RimWorld

RimWorld

Stoneborn - Delights
189 kommentarer
Schadock [The Angeloids] 28. sep. kl. 3:49 
@TSense also changed, no longer allows to use different ingredients for the same process (human or insect corpses are seen as not the same)
TSense 24. sep. kl. 10:42 
??? but it uses [SYR] Processor Framework, which is already on 1.6 and still works the same way
Schadock [The Angeloids] 14. sep. kl. 6:32 
to anyone not informed with 1.6 barrels/brewing and similair processes have changed making it a bit different
theDehumanized 24. aug. kl. 16:09 
I still miss you Stoneborn - Delights mod
camomo bbl enjoyer 22. aug. kl. 9:38 
i WILL pee myself if this mod is not updated and married to me IMMEDIATELY

... Det pls i beg of thee
MarcelHard 14. aug. kl. 12:13 
me patiently waiting for this mod to be updated to buy the DLC since I am NOT legally allowed to play the game without it
here's a hotdog to gain energy :2017stickyhotdog: and an icecream because it's hot :2017stickypopsicle:
TSense 14. aug. kl. 12:03 
Rock! And! Stone Brotha!
theDehumanized 13. aug. kl. 3:26 
I missed you Stoneborn - Delights mod
AlexanderHolliday 25. juli kl. 6:30 
@DetVisor I can't wait! I'm wanting to make as crowded, and packed a planet as I can. I'm using your Stoneborn now, so I can't wait to stir this into the pot to!
DetVisor  [ophavsmand] 19. juli kl. 1:20 
Worry not, all my mods will be updated.
Cookie of Fish 18. juli kl. 20:27 
no, none, I personally assassinated detvisor
deadmanreaper13 16. juli kl. 4:20 
any plans for 1.6?
MrRubio 24. nov. 2024 kl. 5:00 
my pawns can't get drunk with this mod
Nova Solarius 23. nov. 2024 kl. 14:46 
@Karl: research beer brewing. You will find the shatterbrew in the brewery.
Karl 2. nov. 2024 kl. 6:42 
how do you make shatterbrew i cant find it anywhere
Cheesex 25. okt. 2024 kl. 7:03 
I think Allan forgot to add details to the redspice needDef
Autismus Maximus 8. okt. 2024 kl. 8:18 
WHERE IS THE RED SUGAR
MarcelHard 8. sep. 2024 kl. 21:15 
is there a reason to why the research is so expensive, mainly the barrel casket, compared to things like beer brewing?
Roque the Rogue 21. aug. 2024 kl. 16:39 
Did the glimmerqaartz yield get adjusted? because I'm getting 1 or 2 per 8x4 veins :(
Arky 14. aug. 2024 kl. 14:04 
It would be good if only dwarven settlements sold dwarven delights
DetVisor  [ophavsmand] 28. juli 2024 kl. 2:04 
If you have a lot of plant mods and no UI mod it might be hard to see, do the others show up?
Sushi Snacky 27. juli 2024 kl. 21:00 
i cant find the bladeroot when i am looking through my plants to farm. do i need to find it somewhere else or am i really that blind?
cubicPsycho 24. juni 2024 kl. 21:52 
I'm not sure why this is the case but this mod seems to disable the mood buff for consuming alcohol for me
Usernames Are Hard 20. juni 2024 kl. 15:50 
K thanks
DetVisor  [ophavsmand] 19. juni 2024 kl. 6:50 
Yes, it's just rare so it doesn't show up more than steel or plasteel.
Usernames Are Hard 18. juni 2024 kl. 23:02 
Is glimmerquartz a deep drillable resource? And, if not, is it possible to add it as one?
DetVisor  [ophavsmand] 28. maj 2024 kl. 18:32 
Interesting, thank you for letting me know.
The Insane Hatter 28. maj 2024 kl. 17:44 
I'm sorry for the earlier comment! After looking into files I realized it's an issue with the other mod, not yours. they have a discrete list of beverages rather than point out a specific chemical. I just added yours to the list in my game. At any rate thanks for cool mod, it's one of my future must haves =)
DetVisor  [ophavsmand] 28. maj 2024 kl. 14:44 
It could be but I'm not really planning to due to the differences in how they're made and their effects.
The Insane Hatter 28. maj 2024 kl. 14:13 
Hey, great mod. I love the dwarven flavor and the new mushroom crops you added. However, I noticed the new ales and drinks don't count as alcohol for the "alcohol needed" precept from vanilla ideology expanded. I tried modding my game to make it so but I failed haha. Is it possible to add a toggle so that it counts? I want to make my dwarves constantly drunk haha
Lava 8. maj 2024 kl. 9:24 
Alright. thanks for the quick replies :bulletkin:
DetVisor  [ophavsmand] 7. maj 2024 kl. 23:50 
Around that size usually, yes. The high spawn amount is also to balance the rarity of the chunks, you should only get a chunk every 4 ores you mine. It shouldn't be because of the biome unless Helixien did something weird.
Lava 7. maj 2024 kl. 22:46 
Hmm. It could possibly be because I spawned in the grasslands from regrowth (never played in it before, so I wonder if the biome makes ore spawn rarer). Though I did land on large hills and there is a lot of rock. How large are glimmerquartz vein deposits usually? The ones on my map are around 8-11. It might just be the biome
DetVisor  [ophavsmand] 7. maj 2024 kl. 22:33 
I did make it fairly common to assure addictions aren't too hard to deal with, it should be replacing rocks and not other ores though.
Lava 7. maj 2024 kl. 16:15 
Are glimmerquartz veins supposed to be common? It's over half of my ore spawns.
DetVisor  [ophavsmand] 5. maj 2024 kl. 22:12 
It's a different chemical.
Handicast 5. maj 2024 kl. 17:10 
Hey, could you make it so the alcohols work with Vanilla Ideology Expanded - Memes and structures? theres an Alcohol: Demanded precept, but drinking shroom ale doesnt fit with the precept for some reason.
MarcelHard 3. maj 2024 kl. 7:12 
gigachad. cannot wait to be back home to come back and play a DRG-like colony, R&S
DetVisor  [ophavsmand] 3. maj 2024 kl. 6:52 
Mod has been updated to 1.5, small tweaks here and there, research has also been tweaked but nothing major has changed, PLEASE use the new version of Processor Framework being maintained by ViralReaction: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3210544395
Evan 24. apr. 2024 kl. 12:27 
Any progress on the update for 1.5?
DetVisor  [ophavsmand] 14. apr. 2024 kl. 22:40 
It will be updated, there have been some slight code hiccups.
Kevin McScrooge 14. apr. 2024 kl. 20:45 
Hoping for an update to this wonderful mod soon, many thanks!
DetVisor  [ophavsmand] 13. apr. 2024 kl. 2:41 
I'm not, unfortunately I heard the original author has moved on from modding so it seems I'll have to switch over to the unofficial 1.5 update.
Evan 12. apr. 2024 kl. 14:16 
Oh also, this mod is frankly utterly fantastic. I love how each drink or drug provides a unique but balanced effect that encourages their usage without going overboard and becoming too powerful.
Evan 12. apr. 2024 kl. 13:36 
Are you certain the SYR processor framework will be updated for 1.5? The last update was in 2022 and the mod author seems to have gone radio silent at least for the time being.
MarcelHard 11. apr. 2024 kl. 10:16 
CE technically only adds melee crit and parry chance, so I would say if it's dmg, it should be ok. I'll prob play in a couple weeks from now, when mods are updated and shit and test it.
And F not being able to rename it to Bittergem
DetVisor  [ophavsmand] 11. apr. 2024 kl. 9:54 
Not sure, the mod adds some drugs that alter melee damage so I just wanted to prevent any issues and no, oddly specific to make a setting to allow you to rename a drug.
rex6564 11. apr. 2024 kl. 9:47 
@MarcelHard bro its a drug mod why would ce need to patch it lol
MarcelHard 8. apr. 2024 kl. 6:23 
Is this mod really not compatible with CE or is it a joke because of your other mods saying things like "I guess...?"? is there an option to change the rename Glimmer?
DetVisor  [ophavsmand] 3. apr. 2024 kl. 15:57 
Sorry chap, maybe by 1.5's full release the framework will be updated.