Barotrauma

Barotrauma

Immersive Diving Gear - Real Sonar Compatibility Patch
19 kommentarer
M1911A1 Oversize® 5. feb. kl. 11:04 
can you make a chemical agents compatibility patch
Super Pre-order 2. okt. 2024 kl. 13:34 
This one still has "provocative" tag instead of "human". Sonar and Hazardous reactors patch is fine. Not that I know how exactly it affects the AI behaviour, but you've said it's different from it used to be before dev update.
I know it's really hard for the author to keep an eye on every mod uploaded when one has many, thank you for all you've done to expand this game.
Grape Soda 2. okt. 2024 kl. 12:03 
thank you love u <3 <3 <3 :yaranaika:
_]|M|[_  [ophavsmand] 2. okt. 2024 kl. 11:09 
It's fixed now :steamthumbsup:
Grape Soda 1. okt. 2024 kl. 10:06 
fix yo shit (please)
Grudge 30. sep. 2024 kl. 19:13 
Anechoic suit is broken with the newest diving suit update
Super Pre-order 29. sep. 2024 kl. 17:06 
It seems as "StatusEffect type =" string is the main culprit.
Super Pre-order 29. sep. 2024 kl. 10:28 
Latest Immersive Diving Gear update broke the anechoic suit, it can't build up pressure. I checked and it still works as intended on previous version of IDG.
_]|M|[_  [ophavsmand] 21. juli 2024 kl. 6:59 
@Белочка: It depends if the original mod introduces it's stuff via overrides or not. (Mainly important for afflictions)
I tend to put everything in my mods into overrides and thus patches go above the original since the most top override is used. However Real Sonar doesn't introduce it's stuff via overrides and thus a patch goes below.
Белочка 21. juli 2024 kl. 6:23 
Seen a lot of patches that requires place it below the mods it patches. Can't understand how and why it works this way. Isn't higher ones override the lower ones?
_]|M|[_  [ophavsmand] 7. feb. 2024 kl. 14:13 
@Alximik: I didn't see it in the files when I made the patch so either it wasn't a thing yet or I missed it. I'll take another look then :steamthumbsup:
Alximik 7. feb. 2024 kl. 13:42 
Also, I found that the liquidator suit from Enhanced Armaments works like a vanilla diving suit, did you want to leave it as is or did you miss it?
Alximik 7. feb. 2024 kl. 12:53 
Done

Immersive Diving Gear - Real Sonar and Hazardous Reactors Compatibility
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156101455

Immersive Diving Gear - Hazardous Reactors and Enhanced Armaments Compatibility Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156094291
_]|M|[_  [ophavsmand] 7. feb. 2024 kl. 7:51 
@Alximik: Yes you can freely take existing patches and alter them for more compatibility and share them. Let me know if you do so and I'll add a link to the main mod description :steamthumbsup:
Alximik 7. feb. 2024 kl. 0:51 
Can you make a combined patch of this and Foxtrot39 (Real sonar HR suit patch), adding contamination immunity to the real sonar suit:
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="contamination" damagemultiplier="0" probabilitymultiplier="0.5" damagesound="LimbArmor" />
If not, would you give permission to edit your patch and publish it?
_]|M|[_  [ophavsmand] 5. feb. 2024 kl. 15:17 
@Balista the Final Cut: Answered on the Immersive Diving Gear page.
Private Rekker 5. feb. 2024 kl. 15:00 
I can not get this work can you look at my profile it has my mod list and load order info, any help is appreciated...No matter what I do the echo suit is full and can wear it in the normal slot (ie i can wear an echo suit and a normal suit at once)
_]|M|[_  [ophavsmand] 6. nov. 2023 kl. 11:02 
No and I could explain exactly why, but it's too long of an explanation for steam comments.
I wrote an in-depth explanation for load orders on the Barotrauma (Undertow Games) discord server.

Here's the link to the explanation:
https://discord.com/channels/103209684680323072/426913209602146315/1149918986742534164
Agitatio 6. nov. 2023 kl. 10:53 
Shouldn't the load order be reversed?