RimWorld
Extra Explosion Effects
142 comentarios
Capisci 2 AGO a las 0:19 
The mod is not compatible with "Miho, the celestial fox". I found that Miho Missiles create an explosion with vanilla effects when they detonate
Ferret With A Cat Hat 18 JUL a las 11:54 
Will there be any config options added eventually? Idk they're really pretty they're just a bit much (like the visuals of an explosion are way stronger than the explosion itself)
Azzkal 5 JUL a las 5:20 
This mod causes a bug that causes snow to appear during explosions and fires.
Keshash  [autor] 4 JUL a las 6:42 
Confirmed to be unrelated to this mod
moo 3 JUL a las 22:36 
Hi. I've confirmed this mod has issues with a minimum modlist, it conflicts with VEF.
Discord has the details
moo 3 JUL a las 17:55 
Hi. This mod has been isolated to spam these kinds of errors:
- Not enough squares to get to radius 7.9. Max is 1.401042E-20

I've created a spot on my discord so I can better upload the modlist for you:
- https://discord.gg/6VYwwqJCx8
- Go to #mega-moo-pack-known-bugs
- Go to the thread under EEE
Keshash  [autor] 2 JUL a las 9:46 
they should work together without any issues, pretty sure
Skull_Pancakes 1 JUL a las 22:36 
Sorry to bother but would this work with "Better Explosions" by NEPH?
Keshash  [autor] 21 JUN a las 2:16 
* Fixed incompatibility with 1.6 CE
József 21 JUN a las 1:04 
can confirn that combat extended 1.6 causes worldgen to fail with this mod.
folloiwing errors are present in the dev console (mostly config errors)

"Config error in Fleck_EEE_DirtBits: FleckDef without system class type set!

Config error in Fleck_EEE_StoneBits: FleckDef without system class type set!

Config error in Fleck_EEE_LongSparkThrown: FleckDef without system class type set!"

"Exception from asynchronous event: System.ArgumentNullException: Value cannot be null.
Parameter name: key" ---> happens on worldgen failure
gh0stashes 20 JUN a las 12:18 
Very, very strangely, if this mod is loaded with Combat Extended 1.6, there is a map generation failure error on new game or loading a saved game, and the game returns to menu.
MagnusCerebrum 18 JUN a las 13:34 
just perfect for immersion
Keshash  [autor] 18 JUN a las 6:33 
* Updated to RW 1.6
AzoorFox 16 JUN a las 8:38 
UPDATE WHEN???????????
C3EASD 8 ABR a las 18:58 
Can you add milira explosion effects?
Keshash  [autor] 9 MAR a las 4:01 
Oooh, that's very nice to know, thank you. I think the one I used was only on some psycast, so I locked it behind royalty just in case
Aelanna 8 MAR a las 17:41 
Hiya, just wanted to drop in and let you know that not all distortion shaders are locked behind DLCs. MotePsychicConditionCauser is used by the psychic emanator from Core, and thus works without any DLCs active. I've used it since 2023 in Defense Grid to add shockwave distortions to missile explosions.
望月 27 FEB a las 4:38 
Yes!Yes!Yes!
Keshash  [autor] 26 FEB a las 14:32 
Also updated with possible null map explosion fix
Keshash  [autor] 26 FEB a las 14:32 
Thank you for figuring out the issue, I have included this change into the main mod
ZIRI 14 FEB a las 4:24 
I upload a performance resolver to fix this problem in short https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3427109532
ZIRI 13 FEB a las 7:57 
i think l know what problems causing about many DirtBits staying soooooooooooooo long, it is mianly cause by the line of code "creationData.def.solidTime += radius;" when multiple explosion generate in a while make solidTime of DirtBits continuous increasing.
VNVVWVVNV 27 ENE a las 1:13 
Sick, but confused why every rubble texture is facing THE SAME direction... or even why every rubble texture is THE SAME...
Alphaccca 21 ENE a las 5:33 
I wish there was an mod option for royalty quake effects, specifically turning it on/off or changing the speed of the effect. It looks a bit slow in my opinion.
Farbott 13 ENE a las 22:35 
Do the stick bombs still have crazy antigrain tier explosion looks? Havent used em in a bit but its kinda funny that i look back on it now
Garffiljorg 6 DIC 2024 a las 9:00 
It's beautiful
望月 12 OCT 2024 a las 5:39 
There were so many textures that it was a big drag on my CPU
John DeWolf 2 SEP 2024 a las 21:04 
Can an option for how long the debris hangs around for be added? Having issues with the razor rain mod where after a shower because of all of the explosions there are debris everywhere and it tanks the tps.
PhearedPhantom 14 AGO 2024 a las 9:27 
shock waves are brutal with yayos meteor
Gungrabbin' Obama 13 AGO 2024 a las 14:01 
I've only found out about this mod now.
Trazyn_the_Shattered_Asshat 6 AGO 2024 a las 5:19 
Akin to my previous comment I would love to see adjustable sliders for duration and scale (as these are Pre-linked to individual explosion types I'd love to just adjust some, like mortars bigger whilst grenades are the same)
BalmyStar 30 JUL 2024 a las 10:00 
how about to make craters lifeless?
Keshash  [autor] 29 JUL 2024 a las 7:27 
I haven't played with dlc yet, but it worked fine with just 1.5 and a lot of people seem to play alright as well. If you know how to fix something, any help is appreciated
Keshash  [autor] 29 JUL 2024 a las 7:05 
nah it works for 1.5
Lionion 29 JUL 2024 a las 6:18 
Okay, so this isn't really updated for 1.5 is it?
Keshash  [autor] 29 JUL 2024 a las 6:16 
idk, some time later, i don't have a project manager
Lionion 28 JUL 2024 a las 3:30 
When are we getting bugfix for anomaly?
Rariteck 23 JUN 2024 a las 10:31 
Not compatible with SOS2, for some reason it softlocks the space battle if you retreat from enemy ship. Maybe it can be any other from my 200 mods, but after removing it everything is fine for now. Also, great mod!
Zacky 0.0 16 JUN 2024 a las 8:23 
My fps turns to fpm to how many democracy we have delivery, Tho seriously I wanna have a customization option to reduce some effects/ faster fade out

overall W mod
Wiseman05 13 JUN 2024 a las 0:11 
Honestly I really, really like this mod. It's a nice visual enhancer that, combined with Blood Animations and Ragdolling, makes combat extremely visceral and downright beautiful to behold. If I can make a suggestion, it's to add options that help with customizing the experiences. That way, we can set how long we want craters to last, if we want filth to stay on the ground, or be able to add effects to modded weapons (I haven't tested it with modded explosions, unfortunately).

Other than that, I'm using it for my current run.
dartanyan 8 JUN 2024 a las 23:20 
десять тысяч тонн тротила аборигену в жопу
Conniday 7 JUN 2024 a las 10:35 
Did @Aquatic's problem get fixed?
MILF HUNTER 4 JUN 2024 a las 19:54 
ваааау охуеееееееть моему ноуту пизда :Pig:
Trazyn_the_Shattered_Asshat 31 MAY 2024 a las 21:02 
Loving the mod and personally have had no major issues but would love if there was a way for us to edit crater size and duration it stays for (they dissapear rather quickly imo)
Bayonet 11 MAY 2024 a las 13:12 
With this mod, game launching with very many issues and, when i'm starting with fast start, i can have troubles with UI or pawns.
Fahrräder 6 MAY 2024 a las 7:26 
Just had the most epic fight with a mechanoid cluster, first for the colony with this mod on - my hat is off to you, good sir
DIOX 27 ABR 2024 a las 9:11 
beautiful but not every explosion supported
Raiden 27 ABR 2024 a las 8:08 
what broke exactly, auth? seems to work well so far
Luviam 26 ABR 2024 a las 4:38 
I Love this mod but my main gripe is that the vfx are too large.