 12:45 
Tbf, it's something I've noticed with ALL civic mods since 4.0
Marcus  [ophavsmand] 12. maj kl. 12:28 
I will look and see whats going but if there are any future issues use the bug reports discussion so that I can keep better track of whats wrong.
Ch0mpD13 12. maj kl. 11:47 
Civics aren't giving Pop Growth, is anyone else having this issue or is it a modded thing on my end
Deagroth 9. maj kl. 18:08 
@Marcus I know it's a bit late, but using "is_ai = no" should prevent the ai empires from taking any of the civics tagged with it as a condition.
CowabungaDude85 8. maj kl. 8:31 
Thank You! Some people should show more appreciation for all modders work.
Marcus  [ophavsmand] 7. maj kl. 16:24 
Im working on it :)
天师砍恶魔 7. maj kl. 9:56 
Update pls
Marcus  [ophavsmand] 21. apr. kl. 7:49 
Yes but it is a low chance. I am still trying to see if there is a way to get them to not use them at all without blocking the player from reforming with the civics.
Cyph the Terrible 21. apr. kl. 0:49 
Can the AI Empires reform their empires and gain these OP civics?
guardian1368 13. feb. kl. 6:11 
can you make a video of stellaris making a leader trait with the event needed to get a leader to spawn with it
because i would like to make my own private mod at least until i am almost average skill

i looked at a youtubers video of simple modding guide but that is 3 years old and it didnt have what i needed
Marcus  [ophavsmand] 25. jan. kl. 19:19 
Yeah I know there is not way for me to lock them out without locking the trait after the game starts
jojobe 24. jan. kl. 5:50 
Currently with this mod NPC have access to the traits.
Marcus  [ophavsmand] 25. nov. 2024 kl. 8:02 
Im going to need more info than you can not see trait I have had other people test this and they can see everything fine.
Marcus  [ophavsmand] 24. nov. 2024 kl. 18:59 
Are you trying to create any specific type of empire? Im in game with just the mod and I see the traits.
Andreusz 24. nov. 2024 kl. 3:16 
I seem to have the same issue - verified, reinstalled the mod etc. Not showing up in the traits
Marcus  [ophavsmand] 12. nov. 2024 kl. 16:56 
You may need to verify your files but Everything loads fine on my end.
Le pp baguette De wewe 12. nov. 2024 kl. 14:59 
For some reason the traits do not show up in game for me even if its the only mod enabled. Is there a known bug that could cause this? I cant find anything.
Marcus  [ophavsmand] 24. okt. 2024 kl. 18:06 
The description does not have all the civics listed but yes galactic Conglomerate is the trade civic locked behind megacorp
Uige 24. okt. 2024 kl. 5:44 
The thumbnail shows a civic called "Galactic Conglomerate" but it's not in the description. Is there a trade op civic added or no?
guardian1368 7. okt. 2024 kl. 22:09 
i want to make my own leader skill which has all the buffs that the class can get that requires my custom civic
also just wondering with your god civics why cant you just have all the god civics merged into one instead of having more then 1 god civic
Marcus  [ophavsmand] 7. okt. 2024 kl. 21:50 
Like when you are starting with psionic pops with psionic destiny?
guardian1368 6. okt. 2024 kl. 6:09 
do you have or know a video about making a leader skill and species trait that requires a certain civic that is really simple and have step by step instructions like your civic psionic destiny
munra66 7. juli 2024 kl. 16:47 
I didn't think about that... damn... thanks :D
Marcus  [ophavsmand] 7. juli 2024 kl. 13:44 
Individual machine empires have council positions
munra66 7. juli 2024 kl. 2:21 
what is with the council position you get from the civics like "deus ex machina"? I thought machines and hive minds have "nodes" instead of council positions and you can't expand the council like other empires... or am I missing something? how do I get the council position?
Marcus  [ophavsmand] 11. juni 2024 kl. 22:42 
Alright I have fixed the issue with them using happiness. I will deploy a fix soon.
Marcus  [ophavsmand] 11. juni 2024 kl. 19:36 
I will look into this and work on fixing it.
S3V3R 10. juni 2024 kl. 13:12 
Unfortunately, an oversight from the original mod carried onto this one: Abhorrent ascendancy's worker caste pops are affected by unhappiness despite what the civic and low caste trait description implies.
Stallout323 28. maj 2024 kl. 13:15 
rogerrrr
Marcus  [ophavsmand] 28. maj 2024 kl. 3:28 
You need ascension theory for them to show up. Forgot to add that to the patch notes.
Stallout323 27. maj 2024 kl. 18:47 
Hey man, for some reason none of the structures are showing up. Novanexus, Mantle Drill, etc
Marcus  [ophavsmand] 22. maj 2024 kl. 13:21 
ok further testing shows that even at 0 it didnt help there seems to be an issue with it costing influence on top of the alloys. will be removing the influence cost on all of the buildings.
Marcus  [ophavsmand] 22. maj 2024 kl. 12:32 
I see the issue I need to fix the prereqs for each of the buildings this makes more sense now why they stop. I continued running the game for another 30 years and everyone stopped building buildings. I will have a patch pushed soon to fix this issue thank you for bringing it up to me.
Wolfram|Alpha 22. maj 2024 kl. 12:26 
The AI didn't have any civics from the mod. From what I could understand from the mod files, the OP building should be unlocked after researching a specific technology and taking an ascension perk, but this wasn't implemented yet. As a result, the building was available from the game start for every empire without any prerequisites.

To address this issue, I changed the ai_weight of the building to 0. This seems to have solved the problem.
Marcus  [ophavsmand] 22. maj 2024 kl. 12:21 
I have just run the game for 30 years and all the AI are building and expanding. Not sure why that is happening on your end
Marcus  [ophavsmand] 22. maj 2024 kl. 12:19 
When I set it to Zero last time the AI were spawning with the civics
Marcus  [ophavsmand] 22. maj 2024 kl. 12:17 
Do the AI have any of the civics from the mod on them when they stop working?
Marcus  [ophavsmand] 22. maj 2024 kl. 12:16 
I will run a game as on observer and see if this issue will happen in it
Marcus  [ophavsmand] 22. maj 2024 kl. 12:12 
Interesting I dont think I have come across this issue but will look further into it
Wolfram|Alpha 22. maj 2024 kl. 11:21 
I conducted some testing using only this mod and observed that the AI stops building after a certain period. They don't construct any districts in new colonies, nor do they upgrade their capital buildings. As a result, they end up with planets that have no districts built and 20 unemployed pops.

I believe the AI is trying to save resources for new buildings such as the Nova Nexus or the Megafabricator. To address this issue, I will try changing the cost of these buildings to require only minerals instead of influence and alloys. This adjustment may help correct the AI's behavior.
I really love this mod, it's extremelly fun.
Marcus  [ophavsmand] 22. maj 2024 kl. 9:42 
I am not having this issue what other mods are you using?