Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TSE Levels Egypt Variations Final Part II
23 kommentarer
F_DAML 11. jan. kl. 14:31 
Very cool! Mordekai rework was really unexpected, I liked it! The only complaint is music - most of it doesn't suit the gameplay, especially on end-game, ESPECIALLY on last level, "The Great Pyramid" song HAD to be there! Otherwise, nice map pack, 8/10
NExUS 27. nov. 2024 kl. 10:12 
Nice maps and great work. Thank you very much for creating them. Both remakes are really good. Best of luck with your new projects. :steamhappy:
☥ Im SK ☥ 5. mar. 2024 kl. 0:20 
Secrets with snowmen in the lands of the damned are broken. Or is there some other way to activate them?
Komandor Szczurson 12. feb. 2024 kl. 11:36 
That custom music really needs to go,
Trout 11. feb. 2024 kl. 3:18 
fun to play through despite the jank here and there
Zev12 5. feb. 2024 kl. 2:12 
So far the Egypt styled TSE maps are really nice to play through, BUT, the amount of fog, the weird music choices in some levels and a few bits of bugs i encountered need to be worked out.
I swear The Grand Cathedral music... it made the whole vibe BORING. Change it please!
Put some hard guitar riff soundtrack and it's GOLDEN! There must be something driving when you're going through the last level, like come on.

I'll change my opinion when it's fixed, but so far pretty cool mod.
Neo 8. jan. 2024 kl. 13:05 
Land of Damned: The santa pathing sometimes lead to house. The cave music is also wierd.
The Grand Cathedral: Approcing Pyramid music would be better. There is a stuck and so invincible Reipoloid in the wall after the pumpin teleport. The meteor rain at the end can strick very close to safe area, and does not seem to be end.
Neo 7. jan. 2024 kl. 16:17 
It is gooood. Very Nice. One point I was, I should snipe him? But there is no Sniper in TFE, wait why I have sniper? It has very good athmosphere.

Few flaws I have found:
City of Gods, after the cannon fight there is a health in the wall.
Same in the Serpent Yard before the Pit fight (where the is super health, super armor and serious damage)
Still in City of Gods, at the end of the cannon fight, the Sun blocks the view, making the fight significantly harder.
When you jump in the water in the end of City of Gods (before the final part), you can get out of the water (without rocket jump). Normally there is lava there. The water is good, just make it possible to come out there.
Courtyards of Gilgamesh, at the final fight, 2 demon spawns inside the big obelisks, unable to kill them but they can attack, very painful.
Marked_Wittness 24. dec. 2023 kl. 0:53 
This mod is fantastic.
Can you convert the First Encounter map to the Second Encounter style?
I mean like you did here, but convert the Egypt levels into South America levels.
That would be so cool.
Tayzor Azul 30. nov. 2023 kl. 3:44 
You really need to play test these levels. Some on multiplayer are unplayable.
For example on Coop Serious on Courtyards of Gilgamesh you placed at the final battle arena some pillars in front of Demon Reptiloids who can take pot shots at you and you can't even kill them. You just randomly placed pillars in front of Reptiloid spawns making it impossible to kill them.
Please test your levels.
Serious_Samsung 20. nov. 2023 kl. 15:48 
Tell me the name of the map via console command that starts part 2.
Windows_TAHK 10. nov. 2023 kl. 2:26 
Ждём ещё Легенду о Звере TSE Variations
Yurka262 9. nov. 2023 kl. 12:34 
У меня их вообще не было на крутом , я проверял летал после битвы .
Tayzor Azul 9. nov. 2023 kl. 12:23 
The Zigurrat level needs some spawn tweaks. At the end with the large wave of Beheaded there are 2 Reptiloids that were supposed to spawn on tower but since there is no towers they fall on the ground and you can't kill them.
Yurka262 9. nov. 2023 kl. 11:07 
Поиграл вообщем , мне понравилось, есть конечно что то что не совсем к ваниле относиться, ну возможно это делает компанию чуток интереснее )
SL4-YR 9. nov. 2023 kl. 6:07 
Looks wonderful
Mike Uchiha 7. nov. 2023 kl. 17:55 
nice mappack but i report the rendering buldings flashing my eyes bug
Riba4ok13 7. nov. 2023 kl. 5:52 
After Elephant Atrium you move into game menu. And also this level has a lot of walls without collision and enemies can spawn in walls, so its impossible to kill them :/
Riba4ok13 7. nov. 2023 kl. 5:22 
After Ziggurat you move into Elephant Atrium from vanilla. Not your version
[~BTH~] Surgut  [ophavsmand] 7. nov. 2023 kl. 4:25 
Madly
Powerous Poul 7. nov. 2023 kl. 3:48 
Наконец-то ты закончил с TSE уровнями под TFE, я еще не проходил а уже выглядит очень круто и сносно, вот теперь я понял весь суть и осмысление "опять Египет" (не опять, а СНОВА ЕГИПЕТ!), теперь ждем TFE уровни под TSE, крч TFE тока наоборот, а типа из разных цивилизации в Египет) можно еще если решишься в будущем Сэма 3 в разных странах, а в 4-ке... ЕГИПЕТ! Если по ориг. сюжету в конце Сэм говорит отправиться в Египет, то будет все наоборот, а еще интересно какая будет Сибирка... ЕГИПЕТСКОЙ?
Yurka262 6. nov. 2023 kl. 13:45 
Рыба раскидал чисто ) скоро заценю тоже
Riba4ok13 6. nov. 2023 kl. 12:56 
Well. I took a quick look at what the campaign is all about. Visuals... no questions asked. It's beautiful. But, uh. What did you do with the music on the last two levels? In the cave in the lands of the damned, you can only hear howls from a randomized cave sound pack. Where's the fighting music? Where's any of the music? Ahem, next is the cathedral.... Why is peaceful music from dry valley from sshd extended playing the whole level? Why not make peaceful and battle music. It's kinda weird to fight enemies with peaceful music. And the final fight. And he could be as in the final tfe inside the pyramid .... Music could also leave what was, as you did at the first two bosses.... I'd rather keep silent about the fight itself... But where is the final cutscene?