RimWorld

RimWorld

EBSG - Health Genes
10 kommentarer
Alite  [ophavsmand] 31. juli kl. 4:56 
I had tried health on parts in the past and learned the hard way that Rimworld tends to have performance issues when health is manipulated. I never ended up making implant genes because there wasn't a point where I felt the bonuses countered the metabolic cost
Verdeth 31. juli kl. 4:11 
what about postive effects, strong bones (health increase on parts, not all bones but for example arms and legs, unless you want it as a generic option) sturdy spine (minor part efficency, pretty much stuff you get via bionics but natural and on a smaller scale)
Ciurrus 18. dec. 2023 kl. 17:25 
I'll sign up to your discord and shoot questions there, thank you again.
Alite  [ophavsmand] 18. dec. 2023 kl. 17:07 
You're welcome. If those don't help let me know with more specifics about what your goal is and I can see if I have any other links that could help.
Ciurrus 18. dec. 2023 kl. 16:50 
Thank you, I'm going through the links you provided.
Alite  [ophavsmand] 18. dec. 2023 kl. 16:46 
I didn't have a specific tutorial for it, but depending on what kind of help you're looking for, the EBSG Framework may be able to help you.

If you're trying to learn the C# side of it, the source code for the hediff adder class may help as a reference [github.com].

If you're just trying to make your own genes that add hediffs, EBSG Framework has a Hediff Adder [github.com] class, and the Vanilla Expanded Framework has a gene extension [github.com] if your gene needs to be using another class.
Ciurrus 18. dec. 2023 kl. 16:15 
do you have a tutorial or resource you used somewhere for your gene -> organ mods? i've been trying to apply hediffs to body parts for the longest and have gotten nowhere :/ VS community wont install extensions and VScode doesn't work to the Extent VS community should :/
Alite  [ophavsmand] 18. dec. 2023 kl. 15:47 
12 new randomizer genes have been added.
Alite  [ophavsmand] 18. dec. 2023 kl. 4:44 
I can do that. It might take me a day or two, but I'll post here once I'm done.
FungalFish 17. dec. 2023 kl. 19:00 
Hey could you add a gene that exchanges itself with a random damaged gene, or results in a randomly damaged part? It would be awesome for zombie-type xenotypes.