Crusader Kings III

Crusader Kings III

ETR - Expand the Realm
51 comentarios
Contentsumo 5 OCT a las 16:35 
is this compatible with the LOTR; Realms in exile mod because im pretty sure it used to but doesint anymore
Prof.Dr.Linux  [autor] 27 AGO a las 8:03 
yes I will update most of my mods when then new update drops
NB1TorikoFan 22 AGO a las 11:27 
are you planning on updating this when the new DLC adds the "Hegemony" title tier or is this mod just not getting an update at all?
Alpharion 2 AGO a las 20:01 
The decision no longer works. Does it need update or simply a wrong load order?
Prof.Dr.Linux  [autor] 28 OCT 2024 a las 1:04 
Could you try Playing with only my mod and POD and test again just to make sure its really my mod, because it just changes the Dejure part not anything else.
Miiko 27 OCT 2024 a las 4:29 
I'm playing Princes of Darkness with this, and when I consolidate the duchy, it takes out the special building slots along with the buildings for some reason.
Prof.Dr.Linux  [autor] 26 OCT 2024 a las 14:45 
Well there is a Gamerule with which you can change the Gamerule to 10 30 and 50 years
finallyciv 25 OCT 2024 a las 15:17 
I really like your mod, but I would suggest a significant cooldown and higher cost so that ETR doesn't become OP. What is your experience with the AI using it?
macluk 6 OCT 2024 a las 4:43 
If it doesn't work, and the decision doesn't show any cost to it, never mind the images in its window... is it the latest game update?
NB1TorikoFan 29 SEP 2024 a las 16:02 
Thats why he's the GOAT
Prof.Dr.Linux  [autor] 29 SEP 2024 a las 12:11 
Update is out
NB1TorikoFan 27 SEP 2024 a las 15:30 
New DLC broke the mod, pls update
Moondream 25 SEP 2024 a las 13:34 
Please update, subscribers love you
Prof.Dr.Linux  [autor] 19 ABR 2024 a las 5:40 
Player only
DondarfSnowbonk 18 ABR 2024 a las 17:49 
Is this player-only or can the AI use this decision as well?
Prof.Dr.Linux  [autor] 20 MAR 2024 a las 10:57 
Not as far as i know
Millennium 19 MAR 2024 a las 9:02 
Are there any compatibility issues with certain mods?
Prof.Dr.Linux  [autor] 24 FEB 2024 a las 2:02 
Achievments don't have anything to do with mods. They changed that in 1.5.0
fsx925 23 FEB 2024 a las 16:47 
I found this mod to not be achievement compatible today.

Maybe its my load order, but I tested 5 mods and this was the last one standing that was preventing achievements. I was testing with a Caroling fwiw
Milsugione 8 FEB 2024 a las 4:29 
compatible with agot?
Prof.Dr.Linux  [autor] 5 FEB 2024 a las 13:47 
not yet
NorthstarAvalon 4 FEB 2024 a las 14:05 
Can you switch a barony to a different adjoining county?
Prof.Dr.Linux  [autor] 11 ENE 2024 a las 9:48 
Short Update
Added a new Game Rule for Decision Cooldowns
New Decision for duchies integrating counties
Konstantin_Shio 26 DIC 2023 a las 13:37 
Super, thanks!
Prof.Dr.Linux  [autor] 26 DIC 2023 a las 11:06 
@Konstantin_Shio forgot to tell, but the notification shouldn't pop up anymore after the update..
Konstantin_Shio 14 DIC 2023 a las 16:18 
Not 100% sure, but probably because of your mod there are crashes in the game.
1. I've thrown a screenshot of the problem below. This notification appears too often and it is too annoying.
2. I've had two playthroughs messed up. Both times, about 100-200 years from the start of the game a weird bug happens. Time stops running. The game does not freeze, because you can open different windows, move the camera around the map, but time stops (armies no longer move, and the date at the bottom of the screen freezes).
Tested it on two companies and it was the same every time. I will try to start the third company without your mod to make sure that the problem is in it or not in it.
Konstantin_Shio 6 DIC 2023 a las 14:14 
A notification has appeared in the game (in the screenshot below). I understood that this was a reminder, but at first I was surprised that there was no choice and the modification forced me to act.

https://gtm.steamproxy.vip/profiles/76561198069216611/screenshot/2319980071292974609/
Prof.Dr.Linux  [autor] 6 DIC 2023 a las 8:22 
Sure added it to the Description.
牛奶大魔王 5 DIC 2023 a las 18:36 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628
Konstantin_Shio 4 DIC 2023 a las 20:05 
I checked and everything works as it should. Thank you for your work. =)
Prof.Dr.Linux  [autor] 3 DIC 2023 a las 8:08 
Updated it with the knew decision please test if it works
Konstantin_Shio 2 DIC 2023 a las 22:23 
Thank you so much for your work! It would be great to see this in your modification. =)
Prof.Dr.Linux  [autor] 2 DIC 2023 a las 14:59 
Oh, I am sorry to hear that I will change that so it's only available for kings. Moreover, I can make that what you said tomorrow, so there will be a new decision for integrating kingdoms into an empire.
Konstantin_Shio 2 DIC 2023 a las 13:56 
If it doesn't work that way, then it's strange that the decision to unite the kingdoms remains active even when you have the title of empire.
Konstantin_Shio 2 DIC 2023 a las 13:54 
Faced with an unpleasant moment. I have the title Empire, and I have the decision to unite the kingdoms. I thought, "Oh great, I can probably make kingdoms outside my empire de jure part of my empire." I clicked on the solution and got nothing. The titles of the kingdoms were destroyed and money was withdrawn for this decision.
Prof.Dr.Linux  [autor] 18 NOV 2023 a las 2:54 
I already noticed the realm_expansion .002.desc popping up, but it should only fire when taking the decision, so I dont get why it would happen just while playing.
Akatosharine 16 NOV 2023 a las 4:21 
This is great! Do you have a discord?
白马非马 15 NOV 2023 a las 3:12 
After I occupy an area, the "realm_expansion .002.desc" event will pop up. Could it be that some part of this mod is wrong?
StopGenndy 10 NOV 2023 a las 12:34 
Thanks
Prof.Dr.Linux  [autor] 10 NOV 2023 a las 9:13 
Should work
StopGenndy 10 NOV 2023 a las 9:10 
Anyone know if this is agot compatible?
JohnJames 10 NOV 2023 a las 0:41 
Why not make it in the game rules? So one version would allow for AI merging and the other restricts it to player only (Or potentially a 3rd option of AI only). :steamhappy:
Prof.Dr.Linux  [autor] 9 NOV 2023 a las 11:19 
Its because you can instantly integrate things the duchy integration decision has a 10 years cooldown so its not to overpowered
ΧΡHΣΤΟΣ850 9 NOV 2023 a las 10:19 
i mean the jure drift takes ages
Nefarius 9 NOV 2023 a las 8:59 
how is this different from the de jure drift already present in the game?
Prof.Dr.Linux  [autor] 9 NOV 2023 a las 7:42 
It should
President Tubman 8 NOV 2023 a las 18:36 
Will taking the decision also integrate kingdoms if you are an empire?
Prof.Dr.Linux  [autor] 8 NOV 2023 a las 10:35 
@KingSkunk thanks for Feedback, but I changed the code, so the AI will not take any of these decisions. I did that because it would change the gameplay too much, as you also described.

@Riaman No the Ai will never do that
Fizzet 8 NOV 2023 a las 8:09 
nice!
KingSkunk 8 NOV 2023 a las 3:44 
Really like the mod, just checked the code to make sure that only the player is allowed to do this and to ensure it's compatible with my mod list It seems the AI is indeed allowed to merge kingdoms into their empires, despite the cost being high I really don't want the AI messing with any dejure stuff, definitely gonna remove that ability on my end. Thanks for the mod.