RimWorld

RimWorld

Ancient hydroponic farm facilities
235 kommentarer
Tactical Femboy 13. sep. kl. 18:04 
The fermenter keeps self destructing in space
一零轻 24. aug. kl. 20:33 
原来是酱吗,感谢解惑
垃圾游戏狗都不玩 22. aug. kl. 13:03 
原版家具扩展里的种植箱不是水培也自带了管道,如果连进营养液管道里会导致其他水培不吃营养液
一零轻 19. aug. kl. 0:11 
这个mod能在作物休眠时也增加生长度吧,但是我用这个既不加增长作物营养液也不消耗完全没有作用,也不报红字
mo  [ophavsmand] 16. aug. kl. 2:07 
消耗没有取整,但是实际上增加了效率
一零轻 16. aug. kl. 0:13 
mod没用啊,不管链接多少个种满作物的水培管道营养液消耗永远为0
TurtleShroom 2. aug. kl. 17:09 
Thank you for the update, OP!
Fralee 2. aug. kl. 16:24 
once small issue ive noticed but all the locations this mod makes you cant land the grav ship, not sure if that is ment to be or not
you have to land beside it and run caravans back and fourth
TurtleShroom 24. juli kl. 14:17 
Make sure you give OP a log, Simpledude42!
TheSimpleDude42 24. juli kl. 6:55 
Hello, this mod somehow changes the workgiver function in a manner that makes all my colonists idle, the log is spammed with "ThinkNode_ConditionalColonist TryIssueJobPackage: System.ArgumentNullException: Value cannot be null." and by the logs it seems to be regarding the job to fill the neutroramine generator things. Could the author maybe change it so they use hoppers instead of manual feeding? (I didn't get it why it wasn't an option BEFORE but whatever)
RAD EMERALD 23. juli kl. 2:13 
THANK!
mine0037 22. juli kl. 17:33 
好欸有1.6了
big tobacco 20. juli kl. 2:35 
CE compat?
RAD EMERALD 20. juli kl. 1:55 
pls 1.6?
Cyber Witch ~ 18. juli kl. 3:34 
Author already updated his mining one. Be patient guys he's going throught all his mods updating the code and all.

The wait is always worth it.
Jean1337_ 15. juli kl. 3:27 
1.6?
Guineatown20806 15. juli kl. 0:46 
I am guessing the mod will get Updated to 1.6 eventually. I hope it isn't retired.
TheTrueJohnMadden 14. juli kl. 15:14 
@demonking100 Not trying to justify update begging, you're right that there's still a lot of non-VE mods for the devs to update but all the VE mods are updated.
demonking100 13. juli kl. 22:55 
come on guys be patient they got like 70 something mods to update and I believe the author is also involved in vanilla expanded mods if I'm right then they get like 100 plus mods
MrFlux 13. juli kl. 12:07 
*nudges with stick* come on, update
giosuepolato1 13. juli kl. 7:15 
1.6?
KL1FT 12. juli kl. 9:46 
when 1.6 update?
Ashsaber 30. juni kl. 23:02 
When I went out to fight an occupied devilstrand farm and it said it was heavily guarded, I did not realize that meant 'No matter where you spawned on the map you are probably already in range of three uranium slug turrets, at least two autocannon turrets and probably a dozen minis, plus four mortars and whatever is actually inside the farm'

No punches pulled there, huh?
UnWiseSage58 31. maj kl. 13:52 
is there a way to make these building deconsttructable instead of smacking them with a weapon of choice ?
Big Cheese 16. maj kl. 14:42 
I think you should make a variant of this mod where it's replaced with early industrial or even medieval style sites. Think of villages, ranches, small towns, bars, etc.
skizordrone 2. maj kl. 13:03 
Does nutrient solution work on normal hydroponic grow beds? do i just have to put the tubes under them?
drshahramanvariazar 28. apr. kl. 8:08 
can this even be played without the ideology dlc?
苍穹 17. mar. kl. 18:05 
这个怎么用的?
ggfirst 28. feb. kl. 21:11 
@TurtleShroom TY gentleman
TurtleShroom 24. feb. kl. 19:38 
@Ggfirst

Yes it does! The Artificial Ecosystem accepts this Mod's pipes and causes it to have a boost in crop fertility!
TurtleShroom 24. feb. kl. 19:26 
For some reason, when this Mod and the Dubs Bad Hygiene Mod run together, the Patch you add that causes the Fermentator to accept Fecal Sludge conflicts with the default setting that you feed it Nutrition like the Bio-Sculptor. This can be solved by causing players with the Dubs Bad Hygiene Mod to lose the Bio-Sculptor system.

Also, I have not figured out how this thing works with the Vanilla Factions Nutrient Paste Expanded Mod. It accepts Nutrient Paste Network input correctly, but I can't tell if the Fermentator or the Dispenser are the ones that need it.
ggfirst 22. jan. kl. 22:59 
Does this mod work with other hydroponics mod? such as VFE - farming
~Nols~ 7. jan. kl. 17:50 
@p20 hammerpoints I don't believe English is their main language, so I doubt they meant that in a rude way.

People on the Minify Everything mod have brought this issue up and someone suggests the issue is potentially the fault of Adaptive Storage Framework. It's usually best to check the mod that does the thing when the thing no longer happens.
lunatic_TH 5. jan. kl. 22:02 
Can I add it to midsave?
p20 hammerpoints 21. dec. 2024 kl. 20:46 
I have Minify Everything and I've been using it for years without any issue, and I was just wondering if this mod could possibly have something to do with it. Just a simple question, don't need to be rude about it.
mo  [ophavsmand] 21. dec. 2024 kl. 7:28 
Vanilla hydroponics itself is not a portable item, what are you thinking
p20 hammerpoints 20. dec. 2024 kl. 22:41 
Does this mod happen to do anything destructive to the vanilla hydroponics basins? The vanilla hydroponic basin doesn't show up at all as an item that can be put in a storage zone.
Doctor Sex 14. dec. 2024 kl. 6:38 
hod shows a really clever idea, multi level hydroponics, i would love to make 3 stories hydroponics for my rice instead of filling half of the map to feed my 90000 collonists
Raven 14. dec. 2024 kl. 1:04 
is there any setting to adjust the frequency of this mod quest? I tried using "Incident Tweaker" and "Vanilla Events Expanded" setting but cannot find the frequency (probably it is under another name?)
Jeremie 7. dec. 2024 kl. 21:51 
我的mod列表里有高级水培Advanced Hydroponics,Science Never Stops: Ambition of the Cosmic,Dubs_Bad_Hygiene,是不是和这几个mod有兼容性问题
Jeremie 6. dec. 2024 kl. 20:59 
请问能否讲解一下如何使用这个mod。两个工厂都没有“存储筛选”的菜单,要如何填充并生产营养液?
试了一下,跟高级水培MOD不兼容,打了高级水培这个MOD就失效
mo  [ophavsmand] 18. nov. 2024 kl. 4:47 
The author of this mod asked me if I could use it before production, and I sent him the assets
Mark Bobaba 18. nov. 2024 kl. 3:00 
Oh ok if you have a look around at that mod it has some very similar looking assets to things such as your meal crates ect. and I think in that mod it mentions their assets are borrowed from some additional stuff added by ideology

If they are indead seperate assets then I guess there won't be an issue. Sorry for the confusion
mo  [ophavsmand] 13. nov. 2024 kl. 13:36 
Why is it incompatible? My assets are my belongings, not related to ideology
Mark Bobaba 13. nov. 2024 kl. 3:47 
So this mod uses the same assets as some of your storage stuff: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3301337278

I'm guessing you both borrow them from somewhere in Ideology, so am I right to assume they'll be incompatible?
Lorrdy 10. nov. 2024 kl. 9:39 
Weirdly, me trying to edit this starting scenario throws a lot of errors.
zyzyhasl 5. nov. 2024 kl. 1:05 
水培营养液的效率最大是600%?还可以再高吗?
grijnskat 2. nov. 2024 kl. 10:56 
Thanks for including the source code.
I've managed to link the fermenter directly to Dubs (acting like a septic tank+fermenter now) by referencing CompSepticTank instead of CompRefuelable within CompFuelToResource. No sludge handling required anymore, sewage gets directly (but slowly) converted to nutri solution. 😸
TurtleShroom 28. sep. 2024 kl. 21:53 
I second Alchemist's opinion. That would be really cool.