Left 4 Dead 2

Left 4 Dead 2

gm_flatwhat
86 kommentarer
Rgcia21213 9. juni kl. 16:02 
Understood, I just wanted to express my concerns. I do hope this map has some form of balance though. Even if the player is in a tough spot, at least show some sign of sympathy for the players.
chasr34  [ophavsmand] 7. juni kl. 17:19 
the LBAR system in the map has unchanged unlock times besides bile, as for the tanks, that's genuinely bad luck, the map has a chance to spawn tanks on quite literally a RNG type system, you could have tanks instantly spawn when you start the map, or none for 10 minutes
Rgcia21213 7. juni kl. 16:33 
This is a good map but... May I ask why it has to spawn two tanks? I mean this combined with the advanced ai I have makes this very unbalanced. I mean this map on it's own is okay but I don't like the fact that two tanks have to spawn since it could be very overwhelming and to top it all of it takes 10 or 20 seconds just to unlock a weapon. Let's Build a Rocket had less wait time than this. :alliedstar:
chasr34  [ophavsmand] 3. dec. 2024 kl. 15:30 
lmao
™↔❶←ΞƦƦǾƦ→❶↔ 3. dec. 2024 kl. 13:48 
it so fucker bad
Leon The Fox 2. nov. 2024 kl. 17:49 
oooooo i should try this
dirtydemps 25. sep. 2024 kl. 14:23 
and can you make the rescue closet bigger so tanks dont corner you and your entire team dies
dirtydemps 25. sep. 2024 kl. 14:23 
ok
chasr34  [ophavsmand] 18. sep. 2024 kl. 13:21 
because funny random bullshit
dirtydemps 18. sep. 2024 kl. 12:18 
btw why are jockeys and spitters becoming weird colors like green and blue and start a posing
chasr34  [ophavsmand] 9. sep. 2024 kl. 10:21 
yea the issue is that tank spawns are completely random, there is a random timer for every special and the map just randomly chooses between each one, genuinely luck based RNG lmao
James Cyborg (JC) 9. sep. 2024 kl. 3:52 
Thanks for the tip! But small complaint / Skill issue: But the tanks just spawn in, WAY too early. I think it's personally best to spawn one Tank max in the beginning, so that players have some time and breathing room, and don't put in too much tanks at once. Because, again, giving players time to organize and breath
chasr34  [ophavsmand] 8. sep. 2024 kl. 10:29 
try to get a good smg or grind to get good weapons, then try to get healthpacks, thats what i can recommend
James Cyborg (JC) 7. sep. 2024 kl. 21:47 
Do you have any advice for longterm survival runs on survival mode? Like what to prioritize first?
chasr34  [ophavsmand] 16. juli 2024 kl. 20:06 
if anyone is still experiencing issues with the map please comment to let me know, make sure you restart your game to ensure the map was properly installed :cozyspaceengineersc:
ArrayOfHopeLive 10. juli 2024 kl. 16:33 
well hot damn then i was insanely lucky lol
chasr34  [ophavsmand] 10. juli 2024 kl. 16:28 
yea looking at the timers and stuff thats setup for them, you probably just got really lucky with no tanks spawning, it randomly picks specials
chasr34  [ophavsmand] 10. juli 2024 kl. 16:16 
yea the bot issue im hoping to just fix with making it where the stairs is just a ladder and the base of the rocket is the actual escape spot, or something similar to that, either that or try messing with more navmesh to get it properly working, but thats a whole nother thing to mess with
ArrayOfHopeLive 10. juli 2024 kl. 16:12 
yeah i can understand that lol. map was still fun to play reguardless. just best not to do it with bots as they can't enter the rocket to escape unless you teleport them :3
chasr34  [ophavsmand] 10. juli 2024 kl. 16:09 
the other specials have the issue of spawning too far and they just die, but tanks dont, it can be a gamble with how many tanks can spawn and at what times they can spawn, you can start the map and not even 10 seconds one can spawn, just a chance of luck, i will see what i can fiddle with the spawners just in case in a future update
ArrayOfHopeLive 10. juli 2024 kl. 16:05 
ah i see. and yeah the tank issue is weird. in fact i think i only ever killed 4 tanks total. after that i was able to last in the map till around 35 minutes after i had build everything and then just gave up lol and escaped.

unless the tanks are maybe spawning too far and dying of rage?? i notice the commons spawn quite far away, so maybe that is a reason?
chasr34  [ophavsmand] 10. juli 2024 kl. 16:00 
yea the "broken" specials are intentional, they dont even have special AI, they use the common infected AI, was added for shitpost-esque of the map, as for the tanks, odd, they are randomly chosen by the director on a random set timer, so no clue about that
ArrayOfHopeLive 10. juli 2024 kl. 15:59 
Ohh wait, the SI changing color could be due to my "The Definitive Population V2 Fixed" mod i had enabled. that might have also caused the tanks to stop spawning maybe? but that mod only effects common and uncommon infected
ArrayOfHopeLive 10. juli 2024 kl. 15:56 
map is quite good! however this might be a bug, not sure exactly what triggered it, but after a while, id say roughly around the 10-12 minute mark, Tanks just stopped spawning. like NO tanks would spawn past this time at all making the map insanely easy, beyond easy i would say.

and then when i got the notification that says "difficulty increased!" when Rocket was halfway, the special infected models changed color. Jockeys were green, Spitters were blue, and they lost all of their animations and only ever were in their "idle t pose" animation like from the Tumtara testing map
76561198167566727 3. juli 2024 kl. 12:03 
YESSSS! We need to revive Let's Build series. We need more and more maps on this framework!
chasr34  [ophavsmand] 15. juni 2024 kl. 22:24 
sorry for the recent constant updates with this map, been trying to make small improvements lately and sometimes I screw up what files I used or forgot to change something, my bad
chasr34  [ophavsmand] 14. juni 2024 kl. 11:18 
awesome to hear! thanks for playing this chaotic mess of a map! also glad to hear you didnt run into any issues, the only thing i had to fix with your version of the tech tree was the bile jar, it seemed it was just too far back after unlocking it, so i did a quick fix and mostly got it working again, which is why it may appear a bit crooked ingame, i also plan to credit you in the intro screen as well, just havent gotten around to it yet
JareKano 14. juni 2024 kl. 10:55 
Had fun playing the map! Personally, I did not encounter any invisible entities and such, so the map might be working correctly now. Thanks for the credit, btw! :)
chasr34  [ophavsmand] 11. juni 2024 kl. 8:06 
updated the map a bit again, added a few quality of life changes
EFFy 24. mar. 2024 kl. 16:27 
hyper-giga lag
Sylvie 10. mar. 2024 kl. 15:35 
not working
chasr34  [ophavsmand] 18. jan. 2024 kl. 1:34 
@YJB yes i have, as stated before, i have no idea why the invisible entity bug happens, still hoping someone has an idea as to why this happens
YJB 17. jan. 2024 kl. 20:11 
zombie Too many, so much that the game is stuck seriously, have you ever played this map yourself?(눈益눈)
EFFy 20. dec. 2023 kl. 15:02 
high pings
chasr34  [ophavsmand] 3. dec. 2023 kl. 17:56 
i would but i got no idea what causes all entities to go invisible, otherwise i would
Koseki bijou 3. dec. 2023 kl. 5:45 
hey chasr34 fix this map damnit:steamsad:
chasr34  [ophavsmand] 27. nov. 2023 kl. 11:54 
@unblock me coward
i have no idea what causes this issue, still trying to figure it out

@joss55<3
the rocket was moved to the middle of the map, so you dont have to struggle with infected trying to kill you
106 27. nov. 2023 kl. 11:38 
In single player.
106 27. nov. 2023 kl. 11:37 
Everything turns invisible after a while, so do zombies and players. I thought this was to challenge the player after a while, but it happened as soon as 2 minutes in. It first happened when i was playing on survival, i was on the last rocket upgrade then it happened. As I said, I thought it was a challenge but it happened again.
joss55 <3 27. nov. 2023 kl. 9:13 
hope this map will be updated , how do you want we build rocket ? the plateform is so far away to build it and on rocket plateforme there is nothing to protect us no pannel for bile or molotov sincelry it s no sense dont take made i like build maps but would be fun with less diffcultty its impossible to build it
chasr34  [ophavsmand] 17. nov. 2023 kl. 14:07 
ive also been thinking of making different survival variants of the map as well, like trying to survive on different towers
chasr34  [ophavsmand] 17. nov. 2023 kl. 13:09 
thanks, the only things ive found so far are just normal fixes for the original l4d2 maps, it doesnt help much as to the issue with this map lmao

also thanks for playing it, glad people love the shitpost i turned into a l4d2 map
Kiaria Shi 17. nov. 2023 kl. 13:00 
I will also try to find some help on the invisible issue
Kiaria Shi 17. nov. 2023 kl. 12:59 
Goodluck! I hope to see this map prosper in the glory it deserves, and to see more like it:D
I love the map 10/10, well more like 20/10 because you're so cool B))
chasr34  [ophavsmand] 17. nov. 2023 kl. 10:00 
yea i experienced the same thing too, i got no clue what causes this, and not much info is on the internet, ill keep looking to see whats causing it
Kiaria Shi 17. nov. 2023 kl. 6:13 
Same thing happened with completely no addons, everything goes invisible, when playing with a group, I rejoined and everything was fixed
chasr34  [ophavsmand] 16. nov. 2023 kl. 9:56 
i honestly dont undeerstand why its doing the invisible shit either, that actually annoying, im gonna try figuring out what the issue is
blank 16. nov. 2023 kl. 3:48 
I verifying the game files and it seams to work for a while but it did the invisible shit again I last 31 minutes. I love playing on this map, its fun but I don't understand why its doing the invisible shit
chasr34  [ophavsmand] 15. nov. 2023 kl. 21:58 
thanks for playing my map btw, glad people are enjoying it, sorry for all the issues it has been causing and so many patches attempting to be made
chasr34  [ophavsmand] 15. nov. 2023 kl. 21:56 
it seems to be the game trying to make everything run smooth, due to crossing some sort of entity limit? this is very odd, only way to MAYBE fix this is to remove more of the spawns? only issue doing that is that it could make the map too easy to play, try verifying the game files and see if that fixes the invisible entity issue

as for the game chugging, thats because there are so many entities that the game is just flipping its shit, like i just stated, a possible way to prevent that is to remove spawns, but i dont want this map to completely turn into just a LBAR retexture