XCOM 2
[WotC] Amalgamation Pexm Bridge
13 kommentarer
EvilBob22  [ophavsmand] 30. aug. 2024 kl. 11:09 
The setting to enable PsiAmps/PsiOperative armor is no off by default. It's still there in the configs, un-comment to re-enable them. (Remove the ";" before the "+AllClassAllowedWeapons" and/or "+AllClassAllowedArmors".)
XpanD 11. dec. 2023 kl. 10:30 
For what it's worth, Amalgamation works pretty well for setups like that too, provided you combine it with mods like Choose My Class and/or my Console Helper. I almost always use characters from other franchises, roll a few random classes and then see what would be the best fit thematically. Pretty fun!
grammarsalad 11. dec. 2023 kl. 10:05 
I actually don't think too much about perk selection, just going with the "theme" of the character, so that might be my main problem, lol
grammarsalad 11. dec. 2023 kl. 10:03 
Agreed! Lol, I'm at a point where I've amped up the difficulty to the point where I cannot finish the game with proficiency classes. (A more skilled player may not have these same issues, lol.) But, I actually like how chaotic and difficult it is, and so I'm looking for ways to make my squads a bit tougher... But not tooo much. I like that I have to bug out of a lot of missions early else lose my team. Good fun!
EvilBob22  [ophavsmand] 11. dec. 2023 kl. 9:47 
Yeah, RPGO does have a similar vibe. I personally think it's OP, but no shade to people who use it; I'm a firm believer in everyone playing XCom the way they want.
grammarsalad 11. dec. 2023 kl. 9:26 
Ahh, that is cool. Like rpgo, but more. I think I will try that out, but first I want to try rpgo (still perfecting my proficiency setup.)
EvilBob22  [ophavsmand] 10. dec. 2023 kl. 18:13 
It's a fun setup. You get three rows of abilities, but they are semi-random as to which ones you'll get. There are hundreds (or thousands with extra spec packs) of combinations, so you won't get 2 soldiers with the exact same combo. But, even if you did, the abilities you have available are semi-random as well.

Instead of "my soldier of class X just went up to rank Y, so I'll select ability Z, like always", you have to think about what option you'll want to choose every time.
grammarsalad 10. dec. 2023 kl. 17:40 
See, things like this make me kind of figure out what this Amalgamation thing is all about.
EvilBob22  [ophavsmand] 10. dec. 2023 kl. 13:46 
Just updated:
1) enabling psionic weapons can be restricted based on what weapons were enabled before -- prevents (for example) flamethrower primary classes from using psi rifles and all their flame abilities breaking
2) Stukov's request to disable psi amps by spec -- especially helpful for specs with abilities that only work with their own custom psi amps.
TePª 10. dec. 2023 kl. 2:41 
Noice
EvilBob22  [ophavsmand] 9. dec. 2023 kl. 19:12 
Thank you both!
RustyDios 9. dec. 2023 kl. 19:05 
Thankyou, from the PexM team, for putting in the time and effort to create this mod. Great work!!
Stukov81-T.TV 9. dec. 2023 kl. 16:13 
great work!
i'd just wish there was a setting that would exempt certain specs from getting access to the psiamp if turning on the universal switch ... but alas i guess i am out of luck

Nevertheless awesome stuff again, and i am sure many people will love it