Total War: ATTILA

Total War: ATTILA

Bug Fix for #Medieval Warfare
49 kommentarer
自城 19. juli kl. 10:28 
great mod
CadianCastellan  [ophavsmand] 6. feb. kl. 21:27 
I'll have to work on the faction names, that was rather strange, didn't think axxxe would change those. I did fry my computer and lost all the editors and mod packs though, so it night have to wait.
CadianCastellan  [ophavsmand] 6. feb. kl. 21:25 
well my bad, a bit of a false advertising on my part. the pics have been removed now.
the author of the MW mod has a strict no-submod policy, and he is especially against the idea of StartPOS editing. Hence the faction unlock function of this submod has been removed.

Don't freak out bro, it's just a game, there are far better things to do, like... pray a rosary or smth... Chill.
giulio2008 6. feb. kl. 8:59 
I need some help.
I downloaded this mod to fix some problems but it did not work.
I downloaded the mod in the correct order but still i cannot play with venice, genova, latin empire and more.
This factions just do not appear to be available in the main capaign.
How can i fix it?
What's more the names of the nations in the campaing are those of total war attila and did not change...
Thank ypu for your help
[S.P.Q.R.] Kefkaius 19. nov. 2024 kl. 20:27 
Hello, if you can fix Rome city crash on battle, would be great!
Iviatus XII 19. okt. 2024 kl. 13:34 
Please make a submod for 2x unit size
CadianCastellan  [ophavsmand] 29. dec. 2023 kl. 4:26 
Well, kek kek, announcement: I got in touch with the Medieval Warfare devs, they are still working on and constantly updating the project so this mod will just constantly get outdated. I do not fully comprehend its workings, and this submod could very well have compromised the base mods and tarnished MW's reputation, creating bugs that weren't there.

This mod has been put on hold, indefinitely. It's been nice working for you folks, but eh... yeah. Good luck.
CadianCastellan  [ophavsmand] 27. dec. 2023 kl. 21:12 
AFAIK nothing I've done cound have lead to this. KV rule is just string of modifier, no mechanic-disabling function in there. An di think I've found more byzantine bugs, *sigh, it's almost like there's no end to this...
CadianCastellan  [ophavsmand] 27. dec. 2023 kl. 21:08 
Also I haven't made changes to Kiev. Not yet, not before my current Byzantine campaign is finished.
CadianCastellan  [ophavsmand] 27. dec. 2023 kl. 21:07 
I'll run some tests... guh this is going to be pain. Also, maybe you can't sally forth when you have no field army in the settlement, with just a garrison. Maybe it requires a general, a character?

AI frequently sallies forth to meet me in the fields. Maybe it's before I made changes to KV rules and re-enabled naval battles. Don't know(
CadianCastellan  [ophavsmand] 27. dec. 2023 kl. 21:03 
Whut... I have no idea why is that happening
MykeMorbius 27. dec. 2023 kl. 10:36 
Playing as Kiev, I don't have the option to sally forth when I'm under siege. I have both Legacy Tech and Faction Tech mods on so would that be the reason somehow?
Garde_Officier 24. dec. 2023 kl. 11:35 
Thanks for the hard work even during Christmas :GoldenEagle: :Dignity:
CadianCastellan  [ophavsmand] 24. dec. 2023 kl. 9:37 
Also, merry Christmas, and happy holidays folks, have fun.
CadianCastellan  [ophavsmand] 24. dec. 2023 kl. 9:34 
Well, my replay also crashes... sadly. Fixing that is beyond my abilities.
Found some upgraded unit unavailability. Fixed.
TW is hard to mod Lol
Mizuki 21. dec. 2023 kl. 16:50 
thank you so much for updating, may I know if the replays are broken with medieval warfare? It crashes to desktop with finish loading.
CadianCastellan  [ophavsmand] 18. dec. 2023 kl. 0:18 
Wow, we have a SERIOUS problem with Rus units and garrison duplication and such... Will fix soon
CadianCastellan  [ophavsmand] 17. dec. 2023 kl. 23:37 
Guh, what have I done to deserve this, now I'll have to pump out an update Lol
But yeah, Guess people are chiefly here for the faction unlock feature XD
CadianCastellan  [ophavsmand] 17. dec. 2023 kl. 23:22 
heh, it's an honor
Garde_Officier 17. dec. 2023 kl. 12:57 
Thank you for popping up on the front page, introducing me to this mod
CadianCastellan  [ophavsmand] 17. dec. 2023 kl. 3:21 
Scotts exist, and are playable. make sure you have all DLCs. I can probably tell which DLCs you need to get for specific factions(
CadianCastellan  [ophavsmand] 17. dec. 2023 kl. 3:19 
Guh, I have no idea what's happening guys, with so little information available.
Send me screenshots in Discord will ya
mrban2499 16. dec. 2023 kl. 17:17 
I've sorted it for you, but it doesn't have any English, Scottish, or new countries.
kreia 16. dec. 2023 kl. 9:45 
hi guys getting a ctd on choosing scotland all mods in the right order no other mods
CadianCastellan  [ophavsmand] 16. dec. 2023 kl. 1:16 
And these changes would be in line with Medieval II
CadianCastellan  [ophavsmand] 16. dec. 2023 kl. 1:15 
Also I might just leave techs as it is now, and proceed to modify Technology bonus effects, and remove all military recruitment buildings above lvl 2.

Because, well, I figure the unlocks are working as intended, you have the 'High' tier with heavy cavalry, and 'Late' with the cannons. make sense, and would be a lot easier to mod. Would probably be incompatible to existing saves tho, sadly
CadianCastellan  [ophavsmand] 16. dec. 2023 kl. 1:09 
PS: Sorry guys I want to work on an EU4 mod. I'll be back in a month, modifying an existing Total War mod is a very taxing endeavor, I'll take a break for now Lol. I will continue to provide support for MW. have fun.
CadianCastellan  [ophavsmand] 16. dec. 2023 kl. 1:07 
Yep, that's definitely it. C*A hass been greedy for some time now, you need a boat load of DLCs fo rfull MW content. Possibly all of them !
Kingdom of Heaven 15. dec. 2023 kl. 8:11 
I do not have all the dlcs to the game, could that be the issue?
Kingdom of Heaven 15. dec. 2023 kl. 8:10 
hi, I just started the game after installing all the mods but the playable factions are very limited, nowhere near to this one. Its like this mod is not working for some reason
CadianCastellan  [ophavsmand] 15. dec. 2023 kl. 0:17 
Legacy Tech
Faction&Tech
MW-Graphic
MW-Pack 1
MW-Pack 2
MW-Base
MW-Models

First two inter-changeable, consult MW-Base Pack for more info
Ostrogoth2299 14. dec. 2023 kl. 7:49 
What is the load order?
MykeMorbius 13. dec. 2023 kl. 22:55 
Kiev. It's cool but my fam is King, Queen and son who died at age 16. That's it.
CadianCastellan  [ophavsmand] 12. dec. 2023 kl. 8:36 
Also, naval boarding actions are... sorta fixed. But kill rate between professional marine are very high, still no combat animation, just an inta kill. Something to do with kv_rules. Still need help on this one. Chose your engagements cautiously, you won't win when out-numbered!

But, transport fleet are still weak against naval boarding. You'd stand a chance.
CadianCastellan  [ophavsmand] 12. dec. 2023 kl. 8:28 
Final tweak for them Byzantine.

~Byzantine Pikemen(high) upgrade moved to ‘Age of Cannons’, to better simulate the age of ‘Pike and Shot’.

~Removed ‘Weapons Upgrade’ buildings for all factions, since MW base mods gave its building effects to ‘Amour Upgrades’ chain. •Localization text changed accordingly.

~Library now requires Timber resource. Since you know, books and shelves and all.

~‘Siege Workshop’ wood military upgrades now require Iron resource, and renamed to ‘Firearms Workshop’, since you know, it builds all the lategame firearms.

~Greek Fire Siphon troops now use correct Siphon unit card, no longer Handgunners'.

(That’s basically all done for Romans. Planning to somehow add mercenary upgrades, without the making tech panel to cluttered, so that wild mercs aren’t completely useless)
(Russian update takes priority)

Savegame compatible.
CadianCastellan  [ophavsmand] 12. dec. 2023 kl. 4:26 
Welp. I played as Byzantine well into the 200th turns. It's a sav-specific problem you see.

Check if there's an extra-strong AI faction doing massive auto-resolves all the time. If it exists, kill it, or give it an influx of donation and encourage it to stop doing whatever 's crashing your game.

Attila is possibly the most unstable game CA's ever produced. It happens. I've lost campaign saves like this as well, my condolences XD
CmBam 12. dec. 2023 kl. 2:21 
i playing with the grand duchy of kiev and the adter 67 turn tha game its crassing and leaving
CadianCastellan  [ophavsmand] 9. dec. 2023 kl. 22:53 
Alex95, either you have found a major error in MW mod design or you require assistance. Please specify your condition Lol
CadianCastellan  [ophavsmand] 9. dec. 2023 kl. 22:48 
And to avoid lategame crash-to-desktops, stutter and lag.

Click on your national emblem to go to the 'Summary' tab, navigate the second section and find Imperium. Hover your cursor on the Imperium bar to see its requirements and effects
CadianCastellan  [ophavsmand] 9. dec. 2023 kl. 22:46 
That is limited by you IMPERIUM levels. The bigger you get, the more technologies you have, the higher your Imperium, the more armies, agents and navies you can field. That is vanilla Attila game design, not anything that needs to be 'fixed'.

Note that Medieval Warfare mod does decrease the Imperium effects, you field less armies than in vanilla, to simulate how field armies are smaller in the middle ages.
Gothicus 9. dec. 2023 kl. 18:29 
Playing as Nicea. Can't recruit any more armies above 4.
CadianCastellan  [ophavsmand] 7. dec. 2023 kl. 21:52 
WHICH FACTION ARE YOU PLAYING AS PLEASE SPECIFY(loud)
Alex95 7. dec. 2023 kl. 9:22 
but it doesn't let me recruit a commander....please help me
CadianCastellan  [ophavsmand] 7. dec. 2023 kl. 6:35 
Hm... next faction to be sorted out would be... Grand Principality of Kiev. Although by this time Kiev itself would have been a burnt down husk, fallen victim to the vying principalities. But it's what we've got.
CadianCastellan  [ophavsmand] 6. dec. 2023 kl. 0:07 
Now mod includes Faction unlock feature. See description and change logs.
Restores the number of available factions to that of Medieval Warfare 'Base' pack, instead of that of 'Pack-1'. Now you should have a few more factions, like the HRE, Sicily, Principalities of Kiev and Vladimir, Sultanate of Rum and Morocco to play with.

Cheers
CadianCastellan  [ophavsmand] 5. dec. 2023 kl. 0:40 
Take a look at REQUIRED ITEMS and you'll see
CadianCastellan  [ophavsmand] 5. dec. 2023 kl. 0:39 
Good lord no, it's for Medieval Warfare. A more vanilla style medieval mod.
ChampTwoes 4. dec. 2023 kl. 23:05 
is this mod for 1212 modZ?
CadianCastellan  [ophavsmand] 4. dec. 2023 kl. 8:46 
Oh right, load order, above MW base mods, that's it.