Portal 2

Portal 2

Barriers | Part 1
44 kommentarer
Malia 18. apr. 2021 kl. 8:59 
Nice challenge.
vallibus 20. dec. 2020 kl. 13:13 
Short 'n sweet.
hub 5. juni 2020 kl. 12:24 
:maglike: Cool aesthetics.
Avatar 26. jan. 2018 kl. 2:36 
awesome
bullfrog 20. apr. 2017 kl. 2:53 
Good puzzle. Short and sweet and looks great
cochetmichel49 19. apr. 2017 kl. 5:23 
Nice, funny and beautifull !!! Thanks
Turrets Turret 14. feb. 2016 kl. 11:24 
i like to work with the cube, 10/10
SHARPAAAYYYYYY 17. aug. 2015 kl. 7:19 
youre a big head
Yuuubi 9. mar. 2015 kl. 10:09 
I like the atmosphere :)
You can bypass the entire puzzle though : https://www.youtube.com/watch?v=GC-Ns21ehRY&feature=youtu.be
Petutski 9. mar. 2015 kl. 0:12 
Beautiful logical remote cube manipulation.
SteemStream 3. jan. 2015 kl. 18:35 
I was your 1000th current subscriber :D
Almisuifre 25. nov. 2014 kl. 11:56 
As simple as enjoyable, nice design, nice logic ! Well done.
Shane  [ophavsmand] 9. okt. 2014 kl. 8:44 
@Skyferret Thank you. It means alot from you :D
Skyferret 26. sep. 2014 kl. 1:44 
It's so dirty in there you can almost smell it. Good aesthetics. Some straight forward but good logic.
kube 18. sep. 2014 kl. 18:54 
This is a smart, beautifully laid-out puzzle with spectacular detailing! Moar please! :)
Shane  [ophavsmand] 17. sep. 2014 kl. 16:40 
@KubeKing4556 Thank you <3
kube 17. sep. 2014 kl. 14:33 
@Mr. Matrix: CS Goat recieved the detailing and 'destroyed' effect by using a tool called Hammer Editor, a relatively complicated tool that allows you to create maps directly using the assets from the game. The Perpetual Testing Initiative doesn't have this ability, as it doesn't give access to those assets and other tools. If you are interested in the Hammer Editor, I recommend you give it a Google search, but I've got to warn you, the level of detail in this test requires hard work and dedication.
The Sojourner 14. sep. 2014 kl. 14:05 
The entrance and exit kinda reminds me of Rand0mNumb3r's tests...not quite complete, but doable...
The test itself was pretty good.
taklangla 14. sep. 2014 kl. 3:04 
great puzzle :-)
🌸Sol :3🌸 13. sep. 2014 kl. 18:55 
how did you do all the detail and make it look destroyed? as a test-making beginner it would be good to know how
commander2005 13. sep. 2014 kl. 1:14 
Nice work on the details!
SmokeWins! 12. sep. 2014 kl. 10:21 
nice map ;)
RmR 10. sep. 2014 kl. 8:13 
Nice)
| \_/ () 10. sep. 2014 kl. 3:11 
Nice puzzle. Kinda starts and ends instantly and strangely, but othrwise it's very well-made!
patrick 9. sep. 2014 kl. 18:51 
Nice puzzle, nice map.
Equinox FR 9. sep. 2014 kl. 13:49 
Excellent, vey nice atmosphere, thanks for mapping.

Spoiler beware it is not a blind run !

Shane  [ophavsmand] 9. sep. 2014 kl. 12:21 
@RubyCarbuncle ≠SG-1≠ Thank you! And I know, I am planning on adding at least an exit later, I just have been really busy lately. It should be a smooth transition for this series! :D
Rubycario 9. sep. 2014 kl. 3:59 
Very nicely done. Simple, yet effective. Every test element had a good use in this one, with an equal amount of guidance for the cube and use for the player, as in the player actually made good use of the button instead of just placing a cube on it. xD

Just out of curiousity, though, why not add proper entry/exit elevators? Doesn't really affect the chamber in any way, but it still felt a bit empty with out it, you know?

Thumbs up from me! :p2orange:
hummakaluva 9. sep. 2014 kl. 2:55 
Very nice design, both puzzle and the room. Maybe make some kind of real entry and exit?
ZAEROS 9. sep. 2014 kl. 1:03 
Good fun map, all required parts are fully on show but still is quite tricky to solve, Enjoyed, Thank you.
quatrus 8. sep. 2014 kl. 12:29 
Nice cube shuffling puzzle....thanks for creating.
Tuleby 8. sep. 2014 kl. 8:07 
GJ :p2cube: thanx for mapping
maluba 7. sep. 2014 kl. 16:20 
That was a really nice chamber. I like the bit of logic you had to apply in order to get that cube through to the exit button. Would you mind trying out my newest one and giving some feedback? http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=311396277
quat 7. sep. 2014 kl. 9:41 
Good!

Who stole the entry and exit elevators ;_;
Yin 7. sep. 2014 kl. 9:04 
dmuk 7. sep. 2014 kl. 0:53 
I like the "decayed" skin, and the fact there are lots of red-herring portal surfaces around to distract from the (huge, in retrospect) screened-off panels on either side... Thought the exit was a little easy once everything was in place; am interested in seeing what your next chamber will do, too!
bonkrood 6. sep. 2014 kl. 18:51 
Fun map, I liked it. :)
NeKz 6. sep. 2014 kl. 17:58 
Meh...
brnurshps 6. sep. 2014 kl. 12:15 
Nothing was triggered the first time I went into the exit chamber. But it triggered after I stepped out and back in. Pretty sure I got the intentional solution too. Moving the cube through the fizzlers using the tractor beam.
Jade BGE 6. sep. 2014 kl. 9:51 
I hope there was tossing involved. If not, there's a boo boo. Enjoyed playing, thanks
LoneWolf2056 6. sep. 2014 kl. 6:34 
Pretty nice detailing, like the puzzle, nice and quick but still made me think :) Would be good if you added an intro and exit to it
n/a 6. sep. 2014 kl. 6:33 
Very clever, but the intro and outro should be better.
nintendo.erk 6. sep. 2014 kl. 3:28 
Fun, much easier than your other puzzles.
Turmoil 6. sep. 2014 kl. 0:58 
The "Part 1" implies there will be more. That's a good thing. Although I'm not sure the solution was intentional.