Barotrauma

Barotrauma

Immersive Repairs
830 kommentarer
Kalmorph 3. okt. kl. 4:03 
@Patriote At first, I had the same issue, but once I changed my load order, it fixed (more specificaly, I changed both the "Move/Sellable Wrecks" and its dependency and the "Enhanced Immersion" mods after all AFTER other immersive mods).
Patriote 2. okt. kl. 5:19 
By the way, vent blades no longer spawn automatically
Patriote 2. okt. kl. 5:18 
Thats a clientside issue, make them unsub, quit the game, boot the game, and download the mod from the main menu (doesnt matter if its through Baro or Steam Workshop, aslong as they download it while the game is up)
jekypoutin 28. sep. kl. 9:14 
Hey I noticed a problem today with the mod, it worked fine last night but when I booted up the server today my friends couldnt join cause they were stuck with a download screen that said downloading 0 bytes out of 0 bytes
Zerg 27. sep. kl. 17:42 
Oh I scrolled through some comments, I have to assume this is the vanilla game re-assigning the IDs and it failing. Cause this all works in a new game but that specific save is broken. Oh well!

I love the idea, but we're just a 2 player co-op (and at best 3) so this unfortunately is a lot for 2 people to handle (and we have the difficult cranked!)

Love it tho! keep at it.
Zerg 27. sep. kl. 16:37 
I removed this from our game but now none of the welding tools or plasma cutters work. We were testing it and seeing what was going on.

But now our campaign is borked because removing it broke the vanilla ones.

Any idea's? I know not all mods are able to be removed mid-game.

Just curious
Creator of Tweak Sauce Izzybee 25. sep. kl. 16:30 
OHHH OK GOTCHA I WAS SO STUPID FOR THAT. THANK YOU <3
_]|M|[_  [ophavsmand] 25. sep. kl. 12:07 
@Sui: Either another mod is overriding something or you have concentrated welding fuel inside the torch, which increases its welding speed and allows it to function underwater, but drains the fuel much quicker.

@Creator of Tweak Sauce Izzybee: Make sure to follow load order instructions listed in the description above and put Immersive Repairs above DynamicEuropa. Loading the mods in the wrong order is usually what's causing these permanent particles and draining.
Creator of Tweak Sauce Izzybee 25. sep. kl. 11:38 
Ok so like whats up with the batteries being permanently drained and shocking the air with a particle but not doing anything. Is that immersive repairs or am I just insane
Sui 23. sep. kl. 21:56 
Why I can use welding torch underwater?
Erhl'a 23. sep. kl. 1:05 
For now bandsges is are much more important, cuz bleedings everywhere. But morphine (or other opiates) due to increased requirements and dependencies after patches is still usefull, but not "number one". Deusizine and combat stimulators make sense.
Neurotrauma... I like the idea, but I disagree with a lot about the implementation.
Thanks for the responses anyway. And the sufficiently elaborate commentary used in your mods.
_]|M|[_  [ophavsmand] 22. sep. kl. 13:37 
@Erhl'a: Haven't played as a medic in forever so I don't know how the medical system handles now. The devs supposedly improved on it, but I remember morphine basically being the cure all. We mostly play multiplayer with Neurotrauma enabled.

@Профессионал: Thanks for reporting this. I've now pushed a hotfix. I also made it so air filters stop taking water damage if at 2% condition instead of 1HP which means you now also get more leeway to forget about cleaning it after a flooding if you have a higher quality air filter.
Профессионал 22. sep. kl. 10:37 
With the new update i cannot clean high quality air filter with ethanol, but still can clean normal air filters.
Erhl'a 20. sep. kl. 6:10 
I'm amazed at how much hacky coding there is in this mod, and I can only guess how you even figured out how to use half the things so improperly that everything works.

The pleasure is mine. ^-^
Do you have any ideas about medicine in game? Is the current system in an acceptable state, or are there any ideas on how it could be improved using your approach?
NULLRAD 20. sep. kl. 5:27 
ill wire up water detectors for an auto shutdown then
_]|M|[_  [ophavsmand] 20. sep. kl. 5:23 
@DICK STEEL: I don't think so. Never tested it, but I don't think NT eyes checks for welder's eye afflction.

@Kolariah: I've now configured a minimum amount of oil for sale to all vendors (except clowns/husks)

@Erhl'a: It's been so long I honestly don't remember my intentions behind it. I think I just wanted something custom and reserve the incendium for flamers.

@NULLRAD: Wire a switch/lever to the "DISABLE_OUTPUT" Input and flick the switch/lever. This will stop them from supplying power output and thus stop them from electrocuting when damaged while the switch/lever is active. Don't forget to toggle them back on after repairing, otherwise your turrets may not shoot :captainsinful:
_]|M|[_  [ophavsmand] 20. sep. kl. 5:23 
@Ocean: Regular passive degradation is not affected by the mod, however once the items fall below 50% and start to short-circuit, each time they short they'll receive some additional damage.

@Generic Catgirl:
Fireaxe: 10 laceration damage with 25% chance to double it and a 25% chance to cause 10 bleeding damage.
Halligan: 20 blunt damage with 25% chance to cause 10 laceration damage.

@Mr. Orgasm: I don't like magically vanishing vent blades.
As for the engine and oil changes, those require lua as the backwards force seems to be undetectable with XML for some reason so I can't fix it.
NULLRAD 13. sep. kl. 12:09 
any way to turn off batteries and supercapacitors electrocuting everything? its annoying as all hell
Erhl'a 13. sep. kl. 7:13 
Hey-o.
Why for welding underwater you added concecratedweldingfuel, but not use incendium fuel with double consuption rat?. It's for balance or just you want it that way?
Kolariah 10. sep. kl. 21:17 
Currently playing a campaign with friend and had to enable cheats to spawn engine oil. No vendor in the largest outpost, playing with dynamic Europa, sold any. Sad first time playing for two players wanted to get achievements.
DICK STEEL 3. sep. kl. 10:26 
hello, is this mod compatable with NT eyes expantion? also just wanted to say, great mod and have had a lot of fun
Mr. Orgasm 2. sep. kl. 17:42 
Vents: Blades utomatically deleted when durability reaches 0% (what do you think about this?)
Oil: Oil is to be consumed when moving in ANY direction NOT only when moving to the right, this has to be added for sure! Check this error please.
Engine: Engine wear/deterioration and oil consumption to change smoothly without sudden jumps.

You can check this mod, author did some error fixings, performance and balance for smoother (not easier) gameplay. I'm only thinking about balancing things better.
Thank you for your contribution in community

Immersive Repairs Lua patch Fixed+Rebalanced
Antinous 31. aug. kl. 13:07 
I noticed a pretty horrible bug: Sometimes, if an active Battery is submerged in water, and it's damaged enough that it drains all the power, the Battery will spark endlessly, even *after* you drain the room, turn off the backup power and repair the device.

Since Batteries cannot be replaced, any of them affected by this error are permanently lost.
balderus 30. aug. kl. 10:42 
never mind, now i know how to do it
balderus 30. aug. kl. 10:32 
hello, i have a problem...it seems like ethanol doesnt work well with the air filters...because they are constantly broken and i cant clean them
Generic Catgirl 29. aug. kl. 21:14 
what are the damage values of the halligan bar and fire axe btw?
Ocean 27. aug. kl. 20:54 
Sorry, by acting up I should've said they degrade really quickly and catch on fire. The way the sub's electrical grid is set up is reactor -> batteries -> junction boxes, so we pretty much never see over/under voltage occurring
Ocean 27. aug. kl. 20:52 
Does this mod in any way affect the condition decrease of electronics over time? My friends and I took a sub I had made, refitted it to fit with mods and we noticed the batteries are acting up in this version of the sub. They think it's immersive repairs so I'll ask just in case (I think it was a game update or I messed something up in wiring, we haven't played in a long time but the unmodded version of the sub ran great)
ryangoslinglover306 15. aug. kl. 15:12 
thank you
_]|M|[_  [ophavsmand] 15. aug. kl. 11:43 
@ryangoslinglover306: Yes, but existing shops will not offer the modded items unless you update them with the Update Campaign Store mod.
ryangoslinglover306 15. aug. kl. 6:16 
pls?
ryangoslinglover306 13. aug. kl. 11:54 
is this compatible mid campaign?
_]|M|[_  [ophavsmand] 11. aug. kl. 14:05 
@GumiBear: No, they are one-time use items.

@GameOne: Yes, but existing shops will not offer the modded items unless you update them with the Update Campaign Store mod.

@Marleene: Batteries and Supercapacitors will continue to zap when damaged until they have no charge left, unless you wire a switch/lever to their "Disable Output" pin and activate the switch to disable the batteries/supercaps.

@Fourslash: Aye, thanks for reporting that. I'll fix that with the next update :steamthumbsup:

@Gun_gunblCH: Wrong load order. Please read and follow load order instructions from the description above. Your culprit is most likely DynamicEuropa.
Gun_gunblCH 11. aug. kl. 13:39 
For some reason electrical panels and batteries start visually zapping at some point, with batteries completely not working - not for charging themself nor batteries inside. No operations with wires nor repairs help, batteries just continue sparking and not working. Anybody else have this problem?
Fourslash 6. aug. kl. 6:05 
Hi, there seem to be a small error in premium engine oil recycle recipe - it uses empty can of regular oil instead of premium one. engine/engine.xml:1027 there should be identifier="premiumengineoil" instead of identifier="engineoil"
Marleene 3. aug. kl. 3:41 
I'm having a elettrical problem. Everytime that the whole submarine is off, when floaded you get costant zaps. This makes the game impossible to play. Is this a bug?
GameOne 2. aug. kl. 11:56 
does it work if added mid-campaign?
GumiBear 28. juli kl. 13:46 
can welding cartridges be refilled? if yes, how?
_]|M|[_  [ophavsmand] 20. juli kl. 10:18 
@DeadVale: You clean it by putting ethanol in it, then holding it in your hands and using it with RMB+LMB.

@Quaetws: If the safe craker isn't breaking the safe, either you placed it too far from the center of the safe or another mod might be overriding the safe.

@Ramazan23: It's stated in the description of Enhanced Immersion that it should be placed at the very bottom of your load order and only above one specific mod listed as well.

@Starempire42: Yeah I'll probably add that.

@Хоулищит, @GasDungeon: This has been asked way too many times by now. I'm sorry, but I don't know how I should make things more clear... Please follow load order instructions to solve the issue.
Мистер Свага 20. juli kl. 10:02 
The electrical panels electrocute endlessly and kill the entire crew when they flood, what should I do?
The mod doesn't seem to be working
Starempire42 19. juli kl. 15:49 
Any chance you could make engine oil + air filters have quality to them? IE like masterwork airfilter and masterwork engine oil
AlphaSkittlez 19. juli kl. 12:10 
You think a new patch for Robotrauma Remake could be done
Ramazan23 18. juli kl. 13:52 
Please, add to load order "Enchanded Immersion"
It should be located BELOW your mod in the list.

It was found out experimentally. Otherwise, you will not have to replace consumables in mechanisms such as oil, etc.
Quaetws 15. juli kl. 10:38 
Why i cant break outpost safe?
GasDungeon 15. juli kl. 9:18 
supercapacitor always broken and electrise, how fix this? Because, when i use instruments, this show how repaired, but the power's not flowing
Alikowy 14. juli kl. 11:16 
@goodcat, @SlobSlore, I've had same issue and narrowed it down to performance fix mod, you need to lower map entity interval to 1 in performance fix config
Gubbins 4. juli kl. 22:41 
Not making a diving mask variant of the welding mask is a criminal move, hopefully you can add something like that in an update for this because it would be greatly appreciated for fellow ballast denizens like myself
DeadVale 29. juni kl. 19:46 
Can't figure out how to clean the air filters, is it not the sprayer?
Checkered Scones 23. juni kl. 7:49 
You should make it more feasible to recharge supercapacitors and fight abyss creatures, because this mod makes abyss creature figthts extremely difficult.
Checkered Scones 23. juni kl. 7:47 
You should add an item like electrical tape or a unique upgrade which prevents discharging from batteries/supercapacitors so abyss creature fights are less obnoxious