Age of Wonders III

Age of Wonders III

Chivalrous Additions: Wasteland
110 kommentarer
EricDaMidget 28. aug. kl. 19:45 
Oops! Done and done! :)
That Human  [ophavsmand] 28. aug. kl. 19:07 
@EricDaMidget
You should mention this in the base mod's thread, not here!
jaersavo 28. aug. kl. 17:39 
Now I want to play lizards before this gets nerfed
EricDaMidget 28. aug. kl. 15:56 
Was playing as Lizardmen and I got the racial upgrade of receiving extra gold per ocean tile in the domain of my lizard cities. I was suddenly making over 3000 gold every turn, and by the end of the game around turn 75 I had around 150,000 gold in the bank. Clearly that's way overpowered and needs to be tuned down by a lot. Love the mod, thank you for the continued updates!
That Human  [ophavsmand] 28. juni kl. 5:35 
Fixed the broken description above! Forgot I have to manually copy the whole thing every update as the mod description window in the uploader cuts most off...
jaersavo 30. maj kl. 4:49 
even more units and some mystery things sounds intriguing. Amazing
That Human  [ophavsmand] 28. maj kl. 9:25 
@willfrog
According to Gladen new units, some fixes and tweaks and some mystery things that may happen!
willlfrog 28. maj kl. 8:33 
"in preparation to changes coming to Wasteland." What changes ???
candywolf 9. mar. kl. 7:27 
sorry. i must have missed that. i know its my fault for not noticing the detail and i understand things like this happen allot. thanks for the help all the same. i really like your mods. they are very good.
That Human  [ophavsmand] 9. mar. kl. 0:13 
I have improved the T3 building description to now explain when the T4 buildings are available since few bother to read the T4 building description.
That Human  [ophavsmand] 9. mar. kl. 0:01 
@candywolf
Are you a Theocrat? As the building description implies it is only available to a specific class.
candywolf 8. mar. kl. 23:42 
can someone please confirm they are able to construct UNDROWNED SANCTUARY it seems maybe i may have a mod conflict? its not showing up. thanks.
That Human  [ophavsmand] 7. mar. kl. 8:30 
@willfrog
I do not handle the balance of units from Wasteland itself. You should bring that up in the base mod!
willlfrog 7. mar. kl. 0:44 
I think the Nomad Musketeer is a little overpowered. They can shoot down almost everything. Even troops in castles. Combine them with an Engineer and they are unstoppable.
That Human  [ophavsmand] 29. jan. kl. 11:23 
@honker
Sorry, I do not completely understand the question! Could you rephrase that?
honker 29. jan. kl. 8:52 
Very thx for all you work! Its be with all you mod in one colection? :steamhappy:
That Human  [ophavsmand] 24. dec. 2024 kl. 23:05 
A good Yule, Christmas and all those good holidays you celebrate! A sneaky new update with two new animals! May them bring you cheer!
jaersavo 18. dec. 2024 kl. 3:24 
christmans holiday is coming and AoW3 is on top of my list, and I wouldn't play it without chivalrious intentions & additions
That Human  [ophavsmand] 7. dec. 2024 kl. 6:15 
Nomad models done? There are some I didn't touch (Mainly Archdruid, Necromancer and Djinn units) but may at a later date.
That Human  [ophavsmand] 5. dec. 2024 kl. 12:12 
Update! Outcast overhaul done and Nomad overhaul begins. All core and three class units are done so far. More in notes!
That Human  [ophavsmand] 2. dec. 2024 kl. 15:10 
Lizardman visual overhaul completed! All classes covered. Death Bringer was ignored for now as it uses a different skeletal rig.
willlfrog 2. dec. 2024 kl. 0:21 
Great job !!!
That Human  [ophavsmand] 30. nov. 2024 kl. 10:11 
Update! All of Wasteland's core and warlord lizardman units have been visually (and audibly) modified to better fit the visual style of Additions. Sea Trolls have also been reworked! More in notes.
willlfrog 28. nov. 2024 kl. 0:54 
a new race mod... dun dun duun... Tell me more !!!
jaersavo 24. nov. 2024 kl. 8:58 
great to see the updates and fixes coming. Thanks
That Human  [ophavsmand] 16. nov. 2024 kl. 21:52 
A small but semi-important fix; Silver Thanes are less common in the base game and golden realms campaigns. Was an issue with the rest of the list they were part of where in the expansion files so it only spawned what it could see (since expansion content, with the exception of abilities, are limited in campaigns).
That Human  [ophavsmand] 11. nov. 2024 kl. 7:20 
Update! New secret Nomad unit and moved an old one plus some additional tweaks. More in notes.
That Human  [ophavsmand] 28. okt. 2024 kl. 1:10 
Update! Adds two new units, one for the giants and a neutral (and dedicated to the cause) you may encounter throughout Athla!
That Human  [ophavsmand] 21. okt. 2024 kl. 20:55 
@Argonne Divulge
Good luck! Your mod does sound promising! I am planning another CA pack for Shadow Realm and... a new race mod... dun dun duun...
Argonne Divulge 21. okt. 2024 kl. 20:40 
@That Human Oh in that case, I have already done that. Thank you for quick response. Everything is wrorking flawlessly for me so I wasn't exactly sure what was incompatible so that's why I asked. I hope for Shadow Realm integration into this someday to complete my dream mod pack experience.
That Human  [ophavsmand] 21. okt. 2024 kl. 20:19 
@Argonne Divulge:
No files are edited, content is only added. What you will need to do is to add Ayalin's buildings to the nomads and lizardmen but that would not require this mod, only Wasteland!
Argonne Divulge 21. okt. 2024 kl. 20:16 
Interested in making compatches with Ayalin's mods. Could you tell me which files are edited here so I can make them?
Júpiter 19. sep. 2024 kl. 18:11 
Great mod!!!
jaersavo 25. juli 2024 kl. 4:04 
Used this mod for 2 games (probably 10+ hours) without any problem. Can highly recommend it.
That Human  [ophavsmand] 25. juli 2024 kl. 3:13 
@honker
It is very stable as long as something else does not change that! As always, be aware of ancient mods left in an unfinished state. If the top comments mention issues and no response from the author then use them on your own risk.
honker 25. juli 2024 kl. 3:07 
Very thanks! How stability?
That Human  [ophavsmand] 26. juni 2024 kl. 23:56 
Updated for the new invasion event! Harassers reworked a little!
That Human  [ophavsmand] 15. juni 2024 kl. 7:06 
Scorpion update is here, including a new secret unit!
jaersavo 8. juni 2024 kl. 11:05 
love how you continue your work on this master piece.
And I'll continue to play it :)
That Human  [ophavsmand] 8. juni 2024 kl. 10:49 
Update! Croaking frogs and other additional sound effects!
jaersavo 4. juni 2024 kl. 2:26 
haha
and it's amazing how many new races and units you have added. This is like a full add on, at least. Love your work
That Human  [ophavsmand] 3. juni 2024 kl. 22:11 
Update coming soon. Frogs and toads will croak!
That Human  [ophavsmand] 19. maj 2024 kl. 13:11 
Update! Lost Harbor works properly and a new rare sea encounter; the charybdis!
That Human  [ophavsmand] 15. maj 2024 kl. 13:40 
Seems like my fears were wrong, looks good! Some oddness, but as good as you can get it with the technical limitations!
That Human  [ophavsmand] 15. maj 2024 kl. 8:20 
Update! Sand Worm now replaced the Armored Elephant for Nomad Archdruids, and the Elephant is now a secret unit instead. Due to the map editor not being functional anymore for unknown reasons I haven't been able to test it completely, so the effects could be a little wonky. Sorry about that!
That Human  [ophavsmand] 9. mar. 2024 kl. 0:44 
@willfrog
It's from Wasteland itself.
willlfrog 9. mar. 2024 kl. 0:41 
A.I. always use enchanted weapon spell. Don't know if it's yours...
alexej 26. feb. 2024 kl. 20:30 
Outstanding work as expected. Thank you for your time investment for our beloved game
greenlion129 22. feb. 2024 kl. 5:04 
New Race New Race haha !!!! ^^
That Human  [ophavsmand] 19. feb. 2024 kl. 19:05 
@Kingz159
Fixed!